Demo Patch 1.7.17
We've reduced the video memory requirement by around 700MB (around 370MB of that is moved to system memory instead). This should help the game launch on systems with low VRAM, such as GeForce GTX 1050. On older systems, this may also have a positive impact on performance. In particular, the framerate on our test machine with a Radeon R9 270 has doubled. It's an outlier for sure, but a nice bonus nonetheless.
The primary means of controlling performance vs quality in Tiny Glade is the "Render scale" video setting. It changes the internal resolution that the game draws at, making the graphics cheaper at the cost of visual quality. You could previously set it the [0.1 - 1.0] range. We've now unlocked the top end, so you can set it as high as your video memory allows. If you have the GPU power to spare, you can improve image quality this way. If your screen resolution is 1920x1080, and you set render scale to 2.0, the game will internally render at 3840x2160, and then shrink it down to 1920x1080. In the end you'll see the same number of pixels, but the image will be cleaner. This automatic render scale clamp also means that if you have very little video memory but high screen resolution, the game will automatically reduce its internal resolution instead of crashing.
Tiny Glade's visual presentation is intentionally soft, but whether you like the softness or not is a matter of personal taste, display device, and visual ability. We've now added a simple contrast-adaptive sharpening filter to the game. It's disabled by default, but you'll find the tweaker in video settings.
* Added sliders for path & garden brush size. Gone are the three separate buttons for path size. * Tweaked music mix & instruments * Fixed slightly excessive aliasing & flicker at low resolution scales * Fixed a crash when splitting windows/doors while mashing clicks * Fixed a crash when trying to split a floor hatch * Fixed a crash when previewing a window placement, and then switching to bulldozer/hammer via the keybind, and using the tool in the very next frame * Tweaked logic of tree canopy see-through (to make the full game's tree tool function better) Love, Tom & Ana
[ 2024-09-18 18:49:19 CET ] [ Original post ]
Hullo everyone We continue fixing bugs and smoothing things out for the full game's launch. We still see a few reports of the demo crashing at startup, but we've hopefully just fixed one of the causes! TL;DR: * Improved video memory management (less VRAM use, by around 700MB) * Render scale now goes > 1.0 (higher quality image if you have GPU power to spare) * Render scale is automatically clamped by your video memory (hopefully no more out-of-memory startup crashes) * Optional image sharpening
Improved video memory management
We've reduced the video memory requirement by around 700MB (around 370MB of that is moved to system memory instead). This should help the game launch on systems with low VRAM, such as GeForce GTX 1050. On older systems, this may also have a positive impact on performance. In particular, the framerate on our test machine with a Radeon R9 270 has doubled. It's an outlier for sure, but a nice bonus nonetheless.
Automatic render scale clamp
The primary means of controlling performance vs quality in Tiny Glade is the "Render scale" video setting. It changes the internal resolution that the game draws at, making the graphics cheaper at the cost of visual quality. You could previously set it the [0.1 - 1.0] range. We've now unlocked the top end, so you can set it as high as your video memory allows. If you have the GPU power to spare, you can improve image quality this way. If your screen resolution is 1920x1080, and you set render scale to 2.0, the game will internally render at 3840x2160, and then shrink it down to 1920x1080. In the end you'll see the same number of pixels, but the image will be cleaner. This automatic render scale clamp also means that if you have very little video memory but high screen resolution, the game will automatically reduce its internal resolution instead of crashing.
Optional image sharpening
Tiny Glade's visual presentation is intentionally soft, but whether you like the softness or not is a matter of personal taste, display device, and visual ability. We've now added a simple contrast-adaptive sharpening filter to the game. It's disabled by default, but you'll find the tweaker in video settings.
Other stuff
* Added sliders for path & garden brush size. Gone are the three separate buttons for path size. * Tweaked music mix & instruments * Fixed slightly excessive aliasing & flicker at low resolution scales * Fixed a crash when splitting windows/doors while mashing clicks * Fixed a crash when trying to split a floor hatch * Fixed a crash when previewing a window placement, and then switching to bulldozer/hammer via the keybind, and using the tool in the very next frame * Tweaked logic of tree canopy see-through (to make the full game's tree tool function better) Love, Tom & Ana
Tiny Glade
Pounce Light
Pounce Light
1970-01-01
Indie Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(7703 reviews)
https://pouncelight.games/tiny-glade/
https://store.steampowered.com/app/2198150 
[0 B]
Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
MINIMAL SETUP
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
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