Patch 1.8.3 - window lights and arrowslits can now be colored
To give ourselves some creative breaks from purely bug fixing and crash hunting, we've added a small additional thing:
You can now choose which color the windows emit at night! (the secondary half ring). Shoutout to Brooke for sharing a sketch of how the UI could look like.
It turned out it was tricky to customize the light of arrowslits in code without giving them the full color customization, so... arrowslits can now be colored too :D
Aaaand that's it for now! Thank you for reading and have a good day/night :3 Love, Ana & Tom
[ 2024-09-27 13:25:42 CET ] [ Original post ]
Good day, lovely people :3 Here comes another patch
Fixes
- Fix rare save file corruption where brush size was saved as NaN and history could not be loaded
- Add additional check to catch rare cases where brush size could become NaN
- Relax constraints for creating balcony doors next to platforms (sometimes they wouldn't spawn even though it looked like they have enough space)
- Relax flag placement constraint when under merlons
- Rename the video setting "Render scale" to "Resolution scale"
- Nerf the footgun that Resolution scale turned out to be, and make the UI top out at "1.5". If you need higher values, the value is still unclamped in "settings.ron".
Ongoing issues
- We're still working on the crashes affecting Radeon 5000 XT-series graphics cards. If you're affected, try the "rad5k" beta in Steam.
- A few players with NVIDIA cards are facing "ERROR_INCOMPATIBLE_DRIVER" which prevents Tiny Glade from launching. If you're affected, there are two betas for you to try: "vk10" and "vk11". Failing that, if you have an AMD CPU, try installing the driver for its built-in graphics. Please let us know if any of that helps (or doesn't help).
- A few players with integrated graphics are experiencing out-of-memory errors at startup as a result of our own bug. If you suspect you might be affected, please try the "lower-gpu-mem-req" beta.
- To opt-in to a Steam beta, right click Tiny Glade in your Steam Library, and use Properties Betas Beta Participation.
New stuff
To give ourselves some creative breaks from purely bug fixing and crash hunting, we've added a small additional thing:
Window lights
You can now choose which color the windows emit at night! (the secondary half ring). Shoutout to Brooke for sharing a sketch of how the UI could look like.
Arrowslit color customization
It turned out it was tricky to customize the light of arrowslits in code without giving them the full color customization, so... arrowslits can now be colored too :D
Aaaand that's it for now! Thank you for reading and have a good day/night :3 Love, Ana & Tom
Tiny Glade
Pounce Light
Pounce Light
1970-01-01
Indie Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(7703 reviews)
https://pouncelight.games/tiny-glade/
https://store.steampowered.com/app/2198150 
[0 B]
Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
MINIMAL SETUP
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
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