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Name

 Tiny Glade 

 

Developer

 Pounce Light 

 

Publisher

 Pounce Light 

 

Tags

 Indie 

 

Simulation 

 

Singleplayer 

Release

 1970-01-01 

 

Steam

News

 16 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2198150 

 


LINUX STREAMERS (0)




Dev update - Time of Day & Lighting

Happy New Year, and welcome to our first post of 2023! We hope you had a wonderful holiday and plentiful cozies. We ourselves took some time to recharge, and we're now getting back into focus mode

Hopefully you are itching for more Tiny Glade news, since we have a couple remaining features to cover from the trailer (and a little something on top )

Time of day

As you've probably noticed from our screenshots, Tiny Glade has different times of day: noon, dawn, and night. Right now those are just presets, but we're planning to add smooth time passage.



This is a part of a larger theme in the game: you can directly sculpt human-made structures like walls and paths, but the glade is home to animals and plants, and nature has its own ways. We want the world to have natural cycles, to give you moments of focus and building, but also times when you can take a break and relax.

We also have some plans for making each day and night feel a bit different, but more on that another time

Lighting

If you followed our game just before its Steam announcement, you might notice that it looks smoother and more visually cohesive than before. That's because we've rewritten most of the lighting code



Previously everything had its own lighting calculations, so the planks in a fence reacted to light differently than the pillars, the bricks, and so on. They all lived in their own tiny universes with different laws of physics This gave us control in a single lighting situation, such as noon, but made it hard to achieve a pleasing look across all times of day.

We've since unified all the lighting, and moved to deferred shading. The latter also allowed us to switch from multisample anti-aliasing (MSAA) to temporal anti-aliasing (TAA). The result is a game that looks better _and_ runs faster Just the way we like it!





Of course we couldn't keep ourselves away from Tiny Glade for long, so during the Christmas break we did a bit of cleaning, refactoring, and added a few small things here and there. Not all of them are visual, but this one is pretty fun - now if you raise a tower quickly, a few roof tiles will bounce up



Aaaand that's all for now. Thank you for reading, and for the overwhelmingly positive response so far Many of your comments have put gigantic smiles on our faces We aim to return the favor once the game is in your hands :3

Until the next update
Ana, Tom, Martin & Oda


[ 2023-01-02 17:40:21 CET ] [ Original post ]