





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Almost 5 years after the release of Tulpa we have an update for you fellow travelers of the surreal & the bizarre. Our contract with our previous publishers ended and we're back in charge of the game. It's been a long time, but we're still hold the game deep in our hearts and we're eager to keep improving it. First and foremost we fine-tuned many of the puzzles that were a bit mind racking for many of you. We worked on the interaction between Oliver and the objects he can affect to make it more obvious, and finally we included various other minor bug fixes and improvements throughout the whole game, with more to come in the near future. On top of that, 5 years seems like a small milestone for us. Weve been reading your feedback through reviews, comments and forum posts and absolutely agree with a lot of the constructive criticism shared with us. After much thought, we decided to permanently lower the price of the game to one third of its original cost! We hope you enjoy the world of Tulpa and have fun playing the game. It always makes our day to read your feedback and talk with our community. Until next time, Encryptique
The development roadmap thread for Tulpa Revised is up in the Steam forum/discussions. You are all invited to report bugs, request features and discuss about this new version.
Today is a special day for us. Exactly one year ago we released Tulpa to the public, backed by our experienced comrades over at Rising Star Games. It’s been a very good year for us, we got lots of opinions/suggestions/feedback about the game, yet we remained quite silent. During these 365 days, we had time to realize where Tulpa stands as a game, in what new (and great) heights we can take it gameplay and story-wise and whether we are able and willing to do it. It is very hard to decide to begin the creation of a new game with our current development team status, especially with the intricate gameplay and narrative concepts we have in mind. Does that mean we abandon Tulpa until the tides of time bring it back on our lines of fate? Of course not! We plan developing fixes and features for Tulpa in a slow pace until we (hopefully) reach that point where a new game is possible. If you played and finished Tulpa these revisions will make you want to go back, if you are new you will enjoy a more solid game. But either way we still need your support, feedback and suggestions to guide us into making Tulpa an even more interesting game. Until next time, Encryptique
Today is a special day for us. Exactly one year ago we released Tulpa to the public, backed by our experienced comrades over at Rising Star Games. Its been a very good year for us, we got lots of opinions/suggestions/feedback about the game, yet we remained quite silent. During these 365 days, we had time to realize where Tulpa stands as a game, in what new (and great) heights we can take it gameplay and story-wise and whether we are able and willing to do it. It is very hard to decide to begin the creation of a new game with our current development team status, especially with the intricate gameplay and narrative concepts we have in mind. Does that mean we abandon Tulpa until the tides of time bring it back on our lines of fate? Of course not! We plan developing fixes and features for Tulpa in a slow pace until we (hopefully) reach that point where a new game is possible. If you played and finished Tulpa these revisions will make you want to go back, if you are new you will enjoy a more solid game. But either way we still need your support, feedback and suggestions to guide us into making Tulpa an even more interesting game. Until next time, Encryptique
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