Mini Royale
IndigoBlue Developer
IndigoBlue Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
Mixed
(2730 reviews)
Update 0.55.0 - Casual Updates & dynamic Zone TimesWhy did we introduce casual lobbies?
From the ingame data to feedback directly from you: It is clear most new players don't want play with high skilled players in their first match. So we needed a solution for that. There are other options - sure. But with a "small" playerbase (we are still so happy about ~25k daily active player in the last couple days) something like SBMM is not feasible. Casual lobbies were intended as a short time replacement only for new players.
What happened?
Casual lobbies - no matter the exact reason - were MUCH more queued than expected. This did what we tried to prevent - splitting the playerbase. That was NOT our intention - we just tried to allow new players to get warm with the game until they go into normal lobbies.
What are we changing to fix it?
Ranked is getting disabled for now because its just not played enough right now (a reintroduction with proper ranks and rewards will be come when the playerbase is more stable). We will change how casual lobbies are selected for new players: A new settings will have three modes [Automatic, Casual, Normal]. It will default to automatic and lead to the following behavior: Players from level 1-5 will get into casual games and players above will get into normal queues. You can edit this setting to override whatever you want to play. In the midterm we will add more metadata for our systems in order to get proper indicators for such decisions.
We will be able to tweak queue settings live based on the queue times and act accordingly.
We are also working on the fixing all the bugs that appeared. Hopefully we will have the update ready tomorrow. Were not a AAA studio with hundreds of devs. Were a small team building this game with you, not just for you. We truly appreciate your passion even when its critical and were doing our best to respond fast and transparently.
In addition we also added dynamic zone times so that if there are some matches with less players the action is more condensed.
Patchnotes
- Disabled ranked for now
- Worked on the bots to make them more reactive
- Fixed bug where casual lobbies had no bots
- Fixed bug where bot count was off
- Fixed bug where casual lobbies would backfill
- Added dynamic zone times
- Changed the way you queue casual mode with a new setting [Automatic, Casual, Normal]
- Anti Cheat Update
[ 2025-05-05 09:01:50 CET ] [ Original post ] LEAVE NO MAN BEHIND
In
Mini Royale, up to 50 toy soldiers fight for victory. It is set in a child's room from a rather unusual perspective, full of exciting things to discover, as well as weapons and equipment to help you stand out.
Each player starts from a Zeppelin that flies through a children's room. Consider your options carefully before jumping off. The next step is to find weapons and equipment. Zones define where players have to move during a round. One thing is certain, there can only be one winner in the end.
Features:
- 10 unique weapons with different attachments, as well as grenades and med's.
- A grappling hook with which higher levels and areas such as a shelf or a box can be reached, as well as advantageous positions for long weapons
- A zipline that allows you to cover greater distances on the map
- An elevated platform that allows you to move up to higher positions
- A vending machine where you can buy equipment in exchange for currency
- A machine where you can upgrade your weapon levels for currency.
[h2Various weapon rarities can be found. There are differences between them in terms of damage and other characteristics.:[/h2]
Game modes:
Experience Mini Royale alone in
SINGLE,
DUO or
SQUAD mode. There are a number of respawns available to players or teams. Eliminating other players can restore respawns.
The project is being worked on by a small team of developers, and we would be happy to receive any kind of feedback or support so that together we can steer the project in the right direction.
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