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Daughter v1.3.1 Small Patch

  • Change starting text for Son chapter
  • Add descriptive temp text above toy trail
  • Remove duplicate flashlight tutorial from Son level
  • Fix incorrect button prompt for Inventory tutorial
  • Chapter 3 button should be disabled


[ 2024-12-15 15:23:13 CET ] [ Original post ]

New Chapter: Daughter Prototype

Good news everyone! The prototype for the new Daughter chapter has finally been released! This new chapter is playable through the Play Game button after resetting your save progress (Game Options menu), or in the chapter select menu After completing the new chapter, I invite you to please complete the feedback survey that'll automatically open after the boss is defeated. This is also accessible from the main menu. Please report bugs in this Steam discussion thread: https://steamcommunity.com/app/1922550/discussions/0/634541741925543240/ Release notes are below.

ADDED


  • Daughter Chapter: This is playable through the Play Game button after resetting your save progress, or in the chapter select menu
  • Early Access disclaimer on game startup
  • Camera mechanic (only used in Daughter levels for now)
  • Mechanics to charge and throw pickupable objects (with temporary UI)
  • Daughter chapter feedback survey link in main menu
  • Son levels: New architecture geometry (much more optimized)
  • Melee system: Melee weapons now support charged attacks as well as chained consecutive swings (except the Baseball Bat, which has a single swing)

CHANGED


  • Updated textures of the school flyers for variation
  • Edited front door windows so that they're not so bright
  • Complete refactor of save system
  • Pickupable items (like the Basketball) should be dropped if an object gets in the way
  • Enable hierarchical z-buffer occlusion to improve issues with meshes popping
  • Player health heart icon should be filled based on remaining health
  • Tab key should now successfully open/close the Inventory
  • Esc key should close the Inventory
  • Inventory containers (like Dark Room Photo Basin) should have descriptive text in their UI
  • Reduce flashlight brightness
  • Only play 'landed' foley sfx if landing velocity is above a certain amount
  • Don't let health items be consumed while at full health
  • Son Journal entries have been rewritten
  • Health items have been rebalanced

FIXED


  • Issue where melee weapons' non-backup hit collision detection wouldn't do any damage
  • Issue where grenade collision doesn't get disabled after exploding
  • Issues with enemies' near and ranged attack checks competing with each other
  • Issue where ranged weapons wouldn't register hits with Destructible/DestructibleObstacle objects
  • Issue where Handgun can be refired in really quick succession
  • Issue where if the player finishes a melee swing close to a wall, they won't be able to swing again
  • Issues where the incorrect physical material can be detected for playing footstep sounds when walking on static meshes
  • Issue where in packaged game, certain levels can appear as a black screen

KNOWN ISSUES


  • Frame rate is terrible for some users with Shadows set to Very High and 4K resolution. This is an especially odd one, as nothing has changed about the maps or lighting since the initial Steam or Itch.io releases. In any regard, this is avoidable by either changing the setting to High or lowering the resolution to around 1080p. Most likely cause seems to be GPU drivers but were still investigating this.
  • Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.
  • Crawlers can attack too quickly.
  • There is a piece of missing geometry in the post-boss garage.


[ 2024-12-14 16:38:22 CET ] [ Original post ]

Important Game Update

Hi everybody! We've got some exciting news to share with you all: After careful consideration of our business model, we have decided to make Psychosis into freeware! This means that everybody on Steam will be able to add it to their Steam library and play it and all of its content (current and future) for completely free, no strings attached. Absolutely no in-game transactions or any nonsense like that either. This was decided for a couple reasons, the most important being that we want to garner a bigger player base, and that's notoriously difficult to do with tiny niche indie games on Steam. We also based this decision on the fact that game development is substantially more stressful when money is involved, and seeing as how working on Psychosis is a part-time hobby for all of us, we want it to be as stress-free as possible. These pricing changes should go into effect within the next month or so, pending approval from Steam. More important news to share: We will soon be releasing the next milestone patch for Psychosis, which includes the long-awaited daughter chapter of the game. This new chapter should hopefully be out by the end of the year. Previously the game has only featured the son chapter, which is actually chronologically the second chapter of three. This new daughter chapter is the first chapter of the game and is currently in a rough prototype stage of completion. We realize the substantial length of time it's taken to come out with this. Aside from the much needed long break after the initial Early Access release, a lot of mechanics and systems needed to be redone and refined in order to support future content, which naturally takes a lot of planning and development time. (Not to mention planning, designing, and building all the actual content for this new chapter.) But soon itll finally be at a stage ready to be played by all of you! Please join the Discord to stay closer tuned for more updates. :-) What do you think about this update? Let us know your thoughts in the comments.


[ 2024-11-03 21:54:19 CET ] [ Original post ]

February 2024 Patch Notes

ADDED


- Gamepad camera input acceleration and associated setting in Game Options - Screamers should flee and flank the player when wounded enough - More elegant enemy despawning - Interactable objects should be visually highlighted when hovered over - Screamer head grenade foley - Russian translation - French translation

CHANGED


- Journal should only be openable through the Inventory in preparation for narrative devices in future chapters of the game - Weapons should be swappable through the Inventory in preparation for future chapters weapons - Changed all instances of "Psychosis: Teaser" to "Psychosis" - Player shouldn't be able to switch weapons while reloading - New and improved Crawler VO - AI should avoid player when pathfinding - Patrol proximity indicator is now a dark screen distortion instead of a red vignette - Disable weapons during boss intro - Patrol should teleport more elegantly rather than popping in and out - Rebalanced the boss fight - Consumable item descriptions should mention that they get used on click - Architectural changes to accommodate new game chapters - Misc. improvements to various text strings across the game - Improved attack behavior of all enemies - During school intro, enable and ramp up enemy proximity indicator after player enters the south hallway - Credits should no longer pause at the ending two lines - Increase subtitles font size - Updated paintings/drawings

FIXED


- Issue where a duplicate Patrol enemy can spawn in certain circumstances - Issue where the player and physicalized items can fall through the floor at low frame rates - Issue where it's possible to swing melee weapons through walls; the swing should now get canceled if you get too close - Issue where navmesh would be completely incorrect - Issue where attack is still enabled at very end of baseball bat swing - Issue where boss spit attack ammo boxes wouldnt always be interactable - Issue where melee weapons can fail to hit objects at low frame rates - Issue where Journal and Note screens don't completely fill borders of screen, notably in extra-wide aspect ratios - Issue where Patrol can despawn in front of player when entering west hallway - Issue where Patrol teleports too close to player sometimes - Issue where Screamer head grenade explosion particle would roll around with the head - Issue where lighting artifacts would appear in the house hallway upstairs with Shadows set to High or lower - Issue where its possible to fall through the floor during spawn at low framerates - Issue where some items descriptions wouldnt update when hovered over in the Inventory - Issue where player could open the pause menu when falling

KNOWN ISSUES


- Frame rate is terrible for some users with Shadows set to Very High and 4K resolution. This is an especially odd one, as nothing has changed about the maps or lighting since the initial Steam or Itch.io releases. In any regard, this is avoidable by either changing the setting to High or lowering the resolution to around 1080p. Most likely cause seems to be GPU drivers but were still investigating this. - Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.


[ 2024-02-01 12:15:22 CET ] [ Original post ]

Project Update (November 2023)

Hello all, long time no see! Apologies for the long silence. It's been a rather timultuous year for me - all is good now, but it caused quite a long delay in getting any sort of Psychosis work done. (I was also admittedly quite burnt out on Psychosis for a while after the initial launch.) Most of the latter half of this year has been used to complete a couple of non-commercial side projects. More will be posted about the bigger, more exciting one once it's released next month. I've done a lot of learning and growing in my technical knowledge of Unreal thanks to that project, and that knowledge will be very beneficial to Psychosis. With that said, after my long break, I am finally ready and eager to get back into it! The next month or so will be spent doing a bunch of design and planning behind the scenes, and in January or so the development work will proceed. (That also means more Psychosis development live streams!) I'll also start posting more regular updates like this about the state of the project once development has resumed - maybe monthly progress reports, still not sure what those will look like yet. Lastly, if you haven't joined the official Psychosis Discord community yet, be sure to do so! There you'll get more regular (and granular) WIP posts and stuff once development resumes, you can take part more directly in its development, and be part of a small growing community. Have a great winter holiday season everybody! - Aaron


[ 2023-11-21 17:13:44 CET ] [ Original post ]

January Status Update

Happy belated new year everyone! Apologies for radio silence over the last bit, we've been taking a much needed break from everything. Just wanted to let y'all know that as of today we've started developing the outlines for the rest of the game, and it's going quite well. Hope to have something to show (and maybe play!) in February! By the way, if you've not already, we invite to join our Discord server where you can get more frequent and direct updates and involve yourself with the game's development. Cheers! Aaron


[ 2023-01-23 00:24:15 CET ] [ Original post ]

Day One Hotfix Patch

Hi all! This is just a small patch to address a couple issues noticed in the build.

  • Fixed issue where ammo doesn't drop from spit attacks
  • Fixed item save id issue in boss dark room


[ 2022-12-22 00:02:33 CET ] [ Original post ]

Psychosis: Teaser
Aaron Gilbert Developer
Aaron Gilbert Publisher
2022-12-20 Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (23 reviews)
Public Linux Depots:
  • [709.59 M]
Psychosis is a psychological survival horror game about familicide.

When a family goes missing and you receive a mysterious phone call, all hell breaks loose as you are plunged into an expansive world where demons hunt you down and logic is turned inside out. Battle with the shreds of your own humanity through an hour of mind-breaking gameplay packed with combat, puzzles and mystery. 

This is a standalone teaser demo that represents a shortened chapter of what the full game will be. This is equivalent to the Founders Edition on other storefronts: when the full game is released, you will receive a copy for free on Steam. The full game is intended to be around a 6-hour experience.

KEY FEATURES


  • Use blunt objects and firearms to fight demons and your own mind to save yourself from a never-ending hell.
  • Pick up the mysterious pieces of a family gone missing and fight your way to the truth.
  • Trust nothing as you lose your mind finding yourself in unfamiliar places at inopportune times.
  • Transport yourself back to the 1990s Pacific Northwest with a hybrid-retro art style reminiscent of the era. The game is presented in a derezzed art style with modern lighting and crunchy audio.

PROLOGUE


It's nearly midnight and you're bored doing overtime at work, at your small office in the rural Pacific Northwest. The dull silence is cut by a phone call from a man with a familiar voice. The gruff voice urges you to "come quickly, they're all gone."

Disturbed, you get in your car, and suddenly you're standing in the dimly lit foyer of someone's home. The place is empty, like everyone just got up and left. There's an awful stench in the air but you can't make out what it is. All you can hear is the sound of the wind and tree branches crashing against the side of the house, and a faint ticking noise.

Suddenly you feel an icy cold presence shoot through your body as your vision fades and your body washes with fear. You're paralyzed lying on the reeking, damp ground; through half-open eyes you see a tall figure wielding a harsh blade standing over you. The being opens its mouth as if to speak and all that comes out is the blood-curdling screeching of metal on metal.

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Quad-Core CPUMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Dedicated GPU with Vulkan support
  • Storage: 709 MB available spaceAdditional Notes: Linux build is experimental and might not work correctly.
RECOMMENDED SETUP
  • OS: Ubuntu
  • Processor: Quad-Core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with Vulkan support
  • Storage: 709 MB available space
GAMEBILLET

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