Finally another bit of info.
While the previous steam release that was reported did not happen yet. The reason for this was that steam requires you to publish a trailer with the game, and that has been a bit of a drag. Where perfection gets the better of me. And then other things in life happened causing me to lose track of this plan for a while. So the plan now is, instead of trying to make a really good trailer, I will just make a short 20-30 second trailer and release on steam with that.
During the past year and a half, I've slowly been engineering at the major engine update. And I am finally at the point where I can happily say that most things are working again. This is a major overhaul of the engine. While the core gameplay is the same, it allows for untold customisation. As someone recently mentioned on discord: [quote]A steerable black hole might be really awesome[/quote] And, with the ECS version of the engine, this is actually possible. Now, this version of the engine is not done yet. As mentioned, most main gameplay works, but the following bits are still broken or unfinished: * GameMaster screen tweaking * DMX512 Hardware control * Remote HTTP server API * Not all script bindings are implemented yet Also, a lot of code is not properly tested yet. So the plan is to get this out to people in the next few months to actually start testing and fixing all the bugs that arise.
[ 2024-06-17 18:54:18 CET ] [ Original post ]
It has been very silent on the EmptyEpsilon Steam front. Life has caused me to focus on other things, but it is not all bad.
Steam release
While the previous steam release that was reported did not happen yet. The reason for this was that steam requires you to publish a trailer with the game, and that has been a bit of a drag. Where perfection gets the better of me. And then other things in life happened causing me to lose track of this plan for a while. So the plan now is, instead of trying to make a really good trailer, I will just make a short 20-30 second trailer and release on steam with that.
Update: ECS
During the past year and a half, I've slowly been engineering at the major engine update. And I am finally at the point where I can happily say that most things are working again. This is a major overhaul of the engine. While the core gameplay is the same, it allows for untold customisation. As someone recently mentioned on discord: [quote]A steerable black hole might be really awesome[/quote] And, with the ECS version of the engine, this is actually possible. Now, this version of the engine is not done yet. As mentioned, most main gameplay works, but the following bits are still broken or unfinished: * GameMaster screen tweaking * DMX512 Hardware control * Remote HTTP server API * Not all script bindings are implemented yet Also, a lot of code is not properly tested yet. So the plan is to get this out to people in the next few months to actually start testing and fixing all the bugs that arise.
EmptyEpsilon
Daid
Daid
Coming soon
Simulation F2P Multiplayer Coop
Game News Posts 2
🎹🖱️Keyboard + Mouse
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https://daid.github.io/EmptyEpsilon/
https://store.steampowered.com/app/1907040 
Gather your friends, and man the bridge of a spaceship. Immagine flying in a ship as in The Expanse or Star Trek. Man the helms, weapons, engineering and science stations. Communicate with your fellow crew members and fly to victory.
EmptyEpsilon is an immersive adventure where each of you will have to rely on your real live teammates to succeed in your missions. You confront different challenges in different missions such as alien enemies, environmental hazards or other players (PvP).
EmptyEpsilon is an immersive adventure where each of you will have to rely on your real live teammates to succeed in your missions. You confront different challenges in different missions such as alien enemies, environmental hazards or other players (PvP).
Play as
- Helms officer: Maneuver the ship, evade missiles, engage the jump drive. Fly at warp speed. You are in control.
- Weapons officier: Load and fire missiles, control your beam weapons, engage shields. Timing will be critical.
- Engineering: Manage power, coolant and repair of various subsystems. Make everything run smoothly, but becareful not to overheat!
- Science: Scan for enemies. Supply information about enemy targets as well as friendly or hazardous locations.
- Relay: Be in communication with your allies, handle ship resupplies, or hack the systems of enemy ships.
Features
- Various independent scenarios, from simple seek&destroy missions to complex story missions.
- Many different station setups to choose from. Depending on if you are a large or small crew.
- Up to 32 player controlled ships in a single game, working cooperative, or as Player vs Player.
- Large amount of customizability in scenario scripts.
- Highly interactive GameMaster screen.
- Full touchscreen support.
- Low system requirements, runs on almost anything.
MINIMAL SETUP
- OS: Any 64bit distro supported by steam
- Processor: Anything made after 2005Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 or newer
- Storage: 512 MB available space
- OS: Any 64bit distro supported by steam
- Processor: Anything made after 2010Memory: 512 MB RAMStorage: 512 MB available space
- Memory: 512 MB RAMStorage: 512 MB available space
- Storage: 512 MB available space
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