Today we're going to be dipping our toes into two big Early Access features that haven't been discussed much on the blog: Wires and Vehicles. We'll also go over all the other cool stuff that the team did in 2024! But before all that, we have an announcement: In February, we'll be joining the Steam Next Fest with a time-limited demo! During the fest, you'll be able to get your hands on an early preview of all the new creative features we've been cooking for the past few years! The Next Fest build will be our Creator Demo, a build of the game that will focus on building and creators. The demo will be available from February 24 at 10 AM Pacific to March 3. We'll share more on this demo as we get closer to the Fest! Read more on the development blog.
[ 2025-01-03 17:52:03 CET ] [ Original post ]
A building game is all about building, right? Seems only fair that we make sure the process is as simple as possible, while still allowing people to make complex and intricate builds. After watching how our players were building in the Open Alpha, we've gone to the drawing board to streamline the common ways people would try to build and add new features that make it easier to pull off awesome designs. You can check out what we've come up with at our development blog.
[ 2024-04-28 22:19:09 CET ] [ Original post ]
After a bit of a wait, we finally have another devlog to show off! Come check out some new features we've added to the game. Engine updates (again), an upgraded environment system, better reflections, improved glass rendering, HDR support, DLSS 3 and FSR 2 upscaling, and better transitions between brick cluster levels of detail - plenty to read about! Want all the details? You can read the full post on our development blog.
[ 2023-12-28 03:11:23 CET ] [ Original post ]
This incredibly technical devlog makes up our 4th development update, where we go over many improvements made to the engine in order to get physics running as cleanly as possible. On top of that, we've applied some miscellaneous improvements to load times and memory usage. The result? Highly detailed physics between objects that allow you to make some impressive contraptions. Read about it at our development blog.
[ 2023-07-15 02:55:09 CET ] [ Original post ]
In our 3rd devlog, we go into details about placeable entities and various ways they can be used. Not only that, but we introduce the new physics joints, which are used to create contraptions and (sorta) vehicles! Read about it at our development blog.
[ 2023-07-15 02:54:34 CET ] [ Original post ]
For our second devlog, we go into the details of the various new graphical features and performance improvements gained by moving to Unreal Engine 5.1, including things like Proto-Lumen and fancy depth of field to make builds really pop out in screenshots. Read about it at our development blog.
[ 2023-07-15 02:53:50 CET ] [ Original post ]
Welcome to the Brickadia devlog! We'll post various information related to the development of Brickadia here. In our first devlog, we discuss upgrading our game to Unreal Engine 5.1, and also integrating Physx 5.1. Read our post on our development blog.
[ 2023-07-15 02:52:53 CET ] [ Original post ]
🕹️ Partial Controller Support
Build anything you can imagine
Using our constantly growing collection of bricks and intuitive, powerful tools, you can build towering skyscrapers, fun vehicles, islands, spaceships, cities, anything you can dream of. The only limit is your imagination.
Battle other players
With the flexible game rules system and our grand collection of Pew Pews, any build can instantly become a fierce battle arena! Blow your friends to smithereens or host servers with custom game modes for anyone to join.
Explore endless creations
Building your own creations doesn’t fancy you? No problem. Brickadia makes it easier than ever to jump into experiences created by other players. Explore solo, or with friends. Maybe remix things to give them your own personal twist!
Be anyone or anything
Mix and match from several hundred pieces to build your own entirely unique avatar. Replace any body part, attach accessories like belts and vests, put on a hat or even some fresh hair? Create an unlimited number of avatars to use in the game however you like!
Make your creations interactive
Create interactive builds with buttons, switches, doors, lights and so much more with wire logic. Set up simple circuits with logic gates to add interactivity to your creations! Build complex puzzles, terrifying traps, and fascinating circuits - all without writing code.
Go beyond with visual scripting
You're a veteran creator and even wire logic is not enough for your awesome game mode? Make your own advanced systems and all the custom logic you need using our powerful Behaviors scripting language.
The possibilities really are endless!
- OS: Debian distribution (11+). such as Ubuntu
- Processor: 3 GHz Dual-Core or better with AVXMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Recent integrated graphics or dedicated GPU. >= 1GB VRAM and support for SM5
- Storage: 2 GB available spaceAdditional Notes: Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world.
- OS: Debian distribution (11+). such as Ubuntu
- Processor: AMD Ryzen 5000 Series CPU or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 or better
- Storage: 2 GB available spaceAdditional Notes: The game generally does not limit the amount of things you can build. so even top level hardware can be maxed out if you go crazy.
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