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v1.11.0 Update - Movable Clutter & Many Lights
First highlight of the update is the ability to adjust the automatically spawned clutter. You can now move, rotate, delete and clone it. I can't wait to see what you make - picnic spots, taverns, a hut where a hoarder of food baskets dwells? :DD
build by Omayli You might have noticed that only 32 lights illuminated things before. Not anymore! We've cooked fancy lighting tech that has allowed us to remove the light count limit as well as adjust the intensity of lights. Just in time for the festive season :3
We've prepared 7 festive daily themes that will run from Dec 19 until Dec 26. And we've also updated Winter music with new layers for the holiday season
I couldn't resist a fantasy of making a market for the holiday season, so there's now a stall with bread and a stall with veggies. And then I thought a crate of fish would go well too. A few evenings later, there were also an anvil, fabric rolls (Tom says they look like bedrolls, heh), a rack with brooms, a door bell, a drrkrans and a new flower box. And then I thought, why not bring back Halloween clutter too (a barrel with candles, 2 variants of pumpkins, a cart with pumpkins, boxes with pumpkins). Hopefully these will be fun to play with, especially now that you can arrange them to your liking Okay, phew, this covers the highlights and below you can find the full changelog
Major: Automatically spawned clutter can now be moved, rotated, deleted and cloned
Light limit has been lifted from 32 to 32,768
Updated Winter music with more festive layers for the holiday season
Minor:
Lantern light intensity can now be chosen among 3 values
Lantern light colors now have equal luminous power (so blue and purple look similar in intensity to other colors)
New clutter objects: anvil, fabric rolls, stall with breads, stall with veggies, crate with fish, rack with brooms, bench without basket, door bell, drrkrans, flower box + halloween themed clutter (barrel with candles, 2 variants of pumpkins, crate with pumpkins, boxes with pumpkins)
7 festive daily themes coming on Dec 19 - Dec 26
Birds can sit on bird nests, lanterns, flags, and some clutter objects
Sheep will now avoid clutter
Brick limit has been lifted from 1M to 2M
Roof tile limit has been lifted from 128k to 256k
F6 feedback tool can now also be used to send performance benchmarks to us
Lanterns and flags now ignore collision with fences when placed on terrain, so you can place them closer for neater arrangements
Holding a disable snapping key (LCtrl by default) while manipulating rotatable objects (ground flags, ground lanterns and clutter) will switch to rotation
In the main menu, there's a newsletter button now next to Discord
In the settings menu, Tutorials have been renamed to "Control Hints", and there's no longer "enable tutorial" button. Instead, there's "complete all" which will mark all hints as completed to hide them. This way, when a new feature arrives, you always get a hint about the new controls.
Fixes:
Fixed incorrect handling of WinAPI display mode errors, which could result in a crash loop upon enabling Fullscreen.
Use "File::sync_all" / "FlushFileBuffers" before closing files to reduce save corruption risk on Windows (thanks, Notepad++ forums folks!)
Fix rogue underground floors and columns which sometimes were interfering with placement of objects
Fix NaN-related crash when looking perfectly down and placing lanterns
Fix water ambience attenuation in first person mode
Fix water ambience audio source to prioritize playing the source closest to the player camera
New tutorial additions will no longer reset the whole tutorial state (oops!)
Left-clicking on lanterns and clutter is now ignored, since they don't have a random seed that can be changed as a result of the clicking
Ground flags will change their pattern if you click on rotation gizmo too (not just the bottom white dot)
The crash reporter will now detect crashes caused by OBS, and provide workaround info
Big tree in Olden glade is now easier to grab, and when grabbing it, it will no longer jump
Fix settings menu overlay from purple to dark green when in Olden glade at night
Aaaaand that's all for now. Thank you for reading :3 We wish you happy holidays!
Love, Ana, Tom, Martin & Oda
[ 2024-12-16 16:37:38 CET ] [ Original post ]
Hello-hello! Hope you're well and feeling festive You might have noticed that we've been beta testing new features You might even have participated, in which case - wholeheartedly thank you We're happy to say that it is time to release this update into the wild!
Highlights
Movable clutter
First highlight of the update is the ability to adjust the automatically spawned clutter. You can now move, rotate, delete and clone it. I can't wait to see what you make - picnic spots, taverns, a hut where a hoarder of food baskets dwells? :DD
Many lights
build by Omayli You might have noticed that only 32 lights illuminated things before. Not anymore! We've cooked fancy lighting tech that has allowed us to remove the light count limit as well as adjust the intensity of lights. Just in time for the festive season :3
Daily themes + Winter music
We've prepared 7 festive daily themes that will run from Dec 19 until Dec 26. And we've also updated Winter music with new layers for the holiday season
New clutter objects
I couldn't resist a fantasy of making a market for the holiday season, so there's now a stall with bread and a stall with veggies. And then I thought a crate of fish would go well too. A few evenings later, there were also an anvil, fabric rolls (Tom says they look like bedrolls, heh), a rack with brooms, a door bell, a drrkrans and a new flower box. And then I thought, why not bring back Halloween clutter too (a barrel with candles, 2 variants of pumpkins, a cart with pumpkins, boxes with pumpkins). Hopefully these will be fun to play with, especially now that you can arrange them to your liking Okay, phew, this covers the highlights and below you can find the full changelog
Changelog
Major:
Love, Ana, Tom, Martin & Oda
[ 2024-12-16 16:37:38 CET ] [ Original post ]
Tiny Glade
Pounce Light
Developer
Pounce Light
Publisher
1970-01-01
Release
Game News Posts:
85
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(10375 reviews)
Public Linux Depots:
- [0 B]
Tiny Glade is a relaxing free-form building game. Tap into the joy of making something pretty with no management, no combat, or wrong answers - just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. Draw a path through a wall? An arch pops up! Widen the arch? Pillars line up. Lower the wall? Arches turn into fences and gates.
There are no wrong answers or failure states. You can change your mind at any time, and whatever you make will look cozy out of the box.
Let yourself unwind to the chill vibes, and escape into a world that feels alive. Ivy envelops your buildings, sheep waddle through your paths, and fireflies light up the night.
The game is being actively developed. Make sure to follow us to stay up to date!
MINIMAL SETUP
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon R9 270. GeForce GTX 760. or similar
- Storage: 1 GB available space
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon RX 580. GeForce GTX 1060. or similar
- Storage: 1 GB available space
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