Finally another bit of info.
While the previous steam release that was reported did not happen yet. The reason for this was that steam requires you to publish a trailer with the game, and that has been a bit of a drag. Where perfection gets the better of me. And then other things in life happened causing me to lose track of this plan for a while. So the plan now is, instead of trying to make a really good trailer, I will just make a short 20-30 second trailer and release on steam with that.
During the past year and a half, I've slowly been engineering at the major engine update. And I am finally at the point where I can happily say that most things are working again. This is a major overhaul of the engine. While the core gameplay is the same, it allows for untold customisation. As someone recently mentioned on discord: [quote]A steerable black hole might be really awesome[/quote] And, with the ECS version of the engine, this is actually possible. Now, this version of the engine is not done yet. As mentioned, most main gameplay works, but the following bits are still broken or unfinished: * GameMaster screen tweaking * DMX512 Hardware control * Remote HTTP server API * Not all script bindings are implemented yet Also, a lot of code is not properly tested yet. So the plan is to get this out to people in the next few months to actually start testing and fixing all the bugs that arise.
[ 2024-06-17 18:54:18 CET ] [ Original post ]
It has been very silent on the EmptyEpsilon Steam front. Life has caused me to focus on other things, but it is not all bad.
Steam release
While the previous steam release that was reported did not happen yet. The reason for this was that steam requires you to publish a trailer with the game, and that has been a bit of a drag. Where perfection gets the better of me. And then other things in life happened causing me to lose track of this plan for a while. So the plan now is, instead of trying to make a really good trailer, I will just make a short 20-30 second trailer and release on steam with that.
Update: ECS
During the past year and a half, I've slowly been engineering at the major engine update. And I am finally at the point where I can happily say that most things are working again. This is a major overhaul of the engine. While the core gameplay is the same, it allows for untold customisation. As someone recently mentioned on discord: [quote]A steerable black hole might be really awesome[/quote] And, with the ECS version of the engine, this is actually possible. Now, this version of the engine is not done yet. As mentioned, most main gameplay works, but the following bits are still broken or unfinished: * GameMaster screen tweaking * DMX512 Hardware control * Remote HTTP server API * Not all script bindings are implemented yet Also, a lot of code is not properly tested yet. So the plan is to get this out to people in the next few months to actually start testing and fixing all the bugs that arise.
Another SOL cycle completed.
[/quote] Captains, recruits, trainees, main-screen-operators and officers. I welcome you to a new SOL cycle. As you all know, we still measure the passing of time in rotations of our home planet Earth around its star. I guess this makes us all feel more connected. Or just nostalgic. Looking back on our last SOL, we have had a few good updates:
On that last point. I would like to welcome any new recruits from Steam. We are gearing up to give you access to your stations soon. Until that is done, you can always go to a non-steam station to connect with your fellow officers. All preliminary checks for steam access have been done. But there is still one final checklist to process before high command gives the all-clear for steam access.
Looking forwards, our engineers have some exciting new things planned. To start off, officers from Steam should be able to join us somewhere in the first few months. Next, some engineers are working on retrofitting a lot of parts to allow for a higher degree of customization. This work is many months from finished, but once done, it will allow a lot of things that were previously impossible. Like fitting stations with weapon systems, giving asteroids shields or removing the self-destruct button (but not sure why anyone would take that risk) More details will follow once this work starts to crystalize into a working state.
This is a reminder, if you are looking for fellow officers to fly with in an online session. The USN discord is where weekly games are organized, open for anyone. https://discord.gg/xs4V9wCj
[ 2023-01-01 12:00:14 CET ] [ Original post ]
[quote]
SOLDate: 20230101: Deepspace broadcast
[/quote] Captains, recruits, trainees, main-screen-operators and officers. I welcome you to a new SOL cycle. As you all know, we still measure the passing of time in rotations of our home planet Earth around its star. I guess this makes us all feel more connected. Or just nostalgic. Looking back on our last SOL, we have had a few good updates:
- The transition from the old SFML based engine to SDL2 engine went smoothly without many engine hickups.
- Our French and German speaking officers finally no longer need to depend on sticky notes on their screens but can configure their screen in their native language.
- Many of our training scenarios have seen some update, and we have a brand new scenario The Omicron Plague, which reminds us that plagues should be taken seriously.
- Many small repairs to various systems.
- We've started to connect to a new source of recruits. While integration is still happening, hope to expect new recruits from the Steam side of the universe.
Steam
On that last point. I would like to welcome any new recruits from Steam. We are gearing up to give you access to your stations soon. Until that is done, you can always go to a non-steam station to connect with your fellow officers. All preliminary checks for steam access have been done. But there is still one final checklist to process before high command gives the all-clear for steam access.
Looking forward
Looking forwards, our engineers have some exciting new things planned. To start off, officers from Steam should be able to join us somewhere in the first few months. Next, some engineers are working on retrofitting a lot of parts to allow for a higher degree of customization. This work is many months from finished, but once done, it will allow a lot of things that were previously impossible. Like fitting stations with weapon systems, giving asteroids shields or removing the self-destruct button (but not sure why anyone would take that risk) More details will follow once this work starts to crystalize into a working state.
Connecting with your fellow officer
This is a reminder, if you are looking for fellow officers to fly with in an online session. The USN discord is where weekly games are organized, open for anyone. https://discord.gg/xs4V9wCj
EmptyEpsilon
Daid
Daid
Coming soon
Simulation F2P Multiplayer Coop
Game News Posts 2
🎹🖱️Keyboard + Mouse
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https://daid.github.io/EmptyEpsilon/
https://store.steampowered.com/app/1907040 
Gather your friends, and man the bridge of a spaceship. Immagine flying in a ship as in The Expanse or Star Trek. Man the helms, weapons, engineering and science stations. Communicate with your fellow crew members and fly to victory.
EmptyEpsilon is an immersive adventure where each of you will have to rely on your real live teammates to succeed in your missions. You confront different challenges in different missions such as alien enemies, environmental hazards or other players (PvP).
EmptyEpsilon is an immersive adventure where each of you will have to rely on your real live teammates to succeed in your missions. You confront different challenges in different missions such as alien enemies, environmental hazards or other players (PvP).
Play as
- Helms officer: Maneuver the ship, evade missiles, engage the jump drive. Fly at warp speed. You are in control.
- Weapons officier: Load and fire missiles, control your beam weapons, engage shields. Timing will be critical.
- Engineering: Manage power, coolant and repair of various subsystems. Make everything run smoothly, but becareful not to overheat!
- Science: Scan for enemies. Supply information about enemy targets as well as friendly or hazardous locations.
- Relay: Be in communication with your allies, handle ship resupplies, or hack the systems of enemy ships.
Features
- Various independent scenarios, from simple seek&destroy missions to complex story missions.
- Many different station setups to choose from. Depending on if you are a large or small crew.
- Up to 32 player controlled ships in a single game, working cooperative, or as Player vs Player.
- Large amount of customizability in scenario scripts.
- Highly interactive GameMaster screen.
- Full touchscreen support.
- Low system requirements, runs on almost anything.
MINIMAL SETUP
- OS: Any 64bit distro supported by steam
- Processor: Anything made after 2005Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 or newer
- Storage: 512 MB available space
- OS: Any 64bit distro supported by steam
- Processor: Anything made after 2010Memory: 512 MB RAMStorage: 512 MB available space
- Memory: 512 MB RAMStorage: 512 MB available space
- Storage: 512 MB available space
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