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Demo Patch Including Improvements and Bugfixes

PATCH ALERT! CHAOS MODE ENABLED We have activated the server browser for part 2 of this demo. Enjoy. Making your server public is probably a bad idea if you want to build in peace. Abuse of the server list results in an immediate ban with no appeals process. There's also a potential fix for players becoming undamageable due to threading issues with the physics, while the hit registration is still half baked, it should feel much better now!


[ 2025-03-03 21:46:46 CET ] [ Original post ]

Next Fest Demo Extended!

The lord has spoken and so it shall be! We are go for ROUND 2! (You may have to restart your Steam client for it to update)


[ 2025-03-03 20:12:04 CET ] [ Original post ]

Demo Patch Including Improvements and Bugfixes

Got a few new things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported, and includes changes we forgot to post on Steam (sorry about that!) Improvement - When creating a new world, it will directly take you to an unsaved environment, rather than forcing you to save an unnecessary empty world first - Audio component pitch range is greatly extended to 0.1 - 10 - Improved the volume level of component music by APX - Added a railroad wheel entity - Added a console command Bricks.DrawDebugColliders 1 to see what the collision shapes of your creations look like - Added ability to interact in third person - Added interaction prompts - Added special crosshair for interactive and grabbable objects - Added mechanic to un-flip your vehicle with spacebar - Updated Game of Live world - Added ability to hide the hover icon and label for interaction. - Don't display the label in first person unless the user wrote custom label text. Bugs - Fixed crash loading world that has a minigame with default loadout configured - Fixed crash saving world if you had previously resized a brick beyond a chunk border - Fixed crash on receiving network update for already destroyed physics object out of order - Fixed being unable to follow your friends loading a new world due to the invite code changing - Fixed being unable to remove a saved minigame from a world once created - Fixed being able to set volume of sounds and brightness of lights beyond sensible values with wires - Speculative fix for a crash on leaving world - Speculative fix for a crash on having certain input devices connected - Fixed rail wheels spamming physics sounds - Fixed wrong colorable sections on "Cut" hair - Fixed interact widget being left behind if visible before character death - Reconnect joints when their orientation is changed.


[ 2025-03-03 01:34:09 CET ] [ Original post ]

Demo Patch Addressing Bugs & Feedback Survey

Got two things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported. We've also put up the feedback survey for the demo here, please fill it out if you have a few moments: https://forms.gle/g43Xd36ChvhaRdjz9 We'll be giving away five game keys for the Early Access release to randomly selected people who finish the survey. It will remain open until the end of the Next Fest and you can edit your responses at any time. Read on for the changelog of the patch: Worlds - Added a world showcasing board games made with a lot of wires - Added a small world showing you how to use logic gates - Added two more small worlds - Updated office world Improvement - Wheel joints now automatically orient correctly when connected to engine - Flipping your vehicle no longer puts your camera in the ground - Improved performance of physics sound a bit - Added UI hint for how to enter/exit the seats - Added button to wishlist the game - Grabbing objects is less overpowered - Clamped all user inputs going into physics to reduce crashes - Disabled point light shadows on shadow quality levels below ultra to improve performance - Can now get into vehicle seats while in third person - Can now click buttons with free cursor while in third person Bugs - Fixed parkour challenge being impossible due to incorrectly moving platforms - Fixed timer and edge detect gates not saving correctly - Fixed camera breaking when other players enter/exit the same vehicle as you - Fixed DLSS stuck enabled on first launch - Fixed unable to dismiss hint after switching tool - Fixed being able to grab the car you are driving - Fixed ambient sound not applying when loading world - Fixed small engine model pointing wrong way - Fixed enormous log spam if EOS disconnects - Fixed crash if character is teleported outside world bounds - Fixed crash when spawning bots in a minigame - Fixed being able to crash server by sending nan values through RPC - Minor UI fixes And yesterday's hotfixes: Hotfix 1 - Crash when using Builder tool - Crash when taking damage - Missing permission for clients to edit bricks in sample worlds - Potential fix for running the game on older hardware supporting AVX but not AVX2/BMI - Fix getting stuck in depth of field mode - Disabled HDR as it renders corrupted Hotfix 2 - Another crash when using Builder tool - Another fix for running the game on older hardware supporting AVX but not AVX2/BMI - Fix for some people not being able to connect to each other - Fix obstacles in parkour challenge moving at wrong speed - Speculative fixes for crash updating brick meshes Hotfix 3 - Speculative fix for people crashing as soon as any bricks render - Fix for crash when saving world while using simple graphics mode


[ 2025-02-26 20:34:41 CET ] [ Original post ]

Brickadia Next Fest Demo Trailer Out Now

We're releasing a free demo of Brickadia for Steam's Next Fest! Build your own cars, and then build the entire city around those cars. Place millions of bricks and create cool physics contraptions. Our demo is dropping tomorrow, don't miss out! Watch the trailer on YouTube: [previewyoutube=t6kyTLkLIXA;full][/previewyoutube] Share our posts on socials to help spread the word: X/Twitter Bluesky


[ 2025-02-23 17:38:22 CET ] [ Original post ]

Devlog #7 - Wires, Vehicles, Next Fest & More!

Today we're going to be dipping our toes into two big Early Access features that haven't been discussed much on the blog: Wires and Vehicles. We'll also go over all the other cool stuff that the team did in 2024! But before all that, we have an announcement: In February, we'll be joining the Steam Next Fest with a time-limited demo! During the fest, you'll be able to get your hands on an early preview of all the new creative features we've been cooking for the past few years! The Next Fest build will be our Creator Demo, a build of the game that will focus on building and creators. The demo will be available from February 24 at 10 AM Pacific to March 3. We'll share more on this demo as we get closer to the Fest! Read more on the development blog.


[ 2025-01-03 17:52:03 CET ] [ Original post ]

Devlog #6 - Upgrading the Building System, Part 1

A building game is all about building, right? Seems only fair that we make sure the process is as simple as possible, while still allowing people to make complex and intricate builds. After watching how our players were building in the Open Alpha, we've gone to the drawing board to streamline the common ways people would try to build and add new features that make it easier to pull off awesome designs. You can check out what we've come up with at our development blog.


[ 2024-04-28 22:19:09 CET ] [ Original post ]

Devlog #5 - Recent Graphics Improvements Roundup

After a bit of a wait, we finally have another devlog to show off! Come check out some new features we've added to the game. Engine updates (again), an upgraded environment system, better reflections, improved glass rendering, HDR support, DLSS 3 and FSR 2 upscaling, and better transitions between brick cluster levels of detail - plenty to read about! Want all the details? You can read the full post on our development blog.


[ 2023-12-28 03:11:23 CET ] [ Original post ]

Devlog #4 - Fast Collisions for Large Editable Vehicles

This incredibly technical devlog makes up our 4th development update, where we go over many improvements made to the engine in order to get physics running as cleanly as possible. On top of that, we've applied some miscellaneous improvements to load times and memory usage. The result? Highly detailed physics between objects that allow you to make some impressive contraptions. Read about it at our development blog.


[ 2023-07-15 02:55:09 CET ] [ Original post ]

Devlog #3 - Placeable Entities and Physics Joints

In our 3rd devlog, we go into details about placeable entities and various ways they can be used. Not only that, but we introduce the new physics joints, which are used to create contraptions and (sorta) vehicles! Read about it at our development blog.


[ 2023-07-15 02:54:34 CET ] [ Original post ]

Devlog #2 - Graphics and Performance in UE5.1

For our second devlog, we go into the details of the various new graphical features and performance improvements gained by moving to Unreal Engine 5.1, including things like Proto-Lumen and fancy depth of field to make builds really pop out in screenshots. Read about it at our development blog.


[ 2023-07-15 02:53:50 CET ] [ Original post ]

Devlog #1 - Upgrading Brickadia to Unreal Engine 5.1

Welcome to the Brickadia devlog! We'll post various information related to the development of Brickadia here. In our first devlog, we discuss upgrading our game to Unreal Engine 5.1, and also integrating Physx 5.1. Read our post on our development blog.


[ 2023-07-15 02:52:53 CET ] [ Original post ]

Brickadia
Brickadia, LLC Developer
Brickadia, LLC Publisher
April 2023 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

Build anything you can imagine


Using our constantly growing collection of bricks and intuitive, powerful tools, you can build towering skyscrapers, fun vehicles, islands, spaceships, cities, anything you can dream of. The only limit is your imagination.

Battle other players


With the flexible game rules system and our grand collection of Pew Pews, any build can instantly become a fierce battle arena! Blow your friends to smithereens or host servers with custom game modes for anyone to join.

Explore endless creations


Building your own creations doesn’t fancy you? No problem. Brickadia makes it easier than ever to jump into experiences created by other players. Explore solo, or with friends. Maybe remix things to give them your own personal twist!

Be anyone or anything


Mix and match from several hundred pieces to build your own entirely unique avatar. Replace any body part, attach accessories like belts and vests, put on a hat or even some fresh hair? Create an unlimited number of avatars to use in the game however you like!

Make your creations interactive


Create interactive builds with buttons, switches, doors, lights and so much more with wire logic. Set up simple circuits with logic gates to add interactivity to your creations! Build complex puzzles, terrifying traps, and fascinating circuits - all without writing code.

Go beyond with visual scripting


You're a veteran creator and even wire logic is not enough for your awesome game mode? Make your own advanced systems and all the custom logic you need using our powerful Behaviors scripting language.

The possibilities really are endless!

MINIMAL SETUP
  • OS: Debian distribution (11+). such as Ubuntu
  • Processor: 3 GHz Dual-Core or better with AVXMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Recent integrated graphics or dedicated GPU. >= 1GB VRAM and support for SM5
  • Storage: 2 GB available spaceAdditional Notes: Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world.
RECOMMENDED SETUP
  • OS: Debian distribution (11+). such as Ubuntu
  • Processor: AMD Ryzen 5000 Series CPU or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1070 or better
  • Storage: 2 GB available spaceAdditional Notes: The game generally does not limit the amount of things you can build. so even top level hardware can be maxed out if you go crazy.
GAMEBILLET

[ 5963 ]

19.49$ (61%)
29.56$ (16%)
16.59$ (17%)
28.69$ (18%)
26.29$ (12%)
17.19$ (14%)
16.97$ (15%)
16.97$ (15%)
16.57$ (34%)
9.55$ (62%)
12.65$ (16%)
38.98$ (22%)
12.59$ (16%)
31.14$ (11%)
8.44$ (16%)
8.50$ (50%)
41.99$ (16%)
21.22$ (15%)
16.97$ (15%)
3.94$ (80%)
5.92$ (15%)
12.59$ (16%)
5.00$ (75%)
25.47$ (15%)
1.63$ (18%)
26.09$ (13%)
5.94$ (15%)
16.79$ (16%)
1.46$ (79%)
17.79$ (11%)
GAMERSGATE

[ 2701 ]

1.7$ (91%)
2.7$ (77%)
6.6$ (78%)
6.38$ (57%)
1.7$ (83%)
17.99$ (55%)
18.23$ (55%)
5.4$ (64%)
10.79$ (46%)
3.0$ (62%)
11.69$ (35%)
0.88$ (91%)
9.6$ (84%)
19.79$ (34%)
0.58$ (92%)
26.99$ (10%)
0.85$ (91%)
12.49$ (50%)
7.5$ (75%)
25.0$ (50%)
1.5$ (50%)
9.99$ (50%)
17.49$ (30%)
0.88$ (91%)
0.6$ (90%)
1.5$ (90%)
4.8$ (84%)
0.75$ (85%)
11.89$ (41%)
1.7$ (91%)
MacGamestore

[ 3956 ]

9.89$ (75%)
6.49$ (84%)
1.19$ (80%)
1.19$ (92%)
4.99$ (80%)
14.29$ (76%)
13.99$ (30%)
2.49$ (90%)
61.99$ (27%)
18.19$ (9%)
1.19$ (88%)
2.59$ (80%)
16.99$ (15%)
1.39$ (80%)
1.39$ (80%)
19.79$ (34%)
12.73$ (36%)
28.99$ (59%)
16.49$ (59%)
20.99$ (16%)
15.29$ (10%)
43.49$ (13%)
21.99$ (63%)
5.59$ (63%)
32.99$ (6%)
29.99$ (25%)
1.39$ (80%)
0.99$ (90%)
1.99$ (90%)
1.19$ (88%)

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