





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Got two things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported. We've also put up the feedback survey for the demo here, please fill it out if you have a few moments: https://forms.gle/g43Xd36ChvhaRdjz9 We'll be giving away five game keys for the Early Access release to randomly selected people who finish the survey. It will remain open until the end of the Next Fest and you can edit your responses at any time. Read on for the changelog of the patch: Worlds - Added a world showcasing board games made with a lot of wires - Added a small world showing you how to use logic gates - Added two more small worlds - Updated office world Improvement - Wheel joints now automatically orient correctly when connected to engine - Flipping your vehicle no longer puts your camera in the ground - Improved performance of physics sound a bit - Added UI hint for how to enter/exit the seats - Added button to wishlist the game - Grabbing objects is less overpowered - Clamped all user inputs going into physics to reduce crashes - Disabled point light shadows on shadow quality levels below ultra to improve performance - Can now get into vehicle seats while in third person - Can now click buttons with free cursor while in third person Bugs - Fixed parkour challenge being impossible due to incorrectly moving platforms - Fixed timer and edge detect gates not saving correctly - Fixed camera breaking when other players enter/exit the same vehicle as you - Fixed DLSS stuck enabled on first launch - Fixed unable to dismiss hint after switching tool - Fixed being able to grab the car you are driving - Fixed ambient sound not applying when loading world - Fixed small engine model pointing wrong way - Fixed enormous log spam if EOS disconnects - Fixed crash if character is teleported outside world bounds - Fixed crash when spawning bots in a minigame - Fixed being able to crash server by sending nan values through RPC - Minor UI fixes And yesterday's hotfixes: Hotfix 1 - Crash when using Builder tool - Crash when taking damage - Missing permission for clients to edit bricks in sample worlds - Potential fix for running the game on older hardware supporting AVX but not AVX2/BMI - Fix getting stuck in depth of field mode - Disabled HDR as it renders corrupted Hotfix 2 - Another crash when using Builder tool - Another fix for running the game on older hardware supporting AVX but not AVX2/BMI - Fix for some people not being able to connect to each other - Fix obstacles in parkour challenge moving at wrong speed - Speculative fixes for crash updating brick meshes Hotfix 3 - Speculative fix for people crashing as soon as any bricks render - Fix for crash when saving world while using simple graphics mode
[ 5968 ]
[ 1956 ]
[ 1817 ]