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Join three heroes in training as they learn to master their individual strengths and harness the power of Alterium Essence. With their training nearly completed, Dolion, their teacher, prepares them for the most important mission they've faced yet.

Story:

You'll begin your journey with three heroes in training; Pyra, Atlas, and Sage. Their teacher, Dolion, strives to mold his students into heroes, ones better than himself. The three heroes are taking their final test before being sent off on an important and life changing mission. What fate awaits these heroes and can they accomplish the tasks set forth before them?

Characters:


Dolion: From war hero to teacher, Dolion seeks individuals to mold into heroes themselves.
Pyra: A strict and loyal leader, Pyra steers her team as straight as she does her spear.
Atlas: A young, shy, and nimble Archer, Atlas delivers every shot with deadly accuracy.
Sage: A very talented weaver of Alterium Essence, with an ego that matches their skill.

Combat:

Alterium Shift has a full featured turn-based combat system with a turn-order display for important decision making! Exploit enemy weaknesses and gain experience to grow your party into an unstoppable force! Of course, the loot you earn will also help you a long your journey as well.

Exploration

Explore the world of Alteria. Meet new and diverse people. Find loot and hidden treasure! Take on new quests. The decision is yours and every decision is important!
About Alterium Game and Developers:
Alterium Shift is a SNES JRPG inspired indie game developed by two friends (Mottzy and Drass_Ray) who want to share their love for games like Chrono Trigger and FFVI through their own games.
Alterium Shift
drass_rayDeveloper
GRAVITY GAME ARISE Co., Ltd.Publisher
Q4 2023Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (66 reviews)
Public Linux Depots:
  • [0 B]
Patch Update v1.5.0.6

This patch addresses a range of critical and user-reported issues affecting save/load performance, story progression, map transitions, soft-locks, and combat triggers. It also includes multiple bug fixes for visual, animation, and dialogue problems, as well as several typo corrections throughout the game. See details below for the full list of fixes. You can also view the full changelog here .

New Features & Enhancements

  • Save/Load Window Performance Improvement - Improved performance when displaying large numbers of save files, with smoother scrolling and faster load times for users with many saves.

    [/*]

Bug Fixes

  • Load Menu Portrait Navigation Bug Fixed - Cursor could not move between character portraits in the Load Game menu, preventing selection or loading of save files for some characters.

    [/*]
  • Story Progression Blocked After Giant Frog Battle - After defeating the Giant Frog in Clouded Marshlands, the game would loop the sequence repeatedly.

    [/*]
  • Toxic Shores - Central Camp Infinite Loading Screen - Visiting the camp in Toxic Shores - Central would lead to a black loading screen and a soft-lock.

    [/*]
  • Legacy Save Compatibility for Gilberry Story Paths - Some early access saves were unable to progress in the story.

    [/*]
  • Clouded Marshlands: Magical Imp Battle Trigger - Magical Imp in Clouded Marshlands would not trigger battle immediately upon player proximity, causing erratic movement and delayed battle initiation.

    [/*]
  • Clouded Marshlands Camp Cutscene - Duplicate party members and incorrect Atlas behavior appearing during the Clouded Marshlands Camp cutscene when playing as Sage.

    [/*]
  • Battle Triggers with Slime Enemies in Clouded Marshlands Southeast - Slime enemies in Clouded Marshlands Southeast do not trigger a battle (removed Slimes for now).

    [/*]
  • Map Transition Improvements in Clouded Marshlands - The map transition between Clouded Marshlands - East and Clouded Marshlands - East 2 had an inconsistent fade animation

    [/*]
  • Clouded Marshlands Entry Soft-lock - Entering Clouded Marshlands Southwest from Toxic Shores East 2 as the Sage character for the first time and selecting the This sounds like a great VINE (yawn) would cause a game soft-lock.

    [/*]
  • Resolved Soft-lock in Clouded Marshlands Transition - Entering Clouded Marshlands West from Clouded Marshlands Northwest with Pyra would cause a strange softlock with Pyra repeatedly attacking the air.

    [/*]
  • Duplicate Atlas Character in Camp Scene - Resolved an issue where two Atlas characters could appear simultaneously in the Clouded Marshlands Camp scene.

    [/*]
  • Buried Temple Visual Palette Consistency - After visiting Buried Temple B2 North, visual world would appear shifted to the wrong colors.

    [/*]
  • Map Transition and Collision Fix: Gilberry to Toxic Shores - Fixed issues where the boulders in the shift cave wouldnt properly block the player (or show properly).

    [/*]
  • Shift Node Animation Consistency - The transition effect for the Notimmus Summiton shift node wouldnt work properly and caused the wrong coloring and shift directions.

    [/*]
  • Fishing Spot Item Message Display Fixed - Interacting with the fishing spot at Endless Dunes Oasis displays an incorrect message \"You received 3 .\" with an empty item name before the fishing menu opens (removed the items - was only meant for testing).

    [/*]
  • Typo Correction in Dialogue - Corrected a typo in Atlass dialogue at Barren Valley Summiton Bridge where it said \"Just Kiddling\"

    [/*]
  • Atlas and Hermit Visibility After Fishing (Pyra) - Supporting characters Atlas and Hermit were not visible after exiting the fishing spot with Pyra in Barren Valley - West and Lowerton Village.

    [/*]
  • Typo Correction - Corrected a typo where \"what\" was displayed instead of \"why\" in dialog.

    [/*]
  • Typo Correction - Corrected a typo where \"might\" was displayed instead of \"mighty\".

    [/*]
  • Typo Correction - Corrected an \"are are\" typo in dialog.

    [/*]
  • Typo Correction - Corrected a typo where \"wont\" was displayed instead of \"won\'t\" in dialog.

    [/*]
  • Typo Correction - Corrected a typo where \"shouldin\'t\" was displayed instead of \"shouldn\'t\".

    [/*]
  • User Reported Bug Fixes - Black screen and game freeze when returning to the Temple Boss area after reuniting the three main characters. Fixed: Hermit incorrectly reappearing and joining the party after reuniting the main characters, causing party composition issues. Fixed: Tchii character and her cat in Gilberry port house not responding to player interaction.

    [/*]

\nWe\'ll continue to push updates for any critical issues that arise. Feel free to stop by our Discord for support!

[ 2025-11-25 22:29:59 CET ] [Original Post]

Minimum Setup

  • OS: Steam OS 3.0

Recommended Setup

  • OS: Steam OS 3.0
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