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Demo Patch 1.7.10

Good evening/morning/your-local-time, everyone! We're hard at work getting the game in shape for launch, and in the process we've improved a lot of stuff that also benefits the demo. And so we have another patch for y'all :3 Here's a couple of highlights!

Fixed seams in gates


We've fixed a long-standing bug where you'd sometimes get this odd seam in the middle of a gate or an arch. It was an artifact from the early times, as Tiny Glade started as just a toy for drawing wall segments. At some point we added support for gluing those together into closed shapes, but a lot of the underlying generators still couldn't deal with the concept of closed loops. Now utilizing the breakthrough technology of Euclidean division, we bring you a fix. Behold!

Reduced CPU utilization


A few of you have reported excessive processor utilization while playing the game. Thanks for reporting it! This was due to a combination of a bug and optimization skewed in favor of performance over efficiency. We've now fixed the bug, and switched our task scheduler to let the CPU sleep more. The latter comes at a slight performance hit, so if you don't mind the extra heat, you can turn off "Eco mode" in the game's settings.

The complete list


* You might see two new tutorials: terrain steepness and roof shape profile * The "move wall" gizmo is now scaled down if the wall is short * Fix gaps in stone floor mesh on narrowest towers * Fix excessive CPU utilization * Add CPU "eco mode" setting (on by default) * Misc color tweaks for roofs and walls * Brick column sound cannot play more often than 40ms now * New platform stairs indicator (instead of vertical lines, there is now a horizontal decorative element) * Fix cottage dormer gap between roof tiles and window frame * Fix for intermittent audio-related hard crashes that were not captured by our crash reporter * Add shadows under main menu for better readability * Fix brightness icon in photo mode * Fix a bug where you couldn't create any more terrain strokes after doing 100 terrain operations * Revamped tree see-thru; it should now work consistently regardless of camera position * Fix camera viewfinder/focus rectangle glitches * Fix toolbar button feedback loop * Fix double expand/shrink sounds from toolbar autohide * New instrument layers in music * Tweaks in SFX & music * FPS limiter shall no longer go brrr after restoring a minimized window * Wall lanterns are slightly less restrictive with arches * Fix the seam of doom that existed in enclosed shapes / buildings, splitting gates and arches in half * Assorted crash fixes And that's it for now! Love, Tom & Ana


[ 2024-09-11 20:06:35 CET ] [ Original post ]



Tiny Glade
Pounce Light
  • Developer

  • Pounce Light
  • Publisher

  • 1970-01-01
  • Release

  • Indie Simulation Singleplayer
  • Tags

  • Game News Posts 78  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (7703 reviews)


  • Review Score

  • https://pouncelight.games/tiny-glade/
  • Website

  • https://store.steampowered.com/app/2198150 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.




    Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.




    There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.




    Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.

    The game is being actively developed. Make sure to follow us to stay up to date!

    MINIMAL SETUP
    • Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Radeon R9 270. GeForce GTX 760. or similar
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Radeon RX 580. GeForce GTX 1060. or similar
    • Storage: 1 GB available space
    GAMEBILLET

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    0.94$ (81%)
    10.19$ (32%)
    1.84$ (74%)
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    9.37$ (63%)
    3.0$ (80%)

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