It has been very silent on the EmptyEpsilon Steam front. Life has caused me to focus on other things, but it is not all bad.
Steam release
While the previous steam release that was reported did not happen yet. The reason for this was that steam requires you to publish a trailer with the game, and that has been a bit of a drag. Where perfection gets the better of me. And then other things in life happened causing me to lose track of this plan for a while.
So the plan now is, instead of trying to make a really good trailer, I will just make a short 20-30 second trailer and release on steam with that.
Update: ECS
During the past year and a half, I've slowly been engineering at the major engine update. And I am finally at the point where I can happily say that most things are working again. This is a major overhaul of the engine. While the core gameplay is the same, it allows for untold customisation. As someone recently mentioned on discord:
[quote]A steerable black hole might be really awesome[/quote]
And, with the ECS version of the engine, this is actually possible.
Now, this version of the engine is not done yet. As mentioned, most main gameplay works, but the following bits are still broken or unfinished:
* GameMaster screen tweaking
* DMX512 Hardware control
* Remote HTTP server API
* Not all script bindings are implemented yet
Also, a lot of code is not properly tested yet. So the plan is to get this out to people in the next few months to actually start testing and fixing all the bugs that arise.
[ 2024-06-17 18:54:18 CET ] [ Original post ]