Update 1.1.00 - Life of Spice - Patch Notes
If you want to see the update post, click here.
- Sumac - Garam - Achiote - Charnushka - Ajowan - Kala - Kala and Jeera - Galanga - Serrano
- Feathwing Coop - Mushroom Huts - Buckets of Fish - Spectral Units - Urban Planning - Stilt Foundations
- Guiding Gates - Ring of Fire - Thinker Cage
- Ghastly Bonfire - Table of Alteration - Walker Beckon - Flowering Signal - Balloon Call - Evocative Banner - Scaffolding of the World - Pyramid of Frost - Incense Revival - Great Firebasket - Wind Generator - Tower of Fire - The Great Cannon - Lightning Totem - Memorial Altar - War Chariot - Lantern of Sacrifice - Buried Barracks - Amnesia Coffer - Suspicious Stew - Echoing Logflute
- Warriors and Shieldbarers no longer block damage from acid, bees or spears - Tech unlocked notifications show for longer - Trade and Demand tables no longer cost fabric to make - Having Silk Outfits increases the chance of seeing fabric producing technologies - Reduced the power of Sharpened Axes to 1.5x instead of 2x - Gifts are more likely to be received - Poison water now kills all units when flooding - Added a harbor house to the high tide event - Nomads relight their flooded campfires - Termites and palm trees now reproduce on their own - Ajowan B is now immune to fire - Bamboo Telescope, Evocative Banners and the Great Cannon can no longer be interrupted - Terracotta Roofs and Wood Roofs now require the prerequisites of ceramics and wood knowledge respectively - The Sauna is no longer a synergy tech - Reduced the chances of the workshops appearing - Made the nomads and new town events more rare - Made the night event more common
- Rebalanced a lot of the food technologies - Mysterious technologies now have descriptions in the encyclopedia on how to unlock them - You can now dismantle banner attachments - Added an in-game death counter - Added Thinker Bonuses - Fixed some issues where inspirations wouldn't be taken properly
- Fixed the Shaduf placement - Fixed the poles on larger stilt platforms - Fixed the capacity of under construction houses - Fixed a problem with floating soil when the Alkazar house was destroyed by a stilt collapse - The Chefs wok now shows the correct output - Added a progress bar and fixed the spawn of the Wide Windmill - Glassblowers Domes and Stonemines no longer work when not operated - Fixed stilts capacity and tooltip - Fixed a bug where your original roof resources would change when turning off an adjusted roof type tech - Fixed some odd overlaps when changing both roof and wall types - New technology now shows the correct materials when adjusting wall and roof resources - Fixed the Flathead Bridle - You can now get barracks and other technologies that require walls with the Karamana Houseboat - Fixed Karamana placement - Fixed the tulou houses door frame - Houses that had production buildings destroyed will properly revert their production, consumable resource and capacity back to its normal house function - The resonate panflute resource spawns will be marked as claimed - Fixed the mushroom logs - Fixed a lot of issues with the Stilt Foundations tech build order - Attachments are now affected by Stilt Foundations - Frilled Houses wind bonus works properly now - Fixed a bug where collapsed festivals couldnt be rebuilt - Fixed the Menhir spawning too early when deconstructing - Fixed the mushroom grow speed - Fixed the mushrooms appearing in the center of the map - Fixed the pear pies selection box not disappearing - Fixed some issues with the Royal Walker Carriage - You can no longer cook caged thinkers - Fixed some techs appearing on Darkwood when they shouldnt have - Fixed funeral techs proximity to one another - Farm pots can now be built on stilts - You no longer get the Mushroom house for free - Fixed the Ringhouse unlock - Fixed the large stilt pads poles - Tower of Fire festival now properly spawns a firebird - You can now place the Flotsam Arena in high tide modifiers - Fixed the Urban Planning Tech to appear properly
- Fixed the covered fishing towers visuals with some synergies - The paper mill now affects your shop lantern and windmill type - Fixed the Kiva house texture on Darkwood - Added tooltips to Serranos festivals - Structures wont draw in the snow when not yet placed - Talkback uses the correct population icon - Water is properly attached to the worlds edge water - Fixed an issue where people hopping out of beached boats wouldnt leave the boat UI - Garam B no longer starts with fabric that looks like logs - Fixed a graphical glitch on the Waterbomb festival - Charnushka B will no longer get rained on in the Skyloft - Fixed the Buried Barracks visuals and particle effects
- Fixed the rafts walkability after floods - Fixed a bug that blocked AI from building docks - Taps will no longer have platforms with the Structure Safety passive - Units will no longer hop in towers when they cant reach enemies - Serranos ball can pass on bridges again - Made icebergs more easy to walk on - Fixed some wonky nomad boat movements - You can now steal nomad boats and they wont revert to their nomadic AI
- Added map modifiers - Added each Thinker's B-Side - Fixed some missing items in the Encyclopedia - Improved the clarity of the Resurrection Totems bonus - Fertilizing Termites added to the Encyclopedia - The encyclopedia now shows exact roof materials for houses - Locked techs that cannot be purchased now show a better description in the encyclopedia
- Improved the placability on the edges of the Terraces - Accessing the items in the Karma shop in the belowlands is easier - Serrano can now use the Karma shop in the belowlands - Fixed the floating enchanted tree on Flatlands - Fixed floating spawn point on Greenleaf - Removed spawn points inside overlapping landmasses on the Towers - Fixed spawn point possibilities in Darkwood due to the trees - Fixed the gift baskets optional objective - Fixed trees not spawning properly at low elevations on the Terraces - Tropical IceRidge can no longer snow - Jars no longer only hold inspiration - Stopped floating cacti on Greenleaf - Removed some modifiers that werent working
- Fixed a missing synergy with the Powderstack - You can no longer delete resources - You can no longer delete the cage - Fixed the lotus hooks tech to collect usable fabric - You can no longer get unplacable memorized techs - You no longer get double karma for banishing Ajowan - Fixed a lot of spelling mistakes - Added in some community translations - Added some missing translations for current languages - Achievements wont be messed up by playing the demo - Stopped Censers from healing new spawns - You can no longer build banners before a campfire using the hotkey - Fixed some issues with quests not updating before they are revealed - Gifts wont spawn already able to be given - Fixed the B-Side memories saving on the correct side - Stopped half of the harbor house bandits dying on spawn - Houses built on ice will explode instead of just shrink when melting - Removed the nomad destination sphere that was visible - Fixed Serranos B-Side unlock quest - Ajowan B now respawns as B when evaporated - Finally found and fixed a bug where AI Town Sizes would default to 0
[ 2023-06-27 12:31:30 CET ] [ Original post ]
Changes since April 5th:
Here's the full list of changes since the last update!
If you want to see the update post, click here.
Added Thinker's B-Sides:
- Sumac - Garam - Achiote - Charnushka - Ajowan - Kala - Kala and Jeera - Galanga - Serrano
Added New Technologies:
- Feathwing Coop - Mushroom Huts - Buckets of Fish - Spectral Units - Urban Planning - Stilt Foundations
Added New Challenges:
- Guiding Gates - Ring of Fire - Thinker Cage
Added New Festivals:
- Ghastly Bonfire - Table of Alteration - Walker Beckon - Flowering Signal - Balloon Call - Evocative Banner - Scaffolding of the World - Pyramid of Frost - Incense Revival - Great Firebasket - Wind Generator - Tower of Fire - The Great Cannon - Lightning Totem - Memorial Altar - War Chariot - Lantern of Sacrifice - Buried Barracks - Amnesia Coffer - Suspicious Stew - Echoing Logflute
Changes:
- Warriors and Shieldbarers no longer block damage from acid, bees or spears - Tech unlocked notifications show for longer - Trade and Demand tables no longer cost fabric to make - Having Silk Outfits increases the chance of seeing fabric producing technologies - Reduced the power of Sharpened Axes to 1.5x instead of 2x - Gifts are more likely to be received - Poison water now kills all units when flooding - Added a harbor house to the high tide event - Nomads relight their flooded campfires - Termites and palm trees now reproduce on their own - Ajowan B is now immune to fire - Bamboo Telescope, Evocative Banners and the Great Cannon can no longer be interrupted - Terracotta Roofs and Wood Roofs now require the prerequisites of ceramics and wood knowledge respectively - The Sauna is no longer a synergy tech - Reduced the chances of the workshops appearing - Made the nomads and new town events more rare - Made the night event more common
Quality of Life Improvements:
- Rebalanced a lot of the food technologies - Mysterious technologies now have descriptions in the encyclopedia on how to unlock them - You can now dismantle banner attachments - Added an in-game death counter - Added Thinker Bonuses - Fixed some issues where inspirations wouldn't be taken properly
Technology Fixes:
- Fixed the Shaduf placement - Fixed the poles on larger stilt platforms - Fixed the capacity of under construction houses - Fixed a problem with floating soil when the Alkazar house was destroyed by a stilt collapse - The Chefs wok now shows the correct output - Added a progress bar and fixed the spawn of the Wide Windmill - Glassblowers Domes and Stonemines no longer work when not operated - Fixed stilts capacity and tooltip - Fixed a bug where your original roof resources would change when turning off an adjusted roof type tech - Fixed some odd overlaps when changing both roof and wall types - New technology now shows the correct materials when adjusting wall and roof resources - Fixed the Flathead Bridle - You can now get barracks and other technologies that require walls with the Karamana Houseboat - Fixed Karamana placement - Fixed the tulou houses door frame - Houses that had production buildings destroyed will properly revert their production, consumable resource and capacity back to its normal house function - The resonate panflute resource spawns will be marked as claimed - Fixed the mushroom logs - Fixed a lot of issues with the Stilt Foundations tech build order - Attachments are now affected by Stilt Foundations - Frilled Houses wind bonus works properly now - Fixed a bug where collapsed festivals couldnt be rebuilt - Fixed the Menhir spawning too early when deconstructing - Fixed the mushroom grow speed - Fixed the mushrooms appearing in the center of the map - Fixed the pear pies selection box not disappearing - Fixed some issues with the Royal Walker Carriage - You can no longer cook caged thinkers - Fixed some techs appearing on Darkwood when they shouldnt have - Fixed funeral techs proximity to one another - Farm pots can now be built on stilts - You no longer get the Mushroom house for free - Fixed the Ringhouse unlock - Fixed the large stilt pads poles - Tower of Fire festival now properly spawns a firebird - You can now place the Flotsam Arena in high tide modifiers - Fixed the Urban Planning Tech to appear properly
Visual Fixes:
- Fixed the covered fishing towers visuals with some synergies - The paper mill now affects your shop lantern and windmill type - Fixed the Kiva house texture on Darkwood - Added tooltips to Serranos festivals - Structures wont draw in the snow when not yet placed - Talkback uses the correct population icon - Water is properly attached to the worlds edge water - Fixed an issue where people hopping out of beached boats wouldnt leave the boat UI - Garam B no longer starts with fabric that looks like logs - Fixed a graphical glitch on the Waterbomb festival - Charnushka B will no longer get rained on in the Skyloft - Fixed the Buried Barracks visuals and particle effects
Pathing Fixes:
- Fixed the rafts walkability after floods - Fixed a bug that blocked AI from building docks - Taps will no longer have platforms with the Structure Safety passive - Units will no longer hop in towers when they cant reach enemies - Serranos ball can pass on bridges again - Made icebergs more easy to walk on - Fixed some wonky nomad boat movements - You can now steal nomad boats and they wont revert to their nomadic AI
Encyclopedia Changes:
- Added map modifiers - Added each Thinker's B-Side - Fixed some missing items in the Encyclopedia - Improved the clarity of the Resurrection Totems bonus - Fertilizing Termites added to the Encyclopedia - The encyclopedia now shows exact roof materials for houses - Locked techs that cannot be purchased now show a better description in the encyclopedia
Map Fixes:
- Improved the placability on the edges of the Terraces - Accessing the items in the Karma shop in the belowlands is easier - Serrano can now use the Karma shop in the belowlands - Fixed the floating enchanted tree on Flatlands - Fixed floating spawn point on Greenleaf - Removed spawn points inside overlapping landmasses on the Towers - Fixed spawn point possibilities in Darkwood due to the trees - Fixed the gift baskets optional objective - Fixed trees not spawning properly at low elevations on the Terraces - Tropical IceRidge can no longer snow - Jars no longer only hold inspiration - Stopped floating cacti on Greenleaf - Removed some modifiers that werent working
Other Fixes:
- Fixed a missing synergy with the Powderstack - You can no longer delete resources - You can no longer delete the cage - Fixed the lotus hooks tech to collect usable fabric - You can no longer get unplacable memorized techs - You no longer get double karma for banishing Ajowan - Fixed a lot of spelling mistakes - Added in some community translations - Added some missing translations for current languages - Achievements wont be messed up by playing the demo - Stopped Censers from healing new spawns - You can no longer build banners before a campfire using the hotkey - Fixed some issues with quests not updating before they are revealed - Gifts wont spawn already able to be given - Fixed the B-Side memories saving on the correct side - Stopped half of the harbor house bandits dying on spawn - Houses built on ice will explode instead of just shrink when melting - Removed the nomad destination sphere that was visible - Fixed Serranos B-Side unlock quest - Ajowan B now respawns as B when evaporated - Finally found and fixed a bug where AI Town Sizes would default to 0
Kainga: Seeds of Civilization
Erik Rempen
Green Man Gaming Publishing
Coming soon
Strategy Singleplayer
Game News Posts 51
🎹🖱️Keyboard + Mouse
Mostly Positive
(599 reviews)
https://www.kaingagame.com/
https://store.steampowered.com/app/1269710 
[1.07 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Welcome to the mystical world of Kainga, magical lands full of wonder and beauty, where strange other-wordly beasts roam. Take control of a Thinker and grow your village into a thriving civilization, adapting and surviving against all odds.
Kainga: Seeds of Civilization is a unique roguelite-inspired village-builder. Be warned, its stunning landscapes hide many threats. Other tribes compete for resources, the weather threatens to wash you away, and colossal creatures can rise up and destroy all you’ve built. As you begin to take wins and earn karma, the world begins to unravel with new unique lands, technologies, challenges and Thinkers to unlock, discover and learn.
Can you master the beautiful but dangerous lands of Kainga?
Join the Kainga Community
Kainga is developed by me, Erik, and I’d love to hear your thoughts! Join our Kainga Discord to get involved with updates and share your thoughts on the game - I’d love to hear from you!
Kainga: Seeds of Civilization is a unique roguelite-inspired village-builder. Be warned, its stunning landscapes hide many threats. Other tribes compete for resources, the weather threatens to wash you away, and colossal creatures can rise up and destroy all you’ve built. As you begin to take wins and earn karma, the world begins to unravel with new unique lands, technologies, challenges and Thinkers to unlock, discover and learn.
Can you master the beautiful but dangerous lands of Kainga?
- Build, Survive, and Adapt
As the Thinker you must use your knowledge of Kainga to lead your tribe, learn through trial and error how to adapt to your surroundings and develop a village that can flourish. Protect your Thinker at all costs but make sure to use them to expand your technology and govern your tribe. - Encounter Mysterious and Dangerous Creatures
Colossal creatures can be found lurking throughout Kainga’s varied biomes, often hidden in the sea or deep underground. Learn to live in harmony with them, tame them and add them to your economy or use their strength in combat against your rivals. - Explore a Beautiful and Threatening Land
Discover what the 8 unique biomes have to offer, each with its own beauty and dangers. Lead your tribe to adapt and survive across barren deserts, tropical archipelagos, icy mountains and lush jungles. - Pick up the Pieces and Try Again
Death is not the end. Learn from your failures and begin again in a new world. Complete challenges to unlock new biomes, technologies, and Thinkers. Take your newfound knowledge to build bigger and better cultures.
Join the Kainga Community
Kainga is developed by me, Erik, and I’d love to hear your thoughts! Join our Kainga Discord to get involved with updates and share your thoughts on the game - I’d love to hear from you!
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