What a fantastic launch and holiday season. It's great to see all the excitement and activity!
I just want to reach out and say, even though we've hit 1.0 and successfully completed the original 8-step roadmap, that doesn't mean I'm done!
Your Voices are Being Heard
I really do read
all feedback, and I'm trying my best to address everything starting with what's most impactful.
I'm going to focus on improving
balance and
AI first. Making games feel more fair and improving the way units behave and respond to your commands. This includes adjusting spawn points map generations. I'll also be revamping the event storyteller AI to improve the way events are chosen.
All of these changes should improve the gameplay experience!
A bright future for Kainga ahead!
What's Next?
I have more ideas on how to add additional variety to Kainga games. I'll share a few of them as examples of what to look forward to:
Map Modifiers
The addition of specific map modifiers that will change up the gameplay of different maps adding new challenges or boons and increase the possibilities for each game. Feel free to share your ideas and I may add them in!
Thinker "B-Sides"
Alternate versions of each Thinker with slightly different playstyles including different starting loadouts, passive and alternate versions of their festivals.
New Technologies
I've been working on new passives, production buildings and claim land banner upgrades. I'd also like to expand the reasons to tech into advanced resources, and create more powerful focused techs for those that choose to go down a specific tech route.
I'm also looking into the possibility of adding some kind of
online engagement, fingers crossed!
Along with this announcement is another
patch adding some great additions and cleaning up some of the problems you found and reported here on Steam or on
Discord.
Thanks for being such a wonderful community and look forward to new advances in Kainga!
I'm looking forward to what the new year brings!
-Kainga Dev
[ 2023-01-05 15:19:18 CET ] [ Original post ]