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Happy New Years, Kainga fans! Im here to finally give you some big news about the future of Kainga: Seeds of Civilization and what to expect in 2025!
Hello all! I thought I'd pop by to give a little update on what's being worked on in the world of Kainga: Seeds of Civilization!
Hello village builders! As the flowers bloom and the days grow longer, the Steam Spring Sales are almost upon us, and Kainga: Seeds of Civilization invites you to embark on a journey of growth, prosperity, and building! Event Date: March 14th - March 21st Prepare to shape the destiny of your people, cultivate a thriving civilization, and explore the rich landscapes of Kainga. The time has come for your settlement to prosper, and we're thrilled to make it even more accessible during this special event.
Happy Lunar New Years!
I've made some minor changes but working on something much bigger, including new houses and new interactable landmarks, but there was a bug with the bridge pathing so I wanted to push this fix out sooner rather than later.
But here's a fun little thing in the meantime, you can now pet all wild animals!
Here are the actual patch notes :)
Hello villagers! Winter has descended upon the land. It brings with it cooler temperatures, cold winds, and the opportunity to save cold hard cash on your next favourite game. Whats that next favourite game? Why, it might just be Kainga: Seeds of Civilization!
Hello Kaingans! I'm thrilled to unveil the latest addition to your Kainga experience: a DLC support pack! As I alluded to in the last update, I've been working hard drawing alternative versions of all 8 Thinkers in brand-new, stylish outfits! The main purpose of this DLC is to support development of Kainga going forward so I can continue to expand this weird and exciting world! Here's a video to share what to expect:
Greetings fellow villagers! Can you believe it's already been a whole year since we embarked on this incredible journey together? Today marks the first anniversary of Kainga: Seeds of Civilization's release on Steam to a 1.0 version, and I couldn't be more grateful for the amazing support and enthusiasm from each and every one of you. To show my appreciation for your dedication to building, thriving, and conquering in the worlds of Kainga, I'm thrilled to announce a special anniversary celebration!
Hello villagers! The Steam Autumn Sale 2023 has started and I'm proud to be taking part. If you've been waiting to jump into the wonderful world of Kainga, now's your chance.
Hello villagers! I've been working on some fixes for Kainga (full changelog at the bottom) and I thought I'd slip in something I've been working on and very excited about as well!
Greetings fellow villagers, I'm happy to announce a partnership with our friends over at Tribe: Primitive Builder, I'm excited to unveil a limited-time bundle that combines the best of both worlds.
Just fixing a critical bug that would make inspirations disappear. Most recent patch notes here.
Thanks!
-KaingaDev
Hello all!
Just doing a minor update (I'm still working on some surprises for the future!) but I thought it could be fun to do an unusual village competition!
As you well know, Kainga is a pretty weird game, so let's celebrate that weirdness with a competition! I've spiced up this post with some past creative examples for a bit of inspiration. I'm excited to see what you come up with!
-Elevated town by CaptainArex
Hi villagers! Kainga: Seeds of Civilization is a proud participant of Steam Strategy Fest! Prepare to embark on a journey of strategic mastery and city-building delights as you immerse yourself in the captivating world of Kainga. https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/ To celebrate this occasion, I have an exclusive discount on Kainga: Seeds of Civilization! For a limited time during the event, you can grab the game at a 50% discount. Whether you're a seasoned ruler or new to city-building, now is the perfect time to dive into Kainga's world of possibilities. [previewyoutube=VJdIf7if96g;full][/previewyoutube] Don't miss out on this opportunity to experience the depth and challenges of Kainga: Seeds of Civilization while enjoying a fantastic deal. Rally your allies, fortify your defenses, and chart the course of your civilization's future!
Just doing a routine bug-fixing session to fix some problems the community has come up with. The biggest of which was some problems with boats on unusual water heights. Also, some changes for Serrano's B-Side.
If you want to see the main update post, click here.
Hello villagers! I just want to give you a heads up that a MASSIVE update is about to drop. I'm super excited, so in celebration:
Hello all!
I realized there were some issues when playing the tutorial I wanted to get fixed!
Also, I added about 40 new synergy interactions to increase the chances of getting rare unique techs. Just to be clear, these are not new techs, just new ways to get them!
I also added some community designed Skylines!
As always, if you feel you have something that belongs in the Kainga world, share it with me on Discord.
I'll be rolling out B-Side Thinkers on the Beta branch one at a time. Feel free to join the discussion on Discord to help shape them!
Thanks for your support and for playing Kainga!
Here's the patch notes:
Patch 1.0.18
Changes:
- Removed the Demo text that was appearing
- You can no longer deselect the Thinker in the Skyloft using control groups
- Serrano can now climb to the top of Ice Ridge
- Added 5 more Skylines designs!
- Landmark festivals can now be properly repaired after being destroyed
- Added a bunch more possibilities for synergies to hit (especially combat units)
- Synergies now show the correct combination when activated
- Changed some funerals to be synergy techs
- Fixed the gift baskets to not be christmas gifts
- Introduction cutscene wont play twice for new players
- Tutorials camera starts in the right direction
- Starting braves in the tutorial wont be buried underground
- You wont get karma for being allied in the tutorial
- A lot of other minor changes
Thanks all,
-Kainga Dev
Hi Villagers! Are you curious about Kainga but havent had the chance to dive into the magical world yet? Nows your chance with the free Kainga demo! Its great seeing everyones passion for Kainga and all the fantastic creations across Kaingas Lands! Ive created a demo to get more players into the game to see if its right for them. If you have Kainga already, help me spread the word!
Hello all!
There were a few pesky issues especially with Serrano's movement that I've fixed in this patch along with some other things found by the community.
Thanks for your support and for playing Kainga!
Here's the patch notes:
Patch 1.0.17
Fixes:
- Fixed Hollow Bricks to work correctly
- Fixed the inspiration spawning on Greenleaf and Darkwood
- Fixed the bug where you got Karma when losing
- Fixed a bug when commanding units to bridges in the Towers
- Fixed Serranos movement
- Serrano can properly enter vehicles
- Added a bunch of community translations
- Pressing a control group button again will move the camera to your group
- Fixed the rickshaws wheel movement direction
- Fixed the coloring and selection circles of land transports
- Fixed the rickshaws movement twitching on elevations
- Fixed an issue with floating reeds from the Stone Chariot on Ice Ridge
- Fixed some floating gear and other spawns
Thanks all, until next time!
- Kainga Dev
Hello all!
I'm here with the first content update since release! I've added a bunch of new technologies alongside some bugfixes and improvements.
The great part is, all of these techs are community suggestions! So if you have some neat ideas, feel free to share them on the Discord and you may see it added eventually!
New Technologies:
Hi villagers! We are starting this year with a discount! Kainga: Seeds of Civilization is a part of Steam Base Builder Fest! Thanks to that, you can start discovering magical lands full of wonder, beauty, and danger with a -10% discount https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/
What a fantastic launch and holiday season. It's great to see all the excitement and activity! I just want to reach out and say, even though we've hit 1.0 and successfully completed the original 8-step roadmap, that doesn't mean I'm done!
Hello all!
Happy new years!
Have a patch here for some fixes and changes and I have more in the works in terms of news and content in an upcoming post! :)
Thanks for being awesome!
Until next time,
-Kainga Dev
Here's the change-log:
Patch 1.0.12
Changes:
- Added a new starting island in The Pebbles
- Added more seats to the Land Barge
- AI will no longer place banners or challenge objectives on enemy territory
- Improved visuals and placement of climbing pole
- AI will be neutral while completing the first quest
- Enchanted tree now spawns nearby you
- Improved the clarity of the tutorials clay section
- Memorized tech shouldnt appear in the normal tech chances
Fixes:
- Burial mound should look better in the Flatlands
- People will no longer get stuck on Pasarolla balloons
- Fixed some issues with the funeral boat
- Arena will again work even if you have Bracer
- Walker fishing tower counts as food for the starting tutorial
- Tooltips work on the Encyclopedia in the Skyloft
- Fixed some issues with Umbrella trees not being marked for harvest
- Fixed a bug where units would run into the water after disembarking boats
- Fixed the achievement for unlocking all tech
- Fixed the Harbor House unlock
- Hopefully improved priests efficacy
- Stopped some techs from disappearing in the encyclopedia
- Karamana boat interacts with the start-up tutorial as expected
- You can now claim land around landmarks as intended
Hello there!
Happy holidays! :) I come bearing gifts in the form of Kainga fixes and a holiday theme in the Skyloft!
Three major changes that I would like to highlight here:
[olist]
Hello there!
Another patch coming in hot off the grill with a bunch of fixes and minor changes to help with your games :)
I did a major change with the way braves gather resources when constructing, so let me know if you notice any unexpected side effects!
Please know I read all your feedback and take it to heart, so hopefully you see something you recommended in one of these patches!
If you're not already, feel free to join the Discord and share your villages with the community!
Again, Please review Kainga if you like the game! It's really impactful.
Until next time
-Kainga Dev
Here's the change-log:
Patch 1.0.08 + 1.0.09
Changes:
- AI will no longer seek resources when someone else already is
- Groups of units move to multiple nearby locations instead of the same spot
- You can now attack completed enemy banners
- Extended the reach of horizontal climbing poles
- Removed the Monuments challenge from Greenleaf
- You can now build the Bamboo Telescope from much further away from your target
- The trader can be used again 30 seconds after a successful trade
- You can now build stairs on stilts
Fixes:
- Barracks will now spawn units properly even when placed in cliffsides
- Covered fishery tower no longer disappears when rained on
- Tasks on water can be assigned by the campfire
- Fixed a bug where a corrupted save file corrupted the backup save file
- Crustaceans will no longer leave resources floating when burrowing off screen
- Units wont speak too much when quickly clicking
- You can no longer place farms over the campfire
- Mouse cursor will not carry selection back into the Skyloft
- Dyepots and relics are properly attached to the ground
- Fixed an issue where units would get stuck at the top of stairs
- Fixed the cooking pots looping sound
- Healing coffer will not run forever when hosted twice
- Fixed a bug where a repaired house with an attachment would stop working
- Resources removed from dismantling will be correct
- Karma Spent is recorded properly in the Encyclopedia
- Egg harvester now counts as a food source for the starting tutorial
- Training ghosts will not make them normal again
- Fixed an issue with balloons changing teams
- Hopefully made stilts pathing a bit better
Take care and happy holidays!
Hello there!
What a wild launch! Thanks for the well-wishes and positivity during this time. I'm out of the hospital and feeling MUCH better :) It's been a while since release, so sorry for the delayed patch!
I've been reading all your feedback, and making changes where I can. Please do know I'm doing my best to fit everyone's needs! There are some gameplay changes, specifically settings, that should allow for a more relaxed play session for those who don't want to deal with neighbors.
Also added are a few suggestions form the community, so thank you for your voices!
I'm much more active on Discord! so if you want to come by and say hi, share your bug reports, or horror stories of snails and crabs, welcome!
Please review Kainga if you're enjoying yourself, as it really does make a big difference.
Expect further patches coming soon!
-Kainga Dev
Here's the change-log:
Changes:
- Banners can now be selected, dismantled and attacked
- Structures are now affected by Bracer
- You can now delete units
- Reduced the size of AI town starting sizes
- You can now change the AI town starting size from the settings
- You now get Karma for allying with other towns
- Added little locks to secret techs in the encyclopedia
- Map scales correctly with ultra-wide screens
Fixes:
- Fixed a bug where units werent doing tasks properly
- Balloons can no longer sink into the underworld
- You can now rescue Thinkers with balloons
- Alkazar soil roofs are destroyed when dismantling
- Fixed a bug where structures spawned sideways
- Fixed the firebirds attachments
- Escape vehicles are easier to enter
- Fixed the banner color on the rickshaw
- Riflemen should no longer destroy the transport theyre riding
- Snails should no longer melt their handler
- The Karma shops wooden platform will no longer block ramps
- The under-construction Karma shop is easier to select
- Fixed the smokestack and visuals of stone ceramics
- You will now still win even if your Thinker or the rescue Thinker has fallen after the final festival has started
- Inspiration will not spawn in the water when enemy Thinkers drown
- Funeral techs display the correct cost at the Karma shop
- Fixed some translation issues (still more to do!)
- Corn in Durians mouths will no longer be sought out by your braves
- AI will no longer build banners on top of your structures
- Arrows of those without a team will no longer glow
- Balloons whos riders have been killed can be reclaimed
- Passives are now counted as chosen in the encyclopedia
Hi Villagers!
The day has finally come and Kainga's original roadmap is complete! This puts us into the 1.0 full release of Kainga: Seeds of Civilization! Please help me spread the word!
[previewyoutube=NW-81Jgg0nM;full][/previewyoutube]
Of course there's a launch discount of 10% and an additional 10% discount to the Collectors Edition which includes the Artbook and the Soundtrack together with the full game!
https://store.steampowered.com/bundle/29389/Kainga_Seeds_of_Civilization_Collectors_Edition/
Now, time to celebrate!
That's right, with higher highs come lower lows, and suddenly, 3 days before launch day, my appendix burst! This is the worst timing possible, but then again, there's never a good time for a disaster.
The good news is, medically, everything went well. The bad news is I'll be in the hospital for a little while.
I considered delaying the launch but decided to go through with it as everything was already ready and I didn't want to keep you waiting any longer!
This means 2 things. Firstly, I will be a bit slow in releasing a post-launch patch if issues arise. Second, I need your help to spread the word! Please share the trailer, Steam link, your village screenshots and anything else!
Thanks for your support and remember to WRITE A REVIEW. It really helps me more than you realise, and I'll be reading them while I recover.
All the best and I'll speak to you again when I'm out of the hospital!
- Erik
Hi Villagers!
Just FOUR days to go until the big day. I'm so grateful for the support I've received from the community and other developers.
I'm so excited to finally unleash Kainga out of Early Access and into the wild. It has been a passion project of mine for years, and I'm really proud of what I've managed to achieve with the community.
I'll be playing Kainga on Steam during this weekend. You can catch the stream right here on the Kainga store page! Come and join me and see what the game is about.
Erik
Fixed quite a few minor issues that players have helped find!
If you find new problems, especially in languages other than English, please let me know on Discord!
Until next time,
-Kainga Dev
Changes:
- Added Thinker tracks to the Skyloft
- Priests will no longer convert allies
- Made the hammering location much more generous
- You no longer have to chop trees overlapping structures from ledges below
- Demands will no longer block ramps
- Farms can now be placed over structure entrances
- Improved Firebirds pathing and combat
- Firebirds can now be destroyed by cloud popper balloons
- Serrano no longer needs a source of food
- Added some optimizations
- Hopping out of balloons is safer
- Increased the size of Chinese font further
- Unit boxes will wrap when you have many types of units
Fixes:
- Wandering trader is no longer spectral
- Fixed an issue with Crustaceans on Greenleaf
- Units will no longer go unresponsive when getting conflicting orders
- Fixed the placement of the Flotsam Arena
- Fixed a bug where units would ignore your commands
- Fixed the Hermitage tech
- Fixed some issues with the encyclopedia
- Beasts will update correctly in the encyclopedia
- Fixed an issue with Kala and Jeeras simultaneous quests
- Fixed a lot of minor UI issues
- Updated the Skyloft collision
- Fixed more Encyclopedia issues
Doing a quick fix to ease a couple of issues that came up.
I also added a follow cam, when you have someone selected, press [F] and the camera will follow them! :)
Until next time,
-Kainga Dev
Changes:
- Hakken houses no longer have the swap button
- Double clicking a unit into a transport will no longer send them into the void
- Fixed glassblower and stonemines smoke
- Fixed an issue where trades and demands werent accessible nearby cliffs
- Crustaceans will no longer create a void in Darkwood
- Fixed the pillow hitbox in the skyloft
- Improved the Passarolla balloon pathing
- Increased the size of the Chinese font
- Fixed some scaling issues on some screen sizes
- Made it easier to break cages
- Added a "Follow Cam" button ( F )
What an amazing 24 hours Ive had since announcing that Kainga is leaving Early Access on December 6th and moving to Version 1.0! Everyone has been so supportive in helping me spread the word.
To add to even more excitement, Kainga is up for nomination at the Steam Awards. I would love if you took a second to nominate Kainga by checking the box at the top of this post.
To say thank you for the incredible support and interest, Ive also put Kainga on sale for a limited time as part of the Steam Autumn Sale! Now is your chance to pick up the game and check out all the new Update 0.9 content before it leaves Early Access on December 6.
Hello Villagers!
I've just announced the Full launch release on 6th December - as you have supported me throughout Early Access, I wanted you to experience what Ive been working on before full launch.
Take a look at the patch notes from the biggest update so far! So much has changed since the last update as I build the foundations for Version 1.0 and prepare to bring Kainga out of Early Access.
Let's dive into a handful of improvements below.
NEW SKYLOFT HUB
The Skyloft has been completely reimagined and redesigned. There is more room for activities here, where the full roster of Thinkers can now chat and discuss their challenges.
The new reimagined Skyloft.
MORE GAME CONTENT
- New Night Event
- New Technologies
- New Challenge
- Addition of the Undead
A preview of night event.
MORE SUPPORTED LANGUAGES
Fully localized text for the entire game in 4 more languages:
- French
- Spanish
- German
- Chinese
If you speak these languages, please do let me know on Discord if you notice any issues or mistranslations!
STEAM ACHIEVEMENTS
Something for you completionists! Also, the addition of endless quests for post-game Kainga masters. Im super excited about this one!
CHARACTER VOICES
To add more personality to the people of Kainga, Ive updated the voices and sounds!
BUG FIXES
Ive managed to fix hundreds of issues related to gameplay or performance and put the game in a better state than ever before. If you find any new issues, please report them to me in Discord!
THERE WILL BE EVEN MORE TO COME IN FULL LAUNCH OF 1.0 ON DECEMBER 6TH.
- Erik
Hello villagers! I have some exciting news to share with you! Starting today, you can buy Kainga: Seeds of Civilization for 25% off on Steam! Join our village and start discovering magical lands full of wonder and beauty. https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/
I have to do a hotfix patch to fix a few critical things including the icebreaker event and getting Thinkers on to escape vehicles.
Full change-log at the bottom.
I also want to make a clarification that the new content like the Greenleaf map and thinker are not yet in this update, but coming soon! :)
Fixes:
- Icebreakers will no longer have the players team number
- Entering escape vehicles should be easier
- Houses on non-water transports spawn units as intended
- Escape vehicles should move properly
- Albino beasts will no longer disappear when tamed
- Fixed some issues with the encyclopedia
Hello!
I'm happy to share a massive amount of gameplay changes, bugfixes and additions, including an in-game encyclopedia which a lot of people have been asking for.
Thanks for your support and patience while I improve and smooth the Kainga experience.
Take a look at just a handful of improvements below.
In addition to the next update "Wildlife", I've been focusing my efforts on improving and sanding down rough edges on what's already in Kainga! Let's see what's improved:
I won't go into any new content that's being added in just yet, only changes to gameplay you can expect!
Hello!
Just making some final fixes before starting on some larger changes. Hopefully ladders will be much more reliable now! I really think I got it this time.
Also, there was an invincible tree bug which was annoying me.
The Skyloft has been updated to make it so there's a better sense of progression for new players.
Enjoy!
-Kainga Dev
With the newest update, "Clothing and Stone" now out, I wanted to look back at how far we've come!
But first!
Here's a new mini-trailer for the most recent update!
[previewyoutube=-z71XzIOx1k;full][/previewyoutube]
Its now been just over 6 months since Kaingas Early Access release in November of 2021, and Id like to take a moment to see whats been accomplished since.
Looking through the changes Im absolutely SHOCKED at how much has been added and improved over such a relatively short amount of time.
Since the Early Access release, weve hit 3 major milestones on the roadmap and with the Trade and Travel and Inventions updates earlier this year and the most recent milestone Clothing and Stone now released as well!
Let's look at the old images to jog the memory:
The Trade and Travel update brought multiple trade systems between towns and wandering traders, relationships and improved neighboring towns' AI.
The Inventions update included a bunch of new technologies like cloudcatchers, balloons and the synergy system, allowing technologies to be paired to make unique combinations.
Finally, last week Clothing and Stone brought new weather, clothing and and resources to Kainga.
These major updates also added 3 new maps The Edges, The Towers, and Ice Ridge as well as 3 new Thinkers, as well as an entirely new quest system has been added to keep track of your progress and rewards.
In total, the number of available technologies have nearly doubled from 115 to 223 techs including new houses, festivals, beast attachments, transportation methods and 40 synergy technologies.
There are now 13 different unit types, up from 5 at launch such as priests and grenadiers, greatly adding to complexity and possible interactions.
3 new beast types have been added for a total of 10 massive beasts that wander the lands and can be tamed, built on or fought.
From just 5 boat types originally, there are now 16 different transportation types, not including escape vehicles.
But what Im really impressed with is all the minor changes and those that are behind the scenes between then and now. All the fixes and QoL improvements that greatly enhance the experience of the every-day player. Clarifications, tooltips and pathfinding additions, AI and pacing improvements, sound and music implementations, and overall gameplay enhancements have made the game shockingly different from the version 6 months ago.
(This is actually the oldest footage I have of Kainga, way back from 2020!)
What Im most proud of is the community of helpful, creative and kind people that have gathered around Kainga in a way I never expected. These people have seen the magic of Kainga grow from a dream to a reality over time and I couldnt be happier to have such a wonderful community.
So Id like to thank you as weve traveled this journey together to see Kainga: Seeds of Civilization to what it is now.
A million thanks, and here's to the future!
-Erik
Hello!
Thanks for all the positive feedback on the new Clothing and Stone update!
I spent some time fixing both the Ice Ridge and Towers maps, and recreated a lot of landscape pieces to make them more viable.
Enjoy!
-Kainga Dev
Hi everyone!
I'm pleased to announce that Kainga is taking part in the Steam Summer Sale.
During the event, not only will Kainga be heavily discounted with 25% off, I'll also be releasing a new game update! There has never been a better time to pick up Kainga.
https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/
The next update will have the usual bug fixes and optimizations as well as a whole new map packed full of exciting new things to discover and explore.
There is also a secret addition to this update that I haven't shared just yet... more info on that next week. I plan to do a bit more testing and hope to release the next update some time week too.
That's not all, Kainga is also part of the City Builder Bundle, so you can get even more great games with a tasty discount too.
https://store.steampowered.com/bundle/26646/City_Builder_Bundle/
Whichever way you choose to support Kainga, I truly appreciate it. As a solo indie developer, even helping me spread the word by telling a friend means so much to me.
In the mean time, feel free to follow me on Twitter and Join the official Discord to keep up to date.
- Erik
Hey everyone!
It's been a busy few weeks, with the biggest focus on bug fixing and optimisations. I did recently release a Hotfix, and you should expect more to be coming very soon.
I've also shared the latest 'Clothing & Stone' update with my amazing Kickstarter Backers! I'm sharing it quite early this time so we can work together to find issues and make changes.
This update will be available for all when I feel it's in a good place to be shared - my priority is getting things working the best it can be for everyone. Here's a little taster of the new map that will be included :)
Expect to see a dev update in the next week or so... but if you'd like a sneak peek of the content, please follow me on Twitter and Join the official Discord to keep up to date.
As always, thank you for your support!
- Erik
I've had to make this hotfix as there was a critical bug where inspirations would not always give technology options, but lo and behold, it's been fixed!
Here's the full changelog:
I've been doing some major fixes to Kainga to get things up to speed for the next update!
A lot of changes have been including the ability to hop OFF of tamed beasts!
Here's the full list of changes below
Also, please remember to write a review for Kainga!
All the best,
-Erik
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