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With the newest update, "Clothing and Stone" now out, I wanted to look back at how far we've come!
But first!
Here's a new mini-trailer for the most recent update!
[previewyoutube=-z71XzIOx1k;full][/previewyoutube]
Its now been just over 6 months since Kaingas Early Access release in November of 2021, and Id like to take a moment to see whats been accomplished since.
Looking through the changes Im absolutely SHOCKED at how much has been added and improved over such a relatively short amount of time.
Since the Early Access release, weve hit 3 major milestones on the roadmap and with the Trade and Travel and Inventions updates earlier this year and the most recent milestone Clothing and Stone now released as well!
Let's look at the old images to jog the memory:
The Trade and Travel update brought multiple trade systems between towns and wandering traders, relationships and improved neighboring towns' AI.
The Inventions update included a bunch of new technologies like cloudcatchers, balloons and the synergy system, allowing technologies to be paired to make unique combinations.
Finally, last week Clothing and Stone brought new weather, clothing and and resources to Kainga.
These major updates also added 3 new maps The Edges, The Towers, and Ice Ridge as well as 3 new Thinkers, as well as an entirely new quest system has been added to keep track of your progress and rewards.
In total, the number of available technologies have nearly doubled from 115 to 223 techs including new houses, festivals, beast attachments, transportation methods and 40 synergy technologies.
There are now 13 different unit types, up from 5 at launch such as priests and grenadiers, greatly adding to complexity and possible interactions.
3 new beast types have been added for a total of 10 massive beasts that wander the lands and can be tamed, built on or fought.
From just 5 boat types originally, there are now 16 different transportation types, not including escape vehicles.
But what Im really impressed with is all the minor changes and those that are behind the scenes between then and now. All the fixes and QoL improvements that greatly enhance the experience of the every-day player. Clarifications, tooltips and pathfinding additions, AI and pacing improvements, sound and music implementations, and overall gameplay enhancements have made the game shockingly different from the version 6 months ago.
(This is actually the oldest footage I have of Kainga, way back from 2020!)
What Im most proud of is the community of helpful, creative and kind people that have gathered around Kainga in a way I never expected. These people have seen the magic of Kainga grow from a dream to a reality over time and I couldnt be happier to have such a wonderful community.
So Id like to thank you as weve traveled this journey together to see Kainga: Seeds of Civilization to what it is now.
A million thanks, and here's to the future!
-Erik
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