Another SOL cycle completed.
[/quote] Captains, recruits, trainees, main-screen-operators and officers. I welcome you to a new SOL cycle. As you all know, we still measure the passing of time in rotations of our home planet Earth around its star. I guess this makes us all feel more connected. Or just nostalgic. Looking back on our last SOL, we have had a few good updates:
On that last point. I would like to welcome any new recruits from Steam. We are gearing up to give you access to your stations soon. Until that is done, you can always go to a non-steam station to connect with your fellow officers. All preliminary checks for steam access have been done. But there is still one final checklist to process before high command gives the all-clear for steam access.
Looking forwards, our engineers have some exciting new things planned. To start off, officers from Steam should be able to join us somewhere in the first few months. Next, some engineers are working on retrofitting a lot of parts to allow for a higher degree of customization. This work is many months from finished, but once done, it will allow a lot of things that were previously impossible. Like fitting stations with weapon systems, giving asteroids shields or removing the self-destruct button (but not sure why anyone would take that risk) More details will follow once this work starts to crystalize into a working state.
This is a reminder, if you are looking for fellow officers to fly with in an online session. The USN discord is where weekly games are organized, open for anyone. https://discord.gg/xs4V9wCj
[ 2023-01-01 12:00:14 CET ] [ Original post ]
[quote]
SOLDate: 20230101: Deepspace broadcast
[/quote] Captains, recruits, trainees, main-screen-operators and officers. I welcome you to a new SOL cycle. As you all know, we still measure the passing of time in rotations of our home planet Earth around its star. I guess this makes us all feel more connected. Or just nostalgic. Looking back on our last SOL, we have had a few good updates:
- The transition from the old SFML based engine to SDL2 engine went smoothly without many engine hickups.
- Our French and German speaking officers finally no longer need to depend on sticky notes on their screens but can configure their screen in their native language.
- Many of our training scenarios have seen some update, and we have a brand new scenario The Omicron Plague, which reminds us that plagues should be taken seriously.
- Many small repairs to various systems.
- We've started to connect to a new source of recruits. While integration is still happening, hope to expect new recruits from the Steam side of the universe.
Steam
On that last point. I would like to welcome any new recruits from Steam. We are gearing up to give you access to your stations soon. Until that is done, you can always go to a non-steam station to connect with your fellow officers. All preliminary checks for steam access have been done. But there is still one final checklist to process before high command gives the all-clear for steam access.
Looking forward
Looking forwards, our engineers have some exciting new things planned. To start off, officers from Steam should be able to join us somewhere in the first few months. Next, some engineers are working on retrofitting a lot of parts to allow for a higher degree of customization. This work is many months from finished, but once done, it will allow a lot of things that were previously impossible. Like fitting stations with weapon systems, giving asteroids shields or removing the self-destruct button (but not sure why anyone would take that risk) More details will follow once this work starts to crystalize into a working state.
Connecting with your fellow officer
This is a reminder, if you are looking for fellow officers to fly with in an online session. The USN discord is where weekly games are organized, open for anyone. https://discord.gg/xs4V9wCj
EmptyEpsilon
Daid
Daid
Coming soon
Simulation F2P Multiplayer Coop
Game News Posts 2
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://daid.github.io/EmptyEpsilon/
https://store.steampowered.com/app/1907040 
Gather your friends, and man the bridge of a spaceship. Immagine flying in a ship as in The Expanse or Star Trek. Man the helms, weapons, engineering and science stations. Communicate with your fellow crew members and fly to victory.
EmptyEpsilon is an immersive adventure where each of you will have to rely on your real live teammates to succeed in your missions. You confront different challenges in different missions such as alien enemies, environmental hazards or other players (PvP).
EmptyEpsilon is an immersive adventure where each of you will have to rely on your real live teammates to succeed in your missions. You confront different challenges in different missions such as alien enemies, environmental hazards or other players (PvP).
Play as
- Helms officer: Maneuver the ship, evade missiles, engage the jump drive. Fly at warp speed. You are in control.
- Weapons officier: Load and fire missiles, control your beam weapons, engage shields. Timing will be critical.
- Engineering: Manage power, coolant and repair of various subsystems. Make everything run smoothly, but becareful not to overheat!
- Science: Scan for enemies. Supply information about enemy targets as well as friendly or hazardous locations.
- Relay: Be in communication with your allies, handle ship resupplies, or hack the systems of enemy ships.
Features
- Various independent scenarios, from simple seek&destroy missions to complex story missions.
- Many different station setups to choose from. Depending on if you are a large or small crew.
- Up to 32 player controlled ships in a single game, working cooperative, or as Player vs Player.
- Large amount of customizability in scenario scripts.
- Highly interactive GameMaster screen.
- Full touchscreen support.
- Low system requirements, runs on almost anything.
MINIMAL SETUP
- OS: Any 64bit distro supported by steam
- Processor: Anything made after 2005Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 or newer
- Storage: 512 MB available space
- OS: Any 64bit distro supported by steam
- Processor: Anything made after 2010Memory: 512 MB RAMStorage: 512 MB available space
- Memory: 512 MB RAMStorage: 512 MB available space
- Storage: 512 MB available space
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