Patch 1.8.4 - Glade type switching
In the gallery, there is now a new button on the bottom of the preview image. If you click it, it will let you switch the glade type of a save file or your current session
A few folks asked us about additional camera controls to allow for cinematic camera movement. While we currently don't have the time to make a fully-functioning keyframe editor, there are some tools that we wrote for ourselves when making trailers. These camera tools are now available under a tab called "experimental" in Settings -> Controls (last page). You'll need to bind a key to summon the in-game GUI. Note: these camera keyframes currently only work in build mode, not in photo mode. Please note on Linux, disk saving/loading of camera keyframes only works with Proton right now. Aaaand that's it for now! Thank you for reading Love, Ana & Tom
[ 2024-09-29 13:17:24 CET ] [ Original post ]
Hi, everyone! Hope you're having a nice weekend :3 We continue being mostly in bug hunting/support mode, while adding low-hanging additions here and there. We'll prepare a more comprehensive post in the coming days. Meanwhile, here comes a small update and a few fixes:
Switch glade type
In the gallery, there is now a new button on the bottom of the preview image. If you click it, it will let you switch the glade type of a save file or your current session
Fixes
- Fix distant grass being removed if a building touches the glade border
- Fix a jump when starting to move or edit a fence or a freehand wall underwater
- Add a temporary translation for deleting glades
Experimental
A few folks asked us about additional camera controls to allow for cinematic camera movement. While we currently don't have the time to make a fully-functioning keyframe editor, there are some tools that we wrote for ourselves when making trailers. These camera tools are now available under a tab called "experimental" in Settings -> Controls (last page). You'll need to bind a key to summon the in-game GUI. Note: these camera keyframes currently only work in build mode, not in photo mode. Please note on Linux, disk saving/loading of camera keyframes only works with Proton right now. Aaaand that's it for now! Thank you for reading Love, Ana & Tom
Tiny Glade
Pounce Light
Pounce Light
1970-01-01
Indie Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(7703 reviews)
https://pouncelight.games/tiny-glade/
https://store.steampowered.com/app/2198150 
[0 B]
Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
MINIMAL SETUP
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
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