Hello-hello, lovely people! I hope youre doing well and youre as excited for the release as we are. This is going to be the last dev diary before launch, and its a chunky one So, lets dive right into it.
For the past few weeks, weve been testing the game to make sure it runs well, and that no nasty bugs plague our launch Weve shared a build with a few folks, aaaaand well, I think Ill just show you what they made To say I feel inspired doesnt begin to express it - Im brimming with anticipation to see what yall're gonna build once the game is out
(Higher res version here)
You might notice that the water in some of the screenshots looks a bit different. Thats because it slightly changes its appearance based on the glade you choose - and even turns into ice in Winter. Here is the same build in different glades. It really changes the mood :3
Speaking of mood, weve added camera filters to the photo mode They can drastically alter the tone, and turn a cutesy house into a sinister manor Heres just a few of them:
(build by Private117)
In addition to the color filters, weve also added two artistic effects: painterly, which overlays brush strokes (similar to the main menu effect), and what we call a sculpture mode, which turns everything white, leaving only the interplay of geometric details and light.
Another thing weve been working on is Daily Themes Each theme is a short prompt and a starting build. Hopefully they will provide a fun little challenge, and inspire you to try something new. Weve already prepared 30 for the launch month
Right now, were making sure everything is ready for the release day, and ironing out as many kinks as we can. While were actively playtesting the full version, it is with a tiny group, and you never know what kinds of quirks can pop up in the wild. Weve been diligent with backporting engine changes to the demo version - so most of the big internal modifications will have been battle-tested by launch. Even then, during the launch week well be obsessively monitoring our crash database and bug reports, and actively patching the game (if you were around during the Steam Next Fest demo, were probably gonna have a similar patch cadence ^^).
Once the first wave of patches is done, our next big step will be Steam Deck verification. While you can play Tiny Glade on the Deck at launch, we dont really recommend it yet. We dont have a proper control scheme, so unless youre using a mouse and a keyboard, it will be quite clunky
Oh, and last but not least, were releasing the soundtrack for Tiny Glade It will be available on Steam on the 25th of September, and on Bandcamp on launch day, 23rd of September.
Okie-dokie, I think this is it for now Im gonna go back to other launch preparations :3 Thank you for reading, and we look forward to seeing your creations!
Much love,
Ana & Tom
Tiny Glade
Pounce Light
Pounce Light
1970-01-01
Indie Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(7703 reviews)
https://pouncelight.games/tiny-glade/
https://store.steampowered.com/app/2198150 
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Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
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