LEAVE NO MAN BEHIND
In Mini Royale, up to 50 toy soldiers fight for victory. It is set in a child's room from a rather unusual perspective, full of exciting things to discover, as well as weapons and equipment to help you stand out.Each player starts from a Zeppelin that flies through a children's room. Consider your options carefully before jumping off. The next step is to find weapons and equipment. Zones define where players have to move during a round. One thing is certain, there can only be one winner in the end.
Features:
- 10 unique weapons with different attachments, as well as grenades and med's.
- A grappling hook with which higher levels and areas such as a shelf or a box can be reached, as well as advantageous positions for long weapons
- A zipline that allows you to cover greater distances on the map
- An elevated platform that allows you to move up to higher positions
- A vending machine where you can buy equipment in exchange for currency
- A machine where you can upgrade your weapon levels for currency.
Game modes:
Experience Mini Royale alone in SINGLE, DUO or SQUAD mode. There are a number of respawns available to players or teams. Eliminating other players can restore respawns.The project is being worked on by a small team of developers, and we would be happy to receive any kind of feedback or support so that together we can steer the project in the right direction.
Hey Soldiers!
Merry Christmas! Todays update brings a bunch of features youve been asking for:
Fully customizable viewmodel + inspects
[/*]Offline play with bots
[/*]Christmas-themed skins in the shop (including a big free skin)
[/*]
It also contains some minor and QOL fixes, so hopefully the game feels a bit more polished. Based on the discord vote we switched the gamemode to solo for now.
Looking ahead: were very close to shipping our new tournament system, and itll likely be the next proper update. Youll be able to join a tourney room, the room host can start it, and the tournament will run automatically with automatic, customizable rewards handed out based on placement.
Have a great holiday season, and thanks for playing!
Added prototype for \"Play with Bots\" in the Offline Play section
[/*]Rechambering no longer interrupts sprinting. Weapons that can be rechambered (Kar and Italian Shotgun no longer interrupt sprinting after firing a shot)
[/*]Added option to overwrite ADS Toggle Behavior for specific Weapons
[/*]Added Inspect functionality. This can be accessed in the Emote / Communication wheel or can directly be bound in the settings. Some Skins (right now Sugar Cane and Snowglobe Staff) have their own inspect animations
[/*]Added Viewmodel settings. These allow the player to customize their Weapon Viewmodels (position on screen / rendered FOV) for every weapon. Those can also be changed with chat commands:
[list]viewmodel.fov
[/*]viewmodel.forward
[/*]viewmodel.up
[/*]viewmodel.side
[/*]viewmodel.ads
[/*]
List of Viewmodel ids: base, Ak47, M16A4, MP34, MP40, M1Garand, Kar98, TT, Magnum44, ItalianShotgun, Bulldog
[/*]Fixed step size for adjusting Voicechat Volumes with Controller Fixed unbound Inputs not displayed properly in Keyboard & Mouse Settings
[/*]Slightly adjusted Movement behavior on Controller to ensure minimum movement-speed (Controller setting to use raw input is available)
[/*]Fixed Texture compression for all Weapon / Character skins to ensure less compression artifacts
[/*]Fixed attachments starting to float when picking up / auto equipping while using a Consumable
[/*]Fixed other players shadow being visible through the floor they are standing on
[/*]Fixed messages sent not being displayed in the preview Chat messages
[/*]Fixed overlapping UI on top of Deathmatch Leaderboard
[/*]Fixed super high FOV after respawning when died while being in ADS Fixed keybinds for Sprays, Voicelines, Emotes, Communication actions.
[/*]Finally properly fixed that stale configs in localappdata corrupts game config and leads to disconnects
[/*]Added a better login failed message with troubleshooting steps
[/*]Fixed infinite loading screen when maintenance check fails initially
[/*]Fixed MMR calculations failing always (its not used right now for matchmaking)
[/*]Adjusted initial loudness indicator for proximity chat
[/*]Localization update
[/*]Anti Cheat update
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