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Hey everyone! How have you been? Hope all is good? Seems like nothing has exploded while we were away *looks around*. Mostly intact I see! Phew, good
Tom and I are finally back from our semi-break, and we continue tinkering with Tiny Glade. I say semi-break, because we still ended up doing some work stuff, just not coding. But now that the physical reality is taken care of, we can go back to our little dev cave and indulge in ALL the coding, hehe. We also synced with Martin & Oda, our audio peeps, and they will continue collaborating with us on Tiny Glade! Woo! Full steam ahead :DD So, what are we working on right now?
Toms cooking fancy lighting tech that will let us remove the light count limit (you might have noticed that only 32 lights actually illuminate things around them atm). Its looking very promising so far, and Im personally brimming with anticipation for fully-lit towns and [strike]creepy[/strike] very wholesome dungeons
And Im looking into the ability to move the automatically-spawned clutter. The GIF below is a work-in-progress prototype, but I think its gonna be pretty awesome once its wrapped up :33 Finally, you will be able to put benches anywhere and end the tyranny of birdnests
Were planning to bundle those two into one update, along with some smaller fixes. We aim for the end of December, hopefully in time for the holidays
Anyway, Ill be going back to my tinkering now. Hope youve enjoyed this little sneak peek, and thank you for reading & playing
Love,
Ana & Tom
P.S: Tiny Glade won Coziest New Release of 2024 in the Cozy Quest Steam festival, and it was nominated for Gameplay Design in Indie Game Awards!
P.P.S: You might have noticed familiar Daily Themes recently. Weve decided to start rotating them, since we want to fully focus on the upcoming update, and we figured not everyone has seen all the 50ish themes weve had so far. Let us know what you think!
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