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Update

Good news don't get lost players! The last set of beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch.

Changelog


Features


  • Improved character combat
  • Aggressive characters now loose interest in the player if they cant reach them
  • Holding ctrl whilst translating a building snaps to 1 unit increments
  • Added recipes for market stall and pizza oven
  • Re-balanced the value of many items

Bugfixes


  • Fixed item teleport bug to perfectly vertical gutters
  • Fixed bug when inspecting certain items in inventory causes
  • Prioritization scheme for machines with multiple network adapters


[ 2024-01-16 17:51:10 CET ] [ Original post ]

Beta update

Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. More detail can be found on the github page. How to opt-in to the beta.

Changelog


Features


  • Added recipe for railway stops
  • Improved railway linking
  • Improved railway messages
  • Improved balancing for trader items
  • Removed player collisions with traders

Bugfixes


  • Improved network performance of signs
  • Mushrooms now show up in gutters/pantry
  • Fixed tab-info screen in inventory for some specific items
  • Fixed fishing rod/noticeboard control locking
  • Fixed getting stuck in menu if another player removes a log splitter


[ 2023-12-16 15:29:58 CET ] [ Original post ]

Beta update

Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. More detail can be found on the github page. How to opt-in to the beta.

Changelog


Features


  • Improved character combat
  • Aggressive characters now loose interest in the player if they cant reach them
  • Holding ctrl whilst translating a building snaps to 1 unit increments
  • Added recipes for market stall and pizza oven
  • Re-balanced the value of many items

Bugfixes


  • Fixed item teleport bug to perfectly vertical gutters
  • Fixed bug when inspecting certain items in inventory causes
  • Prioritization scheme for machines with multiple network adapters


[ 2023-07-01 10:31:44 CET ] [ Original post ]

Update

Good news don't get lost players! The last set of beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch.

Changelog


Features


  • Added arachnophobia mode to disable spiders
  • Added recipes for vitality crystal, ore sorting station and cauldron
  • Added discord link button in world menu

Bugfixes


  • Improved town entrypoint pathing - reduces chance of paths originating "within" town and reduces total number of entrypoint paths
  • Item requirements in tech tree now scale properly under UI scaling
  • More space in recipe book for long recipes before they need to split over lines


[ 2023-04-29 07:52:00 CET ] [ Original post ]

Beta update

Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. How to opt-in to the beta.

Changelog


Features


  • Added arachnophobia mode to disable spiders
  • Added recipes for vitality crystal, ore sorting station and cauldron
  • Added discord link button in world menu

Bugfixes


  • Improved town entrypoint pathing - reduces chance of paths originating "within" town and reduces total number of entrypoint paths
  • Item requirements in tech tree now scale properly under UI scaling
  • More space in recipe book for long recipes before they need to split over lines


[ 2023-04-07 10:56:32 CET ] [ Original post ]

Update

Good news don't get lost players! The last set of beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch.

Changelog


Features


  • Autosaving works automatically - no longer need to copy/rename autosave files
  • Can now start game without tutorial, or the example town
  • Added method to delete items from inventory (small bin in top-right corner)
  • Community contributors now automatically appear in the credits

Bugfixes


  • Improved description of tutorial camp setup
  • Mitigated poor performance for large map render ranges
  • Fixed equipment duplication bug in multiplayer
  • Fixed player spawning inside objects when tutorial disabled
  • Disabled building translation into tutorial area
  • Dynamite no longer obtainable


[ 2023-03-28 18:03:52 CET ] [ Original post ]

Beta update

Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. A special thanks to community contributors to the code steamhappy - their contributions are automatically logged and you can find them in the in-game credits! How to opt-in to the beta.

Changelog


Features


  • Autosaving works automatically - no longer need to copy/rename autosave files
  • Can now start game without tutorial, or the example town
  • Added method to delete items from inventory (small bin in top-right corner)
  • Community contributors now automatically appear in the credits

Bugfixes


  • Improved description of tutorial camp setup
  • Mitigated poor performance for large map render ranges
  • Fixed equipment duplication bug in multiplayer
  • Fixed player spawning inside objects when tutorial disabled
  • Disabled building translation into tutorial area
  • Dynamite no longer obtainable


[ 2023-03-12 13:26:34 CET ] [ Original post ]

Beta patch

Changelog


  • Pastures were broken in beta update.
  • Autosaves now overwrite the normal save file, rather than users needing to know of their existence on-disk.


[ 2023-03-06 18:27:52 CET ] [ Original post ]

Update

Good news don't get lost players! Last week's beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch.

Changelog


UI updates


  • Added a UI scaling option
  • Made UI more readable in several places
  • Inspection UI now grows to content

Features


  • Added ability to set keybinds
  • Added inverted mouse option
  • Added automatic credit for git contributions
  • Added baked potato

Bugfixes


  • Removed player-settler collision
  • Fixed portal in tutorial area game freeze
  • Default chest placement no longer underground
  • Buffer chest blocks settler paths less easily
  • Forestry/mining spots no longer reset on choice selection
  • Fix infinite charcoal dupe
  • Already-satisfied tutorial item requirements no longer break UI
  • Trees in tabletop mountain biome now have wood
  • Fixed some items not displaying properly in trader menu
  • Disabled dragging of buildings into tutorial area
  • Using all of an equipped item no longer leaves it equipped
  • vSync enabled by default


[ 2023-03-04 10:38:08 CET ] [ Original post ]

Beta update

Hello Don't get lost players! Following on from the initial roadmap post, I'm pleased to be releasing the first beta update! This contains community-driven bugfixes and QOL updates. Thanks to all those who reported bugs on the discord, on github or on the community pages steamhappy The update will be released as an opt-in beta version initially and, once determined to be stable, released into the main version. If you want to opt-in, follow the instructions below:

Changelog


UI updates


  • Added a UI scaling option
  • Made UI more readable in several places
  • Inspection UI now grows to content

Features


  • Added ability to set keybinds
  • Added inverted mouse option
  • Added automatic credit for git contributions
  • Added baked potato

Bugfixes


  • Removed player-settler collision
  • Fixed portal in tutorial area game freeze
  • Default chest placement no longer underground
  • Buffer chest blocks settler paths less easily
  • Forestry/mining spots no longer reset on choice selection
  • Fix infinite charcoal dupe
  • Already-satisfied tutorial item requirements no longer break UI
  • Trees in tabletop mountain biome now have wood
  • Fixed some items not displaying properly in trader menu
  • Disabled dragging of buildings into tutorial area
  • Using all of an equipped item no longer leaves it equipped
  • vSync enabled by default


[ 2023-02-26 16:14:35 CET ] [ Original post ]

Launch + Initial roadmap

Hello Don't get Lost players! First off, a big thank you to all of you playing the game and enjoying it. It makes the hard work over the last few years worth it! Initial roadmap I've had some really useful feedback from the community and I'm currently compiling a list of issues to fix in an upcoming update here. Discord server Several people have requested a discord server. I've set one up here. If you have additional suggestions for the roadmap - here would be a good place to share them! Have fun! Michael


[ 2023-02-11 01:18:25 CET ] [ Original post ]

Don't get lost
Michael Hutcheon Developer
miicck Publisher
2023-02-01 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
Mostly Positive (442 reviews)
Public Linux Depots:
  • [173.08 M]
Don't get lost is a procedurally-generated, open-world, first-person colony sim. Play your own game, or join your friends as you build colonies to harvest natural resources from the infinite world.

Craft building materials, or let your townsfolk do it for you, and use an intuitive gridless building system to expand in 3D. Design a logistics system to distribute goods across town, or build a new town where the resources are. Add catapults and guards to defend your colonies as they come under increasingly-difficult tower-defence-style attacks. Manage the needs of your townsfolk, making sure they have enough to eat and don't become unhappy with their lot in life. Level up their skills so that they work faster, and manage their assigned jobs accordingly. Use the materials they make to research new technologies to make your settlements swankier and more efficient. Explore the infinite multi-biome world and interact with it's natural inhabitants (both the hostile and friendly kinds). Go fishing, build a house in the tree tops, farm goats in the mountains, ride on a railway of your own design all whilst playing with, or against, your friends and their townsfolk.

But,
Most importantly,
Don't get lost.

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: x86. x64 architecture with SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Dedicated video card (Vulkan support).
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Latest Ubuntu LTS version
  • Processor: Intel 4th gen @ 3.5GHz (or better/equivalent)Memory: 8 GB RAMStorage: 1 GB available spaceAdditional Notes: Linux development mostly on an i5-7440HQ with a Quadro M620
  • Memory: 8 GB RAMStorage: 1 GB available spaceAdditional Notes: Linux development mostly on an i5-7440HQ with a Quadro M620
  • Storage: 1 GB available spaceAdditional Notes: Linux development mostly on an i5-7440HQ with a Quadro M620
GAMEBILLET

[ 6046 ]

1.63$ (18%)
8.89$ (11%)
7.11$ (11%)
22.24$ (11%)
20.00$ (50%)
26.69$ (11%)
12.72$ (15%)
17.79$ (11%)
24.89$ (17%)
35.14$ (12%)
11.90$ (15%)
48.79$ (19%)
9.99$ (75%)
8.29$ (17%)
33.96$ (15%)
21.24$ (15%)
1.20$ (83%)
11.95$ (70%)
21.24$ (15%)
8.39$ (16%)
6.79$ (15%)
29.69$ (1%)
26.69$ (11%)
33.95$ (15%)
17.79$ (11%)
25.59$ (15%)
16.99$ (15%)
24.87$ (17%)
8.89$ (11%)
5.09$ (15%)
GAMERSGATE

[ 687 ]

9.89$ (34%)
1.5$ (50%)
0.94$ (81%)
1.5$ (90%)
7.5$ (70%)
11.99$ (20%)
14.99$ (50%)
5.1$ (66%)
1.5$ (85%)
0.68$ (89%)
0.9$ (92%)
5.0$ (75%)
1.5$ (85%)
5.22$ (74%)
0.56$ (81%)
1.5$ (85%)
9.99$ (50%)
0.75$ (92%)
1.7$ (91%)
11.99$ (20%)
9.99$ (50%)
31.99$ (20%)
9.89$ (34%)
3.75$ (75%)
1.88$ (92%)
2.94$ (58%)
8.0$ (60%)
1.5$ (85%)
0.83$ (92%)
6.25$ (75%)

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