Hi everyone! The demo period has come to an end, and the demo is now closed (see a note about what that means & how to backup save files here). Weve received over 12k in-game feedback reports, on top of comments in Steam and Discord. So many of them were super heartwarming, and had great suggestions and points to consider (and someone even got our Monty Python reference about a castle on a swamp, tee-hee). Once again, a huge thank you for the incredible reception and support. We are the happiest devs ^^
Over the past two weeks weve been reading your feedback, and doing initial rounds of prioritization. Our plan is to finish the features wed already planned, add & tweak some things based on your feedback, and do a ton of optimization (weve measured the full game area, and it is 23.9x of the demo - Im totally not sweating having seen some crazy builds yall have squeezed into the demo area!).
While the upcoming months are going to be intense, we want to continue posting dev diaries to give you a sense of how things are progressing. Soooo, let me show you what weve been up to recently ()
During the demo, we saw some very inventive approaches to creating chimneys They looked so good that weve decided to add a chimney tool right away. You can place them on walls and roofs, and if there isnt enough space, they turn into small vent pipes
Many of you were asking for the ability to build smaller shapes. The previous minimum sizes were calculated so that you could always make a gate, but the narrowest gates were still rather chonky. Weve rejigged the geometry, making gate widths adaptive, so you can build slightly slimmer turrets and towers now.
We also saw that freehand walls could use a bit more control, so now when you right-click them, you can move them around, and edit individual control points.
Aaand last but not the least, weve wrapped up the fence tool. Fences have the same controls as freehand walls, and leading a path through them will make a wooden arch.
Thats all the visuals :D There's also been some optimizations and engine plumbing work and were wrapping up other features that we cant wait to show you (0)
Oh, and we are still figuring out the release schedule: while the exact release date is still up in the air, Q3 2024 is still our target.
Thanks for reading, and stay awesome
Love,
Ana & Tom
Tiny Glade
Pounce Light
Pounce Light
1970-01-01
Indie Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(7703 reviews)
https://pouncelight.games/tiny-glade/
https://store.steampowered.com/app/2198150 
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Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
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