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Join three heroes in training as they learn to master their individual strengths and harness the power of Alterium Essence. With their training nearly completed, Dolion, their teacher, prepares them for the most important mission they've faced yet.

Story:

You'll begin your journey with three heroes in training; Pyra, Atlas, and Sage. Their teacher, Dolion, strives to mold his students into heroes, ones better than himself. The three heroes are taking their final test before being sent off on an important and life changing mission. What fate awaits these heroes and can they accomplish the tasks set forth before them?

Characters:


Dolion: From war hero to teacher, Dolion seeks individuals to mold into heroes themselves.
Pyra: A strict and loyal leader, Pyra steers her team as straight as she does her spear.
Atlas: A young, shy, and nimble Archer, Atlas delivers every shot with deadly accuracy.
Sage: A very talented weaver of Alterium Essence, with an ego that matches their skill.

Combat:

Alterium Shift has a full featured turn-based combat system with a turn-order display for important decision making! Exploit enemy weaknesses and gain experience to grow your party into an unstoppable force! Of course, the loot you earn will also help you a long your journey as well.

Exploration

Explore the world of Alteria. Meet new and diverse people. Find loot and hidden treasure! Take on new quests. The decision is yours and every decision is important!
About Alterium Game and Developers:
Alterium Shift is a SNES JRPG inspired indie game developed by two friends (Mottzy and Drass_Ray) who want to share their love for games like Chrono Trigger and FFVI through their own games.
Alterium Shift
drass_rayDeveloper
GRAVITY GAME ARISE Co., Ltd.Publisher
Q4 2023Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (66 reviews)
Public Linux Depots:
  • [0 B]
Alterium Shift Updated to Version 1.5.0

[p align=\"justify\"]Hello everyone! [/p][p align=\"justify\"][/p][p align=\"justify\"]Alterium Shift has been updated to version 1.5.0 for all Early Access players on Steam. This is our biggest update since 1.4.0thanks for your patience while we built, tested, and polished. Please check the Known Issues section below and keep the feedback coming in Discord; it helps us tighten things up fast.\n[/p][p align=\"justify\"]Reminder: This is an Early Access update on Steam (not full launch). The main story is now ~75% content complete, with more coming in subsequent updates.[/p]

[p align=\"justify\"]If Steam doesnt autoupdate, restart your client or verify game files.[/p][hr][/hr]

Whats new in 1.5.0 (highlights)

Fishing rebuilt and expanded

  • [p align=\"justify\"]New/updated fishing spots (including Dalduran Lake and Desert Oasis) with perarea background treatment.[/p][/*]
  • [p align=\"justify\"]Reworked behaviors: bait/attraction, pull/lure interactions, and clearer onscreen instructions.[/p][/*]
  • [p align=\"justify\"]Audio/FX and completion flows: caught/escaped/linebreak messages; proper exit/unlock states after fishing.[/p][/*]
  • [p align=\"justify\"]A broad pass of bug cleanup and spot reviews.[/p][/*]

Pyras backstory (Phase 2) + Dance Minigame (preview)

  • [p align=\"justify\"]New playable scenes in Gilberry with supporting animation/emote work and a new doctor/healer NPC.[/p][/*]
  • [p align=\"justify\"]Dance Minigame debuts as a preview version; we already have tuning planned (timing/pacing/feedback) for a followup patch.[/p][/*]

Controls & prompts

  • [p align=\"justify\"]Controls switcher in the options window and enhanced key/controller mapping, including camera look mapping.[/p][/*]
  • [p align=\"justify\"]General inputprompt improvements to make actions clearer ingame.[/p][/*]

Maps, areas, and transitions

  • [p align=\"justify\"]Mapedge and transition passes across many zones (Summiton River/Plains, Northern Plains, Gilberry Shores/Port, Endless Dunes, Buried Temple, Barren Valley, and more) for clearer navigation.[/p][/*]
  • [p align=\"justify\"]Additional area polish and signage updates.[/p][/*]

Encounters & combat

  • [p align=\"justify\"]A new Giant Toad boss and related encounter work, plus transition improvements into/out of battles.[/p][/*]

Music, UI, and misc.

  • [p align=\"justify\"]New music tracks supporting Pyras past.[/p][/*]
  • [p align=\"justify\"]Shop/UI touchups, questlog fixes (details/scroll), bestiary thumbnail work for 3D monsters, and a titlescreen video update.[/p][/*]
[p align=\"justify\"][/p][p align=\"justify\"]This release rolls up 170+ updates and fixes across features, art, content, and bugs gathered over the last development cycle. [/p][hr][/hr]

Save compatibility

[p align=\"justify\"]1.5.0 is fully compatible with your existing saves. If you hit anything odd, reach out on Discord or email [/p][hr][/hr]

Whats next (1.5.1)

  • [p align=\"justify\"]Racing Minigame (MVP) first playable of the Kickstarter stretchgoal feature so you can help us tune the feel; more tracks and a town hub to follow.[/p][/*]
  • [p align=\"justify\"]Onmap abilities interact with the world directly: Pyra (slash), Atlas (quickshot), Sage (detector/magic interactions).[/p][/*]
  • [p align=\"justify\"]New maincharacter sprites visual refresh for Atlas, Pyra, and Sage.[/p][/*]
  • [p align=\"justify\"]Plus ongoing QoL and bug fixes. (No dates yetwatch this space.)[/p][/*]

Looking ahead (1.5.2+)

  • [p align=\"justify\"]UI reskin[/p][/*]
  • [p align=\"justify\"]battlesystem beta sample for players to try it out[/p][/*]
  • [p align=\"justify\"]Cooking & Alchemy[/p][/*]
  • [p align=\"justify\"]Early NPC rewards[/p][/*]
  • [p align=\"justify\"]Ongoing polish.[/p][/*]

1.6.0 (goals)

  • [p align=\"justify\"]The new onmap battle system fully integrated into the game.[/p][/*]
  • [p align=\"justify\"]The first playable of Cooking & Alchemy.[/p][/*]
  • [p align=\"justify\"]Continued enhancements and fixes.[/p][/*]
[hr][/hr]

Known Issues

[p align=\"justify\"]Here are a few items were tracking right now; most are edgecase or visual, but let us know if youre blocked:[/p]
  • [p align=\"justify\"]Controls Mapping: in some cases, Cancel may behave inconsistently after remapping (window can show both default/new).[/p][/*]
  • [p align=\"justify\"]Map Open (M) / Menu Overlap: isolated reports of the map not opening with M, or screenoverlap in certain settings/menus.[/p][/*]
  • [p align=\"justify\"]Resolution/UI quirks: lowresolution cursor/halfscreen cases on some setups.[/p][/*]
  • [p align=\"justify\"]Blackscreen / visual oddities in select locations (rare).[/p][/*]
  • [p align=\"justify\"]Final boss of this update: currently a placeholder implementation. Were rebuilding battles and chose not to overinvest in the legacy system here; expect a smoother version alongside the new battle work.\n[/p][/*]
[p align=\"justify\"]Well update this section as items move. Thanks for the reportsthey help us prioritize fixes quickly.[/p][hr][/hr]

Full changelog

[p align=\"justify\"]For every ticket, improvement, and fix, see our Released portal: [/p]

https://drattzygames.releasedhub.com/alterium-shift/changelog

[hr][/hr]

Want to support the project Further?

[p align=\"justify\"]Late pledges and addons (including VIP) remain open on our Alterium Shift Kickstarter [/p]

[p align=\"justify\"]Our next visible stretch goal is Companion Pets at $145kthanks for helping us build the world of Alteria together.[/p][hr][/hr]

How to report issues / contact

[p align=\"justify\"] Screens, save files, and steps to reproduce are super helpful.[/p][p align=\"justify\"][/p][hr][/hr][p align=\"justify\"]Thanks again for sticking with us and for all the encouragement during development. Were excited for you to dive into 1.5.0, and were already hard at work on 1.5.1.[/p]

\n

[p align=\"justify\"] The Drattzy Team[/p]

[ 2025-11-05 22:15:57 CET ] [Original Post]

Minimum Setup

  • OS: Steam OS 3.0

Recommended Setup

  • OS: Steam OS 3.0
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