Today is a special day for us. Exactly one year ago we released Tulpa to the public, backed by our experienced comrades over at Rising Star Games. It’s been a very good year for us, we got lots of opinions/suggestions/feedback about the game, yet we remained quite silent. During these 365 days, we had time to realize where Tulpa stands as a game, in what new (and great) heights we can take it gameplay and story-wise and whether we are able and willing to do it. It is very hard to decide to begin the creation of a new game with our current development team status, especially with the intricate gameplay and narrative concepts we have in mind. Does that mean we abandon Tulpa until the tides of time bring it back on our lines of fate? Of course not! We plan developing fixes and features for Tulpa in a slow pace until we (hopefully) reach that point where a new game is possible. If you played and finished Tulpa these revisions will make you want to go back, if you are new you will enjoy a more solid game. But either way we still need your support, feedback and suggestions to guide us into making Tulpa an even more interesting game. Until next time, Encryptique
[ 2016-01-29 15:00:49 CET ] [ Original post ]
Today is a special day for us. Exactly one year ago we released Tulpa to the public, backed by our experienced comrades over at Rising Star Games. Its been a very good year for us, we got lots of opinions/suggestions/feedback about the game, yet we remained quite silent. During these 365 days, we had time to realize where Tulpa stands as a game, in what new (and great) heights we can take it gameplay and story-wise and whether we are able and willing to do it. It is very hard to decide to begin the creation of a new game with our current development team status, especially with the intricate gameplay and narrative concepts we have in mind. Does that mean we abandon Tulpa until the tides of time bring it back on our lines of fate? Of course not! We plan developing fixes and features for Tulpa in a slow pace until we (hopefully) reach that point where a new game is possible. If you played and finished Tulpa these revisions will make you want to go back, if you are new you will enjoy a more solid game. But either way we still need your support, feedback and suggestions to guide us into making Tulpa an even more interesting game. Until next time, Encryptique
[ 2016-01-29 15:00:49 CET ] [ Original post ]
- Tulpa_Linux [513.24 M]
Taking control of Ophelia and her ‘tulpa’ Oliver, players must journey through lands full of mysterious, bizarre and often deadly encounters. Much is left to the imagination and it’s up to you to work out how to proceed, negotiating your way past traps and unravelling abstract puzzles to discover what lies at the end of your adventure.
- A world of wonder – Tulpa’s ever-changing landscape is full of surprises, meaning that you’ll never know what lies ahead…
- The trials ahead – Each challenge in Tulpa leaves the player to work out how to progress, but the answer is always right in front of you. The question is, can you decipher it?
- Two lost souls – Ophelia and Oliver each have unique skills, and you’ll need to use both of them to clear the many challenges that await you.
- A memorable world – Both hauntingly beautiful and cunningly deadly, the world of Tulpa is one that stays in the mind long after you’ve left it…
- OS: Ubuntu 14.04
- Processor: Intel Core2Duo at 2.0Ghz or AMD Athlon64 X2 at 2.3GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4000. nVidia GeForce GT420 or AMD Radeon HD4650 with 512MB VRAM
- Storage: 600 MB available space
- OS: Ubuntu 14.04
- Processor: Intel Core2Duo at 2.0Ghz or AMD Athlon64 X2 at 2.3GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce GTS 450 or AMD Radeon HD5750
- Storage: 600 MB available space
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