




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Yeah, friends!
It's been a long journey! The Art of War: Card Game entered Early Access in late February 2023. At first, the game was quite unstable, full of bugs, and it was challenging to play. Despite this, it began to attract fansthose who truly cared about it. Thanks to our dedicated players and their support, we were able to polish the game, balance the factions, and ultimately create a product we can be proud of.
After a year and a half in Early Access, The Art of War: Card Game is leaving its cradle and stepping out into the world, ready to face new challenges. With the completion of the digital version, our company is launching a crowdfunding campaign for the tabletop version of The Art of War: Card Game. The tabletop version captures the essence of its digital counterpart but introduces several key differences. Most notably, while the online version was designed for two players, the tabletop version can accommodate 2 to 4 players. Furthermore, the tabletop version allows you to play not only in a "one vs. all" mode but also in a cooperative mode where you can form military alliances with a friend. These alliances completely change the dynamics of the game, offering new strategies through the synergy of two different decks. Want to control the battlefield with cards from the Greatunion Tsardom while attacking opponents with machines from Nordkenigreich? The tabletop version makes it possible! Interested? Check the link!
The Art of War: Card Game Gamefound
If you're a fan of Gwent, whose beta version inspired us to create The Art of War: Card Game, a loyal fan of our work, or just a lover of card games, we invite you to join our crowdfunding campaign and support our project! But if you're not ready to purchase the game, simply sharing the news on your social media will greatly help the project!
Lastly, I want to speak personally. This project was created by Gwent fans, for other Gwent fans who missed the old rules of the game. It wasnt just a commercial endeavor; it was a passion project. I hope it has found its players and resonated in their hearts! After all, the game received 86% positive reviews on Steam. I think that's pretty good!
Thank you to all the players who played the game and reported bugswithout you, I wouldn't have been able to complete this project. I also want to extend special thanks to three players: Virus, The Spiggan, and you joined the project early on and provided advice, ideas, and just plain human support. I salute each of you!
Thank you!
Sincerely,
Serge from Brightdawn Entertainment
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