





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Wee Tankers! Small hotfix for some bugs once of you guys pointed out, thanks!
Fixes a bug that appeared since the previous update, that stopped multiplayer maps from loading. Thanks for reporting the bug guys, happy gaming!
Small patch following the v1.2.9 version!
Fixes a bug where the game would not load/save data correctly.
Hey Everyone! This update will address two important bugs and adds some small changes to the UI.
Quick Update Fixes Tankey Town and Tutorial mission not being available. Will focus more the coming days on the smaller bugs reported in the Steam Discussions tab and also on Discord.
Hotfix that fixes the True Run missions not generating correctly
This hotfixes fixes some smaller bugs reported last 24 hours. The bugs fixed
Small hotfix
Quick Fix Fixes the tutorial level, where the player would spawn as a wooden block.
Hey there, back with another hotfix! What's fixed?
Hi guys! Small hotfix addressing the issues with multiplayer enemies and also achievements. Fixing:
Some more bugs squashed:
Here is a quick hotfix fixing the following two things:
Thank you for everyone reporting those buggies! Next up is more optimization (especially for Steam Deck) and making sure the Steam Workshop works for all players. :) List of bugs fixed and changes:
Hey Blue Bois!
Version 0.8.18 is now LIVE, and the good news is if you are a Linux user, Wee Tanks is now also available for you!
Now that true run and other challenge modes are out of the way, we can fully focus again on working on Multiplayer, the biggest feature yet to come.
A quick glimpse of the first mission of the True Run...
Hello, my fellow tanks!
Howdy Wee Tanks people,
Hey Wee Tanks! people, new update coming for you with some very interesting new features.
You already read the title, the first baby steps of modding support are here!
If you are interested in modding or downloading mods, I suggest to join the Wee Tanks Discord.
Changelog v0.8.12
- Fixed first time booting wee tanks not saving data to the cloud correctly
- SMALL MODDING SUPPORT ADDED (!)
- More localization! Almost done!
- You can now control the main menu better with a controller, but this will probably still need more fixing and polishing
- Credits work again
- more menu UI improvements
- Colored blocks now act as a block, and lighthouses for example can be placed on top
- Update the difficulty menu setting to the actual setting
- Some more steam signing in and issues fixed
- Tank loading screen facing camera view now
- Players 3 and 4 no longer have weird 90 degrees off
- You dont teleport anymore to mission 41 when beginning playing
- Gore mode linked to unlockable instead main menu option
- Disable bomber king tank battle in toddler mode
- slabs are not solids, check mission 37, tanks going into them, fixed.
- More texture modding was added, and sounds
- Fixed tracks piling up survival mode (performance!)
- Character limit increased map editor inputs
- EK Boss is easier (Drives slower when shooting + EK bullet speed reduced a little bit + EK slower head rotation speed)
- Controller controlled tanks have laser sights for better aiming
- Fixed the bug that everything loads twice (improved loadings speeds?)
- King Tank battle easier, especially on toddler and kid mode (drops during final king tank battle are 100% armor crates)
- King Tank cant shoot rockets while ramming anymore
- Fixed bug where you are left with an empty mission after defeating king tank
- When placing tank in the map editor, it saves and auto applies the difficulty of the previous tank
Hey, everyone!
I know the Wee Tanks launch has not been as smooth as I hoped, but I am working hard to fix all these crucial bugs. Thanks, guys for reporting all these important bugs! Let's squish them. What is fixed in v0.8.9:
Thank you all for playing Wee Tanks! and finding some important bugs! I made fixed some important bugs that you guys were reporting, if you have any more bugs, don't hesitate and contact me :) Now for the 0.8.8 changelog: - Survival menu in the main menu now works - Clapperboard now disappears when done with animation - Bullets now POP when shot into wall - Allied tanks are recognized as allies, and not enemies, so the game progresses when enemies are dead - King tank old song is back - King tank, tanks die again - Fixed some small menu texts and bugs - The survival castle map is removed, for now, needs too much work - Can enter cheat codes again in the unlockables menu - In the map editor, USE KEY text is replaced with the actual use key binding - Airdropped tanks die when stopping with testing in the map editor - Peach tanks could very rarely shoot a rocket, this has now been fixed
[ 6084 ]
[ 777 ]
[ 4040 ]