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New Chapter: Daughter Prototype
[ 2024-12-14 16:38:22 CET ] [ Original post ]
Good news everyone! The prototype for the new Daughter chapter has finally been released! This new chapter is playable through the Play Game button after resetting your save progress (Game Options menu), or in the chapter select menu After completing the new chapter, I invite you to please complete the feedback survey that'll automatically open after the boss is defeated. This is also accessible from the main menu. Please report bugs in this Steam discussion thread: https://steamcommunity.com/app/1922550/discussions/0/634541741925543240/ Release notes are below.
ADDED
- Daughter Chapter: This is playable through the Play Game button after resetting your save progress, or in the chapter select menu
- Early Access disclaimer on game startup
- Camera mechanic (only used in Daughter levels for now)
- Mechanics to charge and throw pickupable objects (with temporary UI)
- Daughter chapter feedback survey link in main menu
- Son levels: New architecture geometry (much more optimized)
- Melee system: Melee weapons now support charged attacks as well as chained consecutive swings (except the Baseball Bat, which has a single swing)
CHANGED
- Updated textures of the school flyers for variation
- Edited front door windows so that they're not so bright
- Complete refactor of save system
- Pickupable items (like the Basketball) should be dropped if an object gets in the way
- Enable hierarchical z-buffer occlusion to improve issues with meshes popping
- Player health heart icon should be filled based on remaining health
- Tab key should now successfully open/close the Inventory
- Esc key should close the Inventory
- Inventory containers (like Dark Room Photo Basin) should have descriptive text in their UI
- Reduce flashlight brightness
- Only play 'landed' foley sfx if landing velocity is above a certain amount
- Don't let health items be consumed while at full health
- Son Journal entries have been rewritten
- Health items have been rebalanced
FIXED
- Issue where melee weapons' non-backup hit collision detection wouldn't do any damage
- Issue where grenade collision doesn't get disabled after exploding
- Issues with enemies' near and ranged attack checks competing with each other
- Issue where ranged weapons wouldn't register hits with Destructible/DestructibleObstacle objects
- Issue where Handgun can be refired in really quick succession
- Issue where if the player finishes a melee swing close to a wall, they won't be able to swing again
- Issues where the incorrect physical material can be detected for playing footstep sounds when walking on static meshes
- Issue where in packaged game, certain levels can appear as a black screen
KNOWN ISSUES
- Frame rate is terrible for some users with Shadows set to Very High and 4K resolution. This is an especially odd one, as nothing has changed about the maps or lighting since the initial Steam or Itch.io releases. In any regard, this is avoidable by either changing the setting to High or lowering the resolution to around 1080p. Most likely cause seems to be GPU drivers but were still investigating this.
- Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.
- Crawlers can attack too quickly.
- There is a piece of missing geometry in the post-boss garage.
[ 2024-12-14 16:38:22 CET ] [ Original post ]
Psychosis: Teaser
Aaron Gilbert
Developer
Aaron Gilbert
Publisher
2022-12-20
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(23 reviews)
Public Linux Depots:
- [709.59 M]
Psychosis is a psychological survival horror game about familicide.
When a family goes missing and you receive a mysterious phone call, all hell breaks loose as you are plunged into an expansive world where demons hunt you down and logic is turned inside out. Battle with the shreds of your own humanity through an hour of mind-breaking gameplay packed with combat, puzzles and mystery.
This is a standalone teaser demo that represents a shortened chapter of what the full game will be. This is equivalent to the Founders Edition on other storefronts: when the full game is released, you will receive a copy for free on Steam. The full game is intended to be around a 6-hour experience.
It's nearly midnight and you're bored doing overtime at work, at your small office in the rural Pacific Northwest. The dull silence is cut by a phone call from a man with a familiar voice. The gruff voice urges you to "come quickly, they're all gone."
Disturbed, you get in your car, and suddenly you're standing in the dimly lit foyer of someone's home. The place is empty, like everyone just got up and left. There's an awful stench in the air but you can't make out what it is. All you can hear is the sound of the wind and tree branches crashing against the side of the house, and a faint ticking noise.
Suddenly you feel an icy cold presence shoot through your body as your vision fades and your body washes with fear. You're paralyzed lying on the reeking, damp ground; through half-open eyes you see a tall figure wielding a harsh blade standing over you. The being opens its mouth as if to speak and all that comes out is the blood-curdling screeching of metal on metal.
When a family goes missing and you receive a mysterious phone call, all hell breaks loose as you are plunged into an expansive world where demons hunt you down and logic is turned inside out. Battle with the shreds of your own humanity through an hour of mind-breaking gameplay packed with combat, puzzles and mystery.
This is a standalone teaser demo that represents a shortened chapter of what the full game will be. This is equivalent to the Founders Edition on other storefronts: when the full game is released, you will receive a copy for free on Steam. The full game is intended to be around a 6-hour experience.
KEY FEATURES
- Use blunt objects and firearms to fight demons and your own mind to save yourself from a never-ending hell.
- Pick up the mysterious pieces of a family gone missing and fight your way to the truth.
- Trust nothing as you lose your mind finding yourself in unfamiliar places at inopportune times.
- Transport yourself back to the 1990s Pacific Northwest with a hybrid-retro art style reminiscent of the era. The game is presented in a derezzed art style with modern lighting and crunchy audio.
PROLOGUE
It's nearly midnight and you're bored doing overtime at work, at your small office in the rural Pacific Northwest. The dull silence is cut by a phone call from a man with a familiar voice. The gruff voice urges you to "come quickly, they're all gone."
Disturbed, you get in your car, and suddenly you're standing in the dimly lit foyer of someone's home. The place is empty, like everyone just got up and left. There's an awful stench in the air but you can't make out what it is. All you can hear is the sound of the wind and tree branches crashing against the side of the house, and a faint ticking noise.
Suddenly you feel an icy cold presence shoot through your body as your vision fades and your body washes with fear. You're paralyzed lying on the reeking, damp ground; through half-open eyes you see a tall figure wielding a harsh blade standing over you. The being opens its mouth as if to speak and all that comes out is the blood-curdling screeching of metal on metal.
MINIMAL SETUP
- OS: Ubuntu
- Processor: Quad-Core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Dedicated GPU with Vulkan support
- Storage: 709 MB available spaceAdditional Notes: Linux build is experimental and might not work correctly.
- OS: Ubuntu
- Processor: Quad-Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with Vulkan support
- Storage: 709 MB available space
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