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Good news everyone! The prototype for the new Daughter chapter has finally been released! This new chapter is playable through the Play Game button after resetting your save progress (Game Options menu), or in the chapter select menu After completing the new chapter, I invite you to please complete the feedback survey that'll automatically open after the boss is defeated. This is also accessible from the main menu. Please report bugs in this Steam discussion thread: https://steamcommunity.com/app/1922550/discussions/0/634541741925543240/ Release notes are below.
Hi everybody! We've got some exciting news to share with you all: After careful consideration of our business model, we have decided to make Psychosis into freeware! This means that everybody on Steam will be able to add it to their Steam library and play it and all of its content (current and future) for completely free, no strings attached. Absolutely no in-game transactions or any nonsense like that either. This was decided for a couple reasons, the most important being that we want to garner a bigger player base, and that's notoriously difficult to do with tiny niche indie games on Steam. We also based this decision on the fact that game development is substantially more stressful when money is involved, and seeing as how working on Psychosis is a part-time hobby for all of us, we want it to be as stress-free as possible. These pricing changes should go into effect within the next month or so, pending approval from Steam. More important news to share: We will soon be releasing the next milestone patch for Psychosis, which includes the long-awaited daughter chapter of the game. This new chapter should hopefully be out by the end of the year. Previously the game has only featured the son chapter, which is actually chronologically the second chapter of three. This new daughter chapter is the first chapter of the game and is currently in a rough prototype stage of completion. We realize the substantial length of time it's taken to come out with this. Aside from the much needed long break after the initial Early Access release, a lot of mechanics and systems needed to be redone and refined in order to support future content, which naturally takes a lot of planning and development time. (Not to mention planning, designing, and building all the actual content for this new chapter.) But soon itll finally be at a stage ready to be played by all of you! Please join the Discord to stay closer tuned for more updates. :-) What do you think about this update? Let us know your thoughts in the comments.
Hello all, long time no see! Apologies for the long silence. It's been a rather timultuous year for me - all is good now, but it caused quite a long delay in getting any sort of Psychosis work done. (I was also admittedly quite burnt out on Psychosis for a while after the initial launch.) Most of the latter half of this year has been used to complete a couple of non-commercial side projects. More will be posted about the bigger, more exciting one once it's released next month. I've done a lot of learning and growing in my technical knowledge of Unreal thanks to that project, and that knowledge will be very beneficial to Psychosis. With that said, after my long break, I am finally ready and eager to get back into it! The next month or so will be spent doing a bunch of design and planning behind the scenes, and in January or so the development work will proceed. (That also means more Psychosis development live streams!) I'll also start posting more regular updates like this about the state of the project once development has resumed - maybe monthly progress reports, still not sure what those will look like yet. Lastly, if you haven't joined the official Psychosis Discord community yet, be sure to do so! There you'll get more regular (and granular) WIP posts and stuff once development resumes, you can take part more directly in its development, and be part of a small growing community. Have a great winter holiday season everybody! - Aaron
Happy belated new year everyone! Apologies for radio silence over the last bit, we've been taking a much needed break from everything. Just wanted to let y'all know that as of today we've started developing the outlines for the rest of the game, and it's going quite well. Hope to have something to show (and maybe play!) in February! By the way, if you've not already, we invite to join our Discord server where you can get more frequent and direct updates and involve yourself with the game's development. Cheers! Aaron
Hi all! This is just a small patch to address a couple issues noticed in the build.
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