*Emerges from a pile of TODO notes* Hi there! *Takes a sticky off of her forehead* What a busy month! We've been deep in focus mode with numerous UX improvements for the upcoming beta.
This is going to be a long post, so before we go into too much bla-bla, let me first show you what we have right now Keep in mind that everything is a work in progress, and still subject to change (I mean, look at that beautiful UI on the left ).
[previewyoutube=p27noSKKOBo;full][/previewyoutube]
We originally envisioned the game being mostly about tiny castles & ruins. However, during the early playtests we saw that grander castles, countryside manors, or even small villages were a fantasy that the game naturally gravitated towards.
Making those larger builds wall-by-wall was pretty cumbersome and time-consuming though. Thus, we set out to design additional tools that would make it easier to create architectural structures, while keeping the playfulness of our gridless drawing.
Five discarded prototypes later (), we now have dedicated circle and rectangle shapes!
...as well as alignment and snapping helpers for the freeform walls...
...and for the new shapes.
Those additions really expanded the variety and complexity of builds! At the same time, the game still plays like doodling It's just easier and quicker to build something larger now.
We've also been working behind the scenes to improve the game's robustness, and make sure it survives whatever you throw at it. For example, wall pasta!
Our next planned additions are doors & windows We'll keep you posted on their progress!
I mentioned a beta earlier, so let's talk about that! When is it happening? For now we'll just say "Summer" We don't yet know how big the (closed) beta will be, but our newsletter will be the main source for recruiting for help If you are interested (or simply would like to keep up-to-date), you're welcome to join our mailing list
Aaaaand, that's all for now, folks
Thank you for reading all the way here, and have a lovely rest of the week
-Ana & the Tiny Glade team
[ 2023-03-21 12:05:03 CET ] [ Original post ]
🎮 Full Controller Support
- [0 B]
Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
[ 6085 ]
[ 3241 ]