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February 2024 Patch Notes
- Gamepad camera input acceleration and associated setting in Game Options - Screamers should flee and flank the player when wounded enough - More elegant enemy despawning - Interactable objects should be visually highlighted when hovered over - Screamer head grenade foley - Russian translation - French translation
- Journal should only be openable through the Inventory in preparation for narrative devices in future chapters of the game - Weapons should be swappable through the Inventory in preparation for future chapters weapons - Changed all instances of "Psychosis: Teaser" to "Psychosis" - Player shouldn't be able to switch weapons while reloading - New and improved Crawler VO - AI should avoid player when pathfinding - Patrol proximity indicator is now a dark screen distortion instead of a red vignette - Disable weapons during boss intro - Patrol should teleport more elegantly rather than popping in and out - Rebalanced the boss fight - Consumable item descriptions should mention that they get used on click - Architectural changes to accommodate new game chapters - Misc. improvements to various text strings across the game - Improved attack behavior of all enemies - During school intro, enable and ramp up enemy proximity indicator after player enters the south hallway - Credits should no longer pause at the ending two lines - Increase subtitles font size - Updated paintings/drawings
- Issue where a duplicate Patrol enemy can spawn in certain circumstances - Issue where the player and physicalized items can fall through the floor at low frame rates - Issue where it's possible to swing melee weapons through walls; the swing should now get canceled if you get too close - Issue where navmesh would be completely incorrect - Issue where attack is still enabled at very end of baseball bat swing - Issue where boss spit attack ammo boxes wouldnt always be interactable - Issue where melee weapons can fail to hit objects at low frame rates - Issue where Journal and Note screens don't completely fill borders of screen, notably in extra-wide aspect ratios - Issue where Patrol can despawn in front of player when entering west hallway - Issue where Patrol teleports too close to player sometimes - Issue where Screamer head grenade explosion particle would roll around with the head - Issue where lighting artifacts would appear in the house hallway upstairs with Shadows set to High or lower - Issue where its possible to fall through the floor during spawn at low framerates - Issue where some items descriptions wouldnt update when hovered over in the Inventory - Issue where player could open the pause menu when falling
- Frame rate is terrible for some users with Shadows set to Very High and 4K resolution. This is an especially odd one, as nothing has changed about the maps or lighting since the initial Steam or Itch.io releases. In any regard, this is avoidable by either changing the setting to High or lowering the resolution to around 1080p. Most likely cause seems to be GPU drivers but were still investigating this. - Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.
[ 2024-02-01 12:15:22 CET ] [ Original post ]
ADDED
- Gamepad camera input acceleration and associated setting in Game Options - Screamers should flee and flank the player when wounded enough - More elegant enemy despawning - Interactable objects should be visually highlighted when hovered over - Screamer head grenade foley - Russian translation - French translation
CHANGED
- Journal should only be openable through the Inventory in preparation for narrative devices in future chapters of the game - Weapons should be swappable through the Inventory in preparation for future chapters weapons - Changed all instances of "Psychosis: Teaser" to "Psychosis" - Player shouldn't be able to switch weapons while reloading - New and improved Crawler VO - AI should avoid player when pathfinding - Patrol proximity indicator is now a dark screen distortion instead of a red vignette - Disable weapons during boss intro - Patrol should teleport more elegantly rather than popping in and out - Rebalanced the boss fight - Consumable item descriptions should mention that they get used on click - Architectural changes to accommodate new game chapters - Misc. improvements to various text strings across the game - Improved attack behavior of all enemies - During school intro, enable and ramp up enemy proximity indicator after player enters the south hallway - Credits should no longer pause at the ending two lines - Increase subtitles font size - Updated paintings/drawings
FIXED
- Issue where a duplicate Patrol enemy can spawn in certain circumstances - Issue where the player and physicalized items can fall through the floor at low frame rates - Issue where it's possible to swing melee weapons through walls; the swing should now get canceled if you get too close - Issue where navmesh would be completely incorrect - Issue where attack is still enabled at very end of baseball bat swing - Issue where boss spit attack ammo boxes wouldnt always be interactable - Issue where melee weapons can fail to hit objects at low frame rates - Issue where Journal and Note screens don't completely fill borders of screen, notably in extra-wide aspect ratios - Issue where Patrol can despawn in front of player when entering west hallway - Issue where Patrol teleports too close to player sometimes - Issue where Screamer head grenade explosion particle would roll around with the head - Issue where lighting artifacts would appear in the house hallway upstairs with Shadows set to High or lower - Issue where its possible to fall through the floor during spawn at low framerates - Issue where some items descriptions wouldnt update when hovered over in the Inventory - Issue where player could open the pause menu when falling
KNOWN ISSUES
- Frame rate is terrible for some users with Shadows set to Very High and 4K resolution. This is an especially odd one, as nothing has changed about the maps or lighting since the initial Steam or Itch.io releases. In any regard, this is avoidable by either changing the setting to High or lowering the resolution to around 1080p. Most likely cause seems to be GPU drivers but were still investigating this. - Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.
[ 2024-02-01 12:15:22 CET ] [ Original post ]
Psychosis: Teaser
Aaron Gilbert
Developer
Aaron Gilbert
Publisher
2022-12-20
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(37 reviews)
Public Linux Depots:
- [709.59 M]
Psychosis is a psychological survival horror game about familicide.
When a family goes missing and you receive a mysterious phone call, all hell breaks loose as you are plunged into an expansive world where demons hunt you down and logic is turned inside out. Battle with the shreds of your own humanity through an hour of mind-breaking gameplay packed with combat, puzzles and mystery.
This is a standalone teaser demo that represents a shortened chapter of what the full game will be. This is equivalent to the Founders Edition on other storefronts: when the full game is released, you will receive a copy for free on Steam. The full game is intended to be around a 6-hour experience.
It's nearly midnight and you're bored doing overtime at work, at your small office in the rural Pacific Northwest. The dull silence is cut by a phone call from a man with a familiar voice. The gruff voice urges you to "come quickly, they're all gone."
Disturbed, you get in your car, and suddenly you're standing in the dimly lit foyer of someone's home. The place is empty, like everyone just got up and left. There's an awful stench in the air but you can't make out what it is. All you can hear is the sound of the wind and tree branches crashing against the side of the house, and a faint ticking noise.
Suddenly you feel an icy cold presence shoot through your body as your vision fades and your body washes with fear. You're paralyzed lying on the reeking, damp ground; through half-open eyes you see a tall figure wielding a harsh blade standing over you. The being opens its mouth as if to speak and all that comes out is the blood-curdling screeching of metal on metal.
When a family goes missing and you receive a mysterious phone call, all hell breaks loose as you are plunged into an expansive world where demons hunt you down and logic is turned inside out. Battle with the shreds of your own humanity through an hour of mind-breaking gameplay packed with combat, puzzles and mystery.
This is a standalone teaser demo that represents a shortened chapter of what the full game will be. This is equivalent to the Founders Edition on other storefronts: when the full game is released, you will receive a copy for free on Steam. The full game is intended to be around a 6-hour experience.
KEY FEATURES
- Use blunt objects and firearms to fight demons and your own mind to save yourself from a never-ending hell.
- Pick up the mysterious pieces of a family gone missing and fight your way to the truth.
- Trust nothing as you lose your mind finding yourself in unfamiliar places at inopportune times.
- Transport yourself back to the 1990s Pacific Northwest with a hybrid-retro art style reminiscent of the era. The game is presented in a derezzed art style with modern lighting and crunchy audio.
PROLOGUE
It's nearly midnight and you're bored doing overtime at work, at your small office in the rural Pacific Northwest. The dull silence is cut by a phone call from a man with a familiar voice. The gruff voice urges you to "come quickly, they're all gone."
Disturbed, you get in your car, and suddenly you're standing in the dimly lit foyer of someone's home. The place is empty, like everyone just got up and left. There's an awful stench in the air but you can't make out what it is. All you can hear is the sound of the wind and tree branches crashing against the side of the house, and a faint ticking noise.
Suddenly you feel an icy cold presence shoot through your body as your vision fades and your body washes with fear. You're paralyzed lying on the reeking, damp ground; through half-open eyes you see a tall figure wielding a harsh blade standing over you. The being opens its mouth as if to speak and all that comes out is the blood-curdling screeching of metal on metal.
MINIMAL SETUP
- OS: Ubuntu
- Processor: Quad-Core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Dedicated GPU with Vulkan support
- Storage: 709 MB available spaceAdditional Notes: Linux build is experimental and might not work correctly.
- OS: Ubuntu
- Processor: Quad-Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with Vulkan support
- Storage: 709 MB available space
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