Hello there, my favorite traveling companion! I hope Im not interrupting your binging of Baldurs Gate 3, as I bring forth news from the lands of Tiny Glade The totally-not-rigged dialogue options are yesss, yes please, and show me naaaawww!
First and foremost, we have a shiny new trailer If youve managed to catch it during the Future Games Show, thank you so much for tuning in, and I hope you enjoyed it But if you havent seen it yet, worry not, here it is:
[previewyoutube=2-Pmal2UupI;full][/previewyoutube]
(While the trailer was a combined effort of everyone in the team, wed like to give a special shoutout to our music composer, Oda Tilset, for writing such a beautiful track )
Having finished the new trailer, we also had a quick look at our Steam page, and realized that it too needed some updates. Its now full of fresh GIFs and screenshots for you to peruse, like thes ones below :3
If you look closely, you may notice that the game feels somewhat refreshed. Thats because weve completely replaced the lighting code (haha, yes, again! ). We now have ray-traced global illumination, which is a fancy way of saying that objects bounce light between each other (dont worry, no fancy new graphics card required; our hardware requirements stay the same!)
This feature has been brewing in the background for over four months, but now that it has landed, we simply cannot go back :D Below is a comparison of old vs new lighting
(The castle above was made by one of our playtesters.
Thank you so much, Sebastian! )
Previously, we had three individual settings, which we hand-tuned to look OK: noon, sunset, and midnight. Now all times of day are consistent, and can even smoothly transition into each other! This means we can finally enable the passage of time, and let you raise buildings in the day, watch them bask in the last rays of the setting sun, and finally unwind to night ambience or whatever works for you!
This is but one of the new features wed love for you to try in our upcoming closed playtest in October! We will send out a signup form in the next newsletter, so keep your eyes peeled
Aaaand, thats all for now Thank you so much for reading, and I hope you have a wonderful rest of the week!
Love,
Tom & Ana
[ 2023-08-24 09:23:27 CET ] [ Original post ]
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Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
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