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Tiny Glade is out NOW!
Of course, we continue tweaking things. You thought the launch would stop us? If youve seen early footage from streamers, Im happy to report that weve addressed the lack of pink color, improved flag placement, gothic door merging, and many other misc tweaks and fixes. (I totally did not binge-watch a dozen videos ) You might have also seen Daily Themes during streams and YT videos. We used the first 7 themes to give an early preview of what these themes could look like. Therefore, during the launch week you might see these themes again, but after, there will be new ones :3 We currently have 30 themes prepared
(the pink! how could I forget about pink? :D)
While some tweaks are easy to add, there are a few things that need a bit more testing. If you feel adventurous, Ive prepared our first beta branch. It has one new feature: windows that touch ground or the bottom of a wall will now also turn into doors Big thanks to our community for the suggestion. This new interaction has additional chemistry, like getting railings when elevated, or stairs when in water. If youd like to try it, the beta branch name is `new-door-chemistry` (how to switch to a beta branch). Otherwise, expect this new feature to come to the main game in a few days!
Thank you so much for following the development and being so supportive of our little diorama builder. You might not know but Tiny Glade started as my escape hobby from a bad creative burnout. Without getting too sentimental, I just want to say - thank you for making me believe that I can make something worth sharing again, and I hope Tiny Glade can do the same for some of you too. As Im writing this, I have no idea how the release will go - someone from the future, please tell me haha :D All I know is that Im grateful for the chance to make Tiny Glade and share it with you. There is no concrete roadmap yet, but I really hope Tom and I (together with our audio duo, Martin & Oda) will be able to continue developing Tiny Glade further. Meanwhile, we do have a few little bits and bobs planned that will come your way soonish. Stay tuned!
Lots of love, Ana, Tom, Oda & Martin
[ 2024-09-23 15:56:09 CET ] [ Original post ]
Tiny Glade is released! Well run a 15% launch discount until the 3rd of October, and you should be able to see the final price in your local currency below: https://store.steampowered.com/app/2198150 We hope you have fun, and we cant wait to see what you make If you can, leave a review, even if its just a few words - it helps us a lot
Small changes from the streamer version
Of course, we continue tweaking things. You thought the launch would stop us? If youve seen early footage from streamers, Im happy to report that weve addressed the lack of pink color, improved flag placement, gothic door merging, and many other misc tweaks and fixes. (I totally did not binge-watch a dozen videos ) You might have also seen Daily Themes during streams and YT videos. We used the first 7 themes to give an early preview of what these themes could look like. Therefore, during the launch week you might see these themes again, but after, there will be new ones :3 We currently have 30 themes prepared
(the pink! how could I forget about pink? :D)
Beta branch
While some tweaks are easy to add, there are a few things that need a bit more testing. If you feel adventurous, Ive prepared our first beta branch. It has one new feature: windows that touch ground or the bottom of a wall will now also turn into doors Big thanks to our community for the suggestion. This new interaction has additional chemistry, like getting railings when elevated, or stairs when in water. If youd like to try it, the beta branch name is `new-door-chemistry` (how to switch to a beta branch). Otherwise, expect this new feature to come to the main game in a few days!
Wholehearted Thank You
Thank you so much for following the development and being so supportive of our little diorama builder. You might not know but Tiny Glade started as my escape hobby from a bad creative burnout. Without getting too sentimental, I just want to say - thank you for making me believe that I can make something worth sharing again, and I hope Tiny Glade can do the same for some of you too. As Im writing this, I have no idea how the release will go - someone from the future, please tell me haha :D All I know is that Im grateful for the chance to make Tiny Glade and share it with you. There is no concrete roadmap yet, but I really hope Tom and I (together with our audio duo, Martin & Oda) will be able to continue developing Tiny Glade further. Meanwhile, we do have a few little bits and bobs planned that will come your way soonish. Stay tuned!
Lots of love, Ana, Tom, Oda & Martin
[ 2024-09-23 15:56:09 CET ] [ Original post ]
Tiny Glade
Pounce Light
Developer
Pounce Light
Publisher
1970-01-01
Release
Game News Posts:
86
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(10375 reviews)
Public Linux Depots:
- [0 B]
Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
MINIMAL SETUP
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
GAMEBILLET
[ 6105 ]
GAMERSGATE
[ 1086 ]
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