Name | Brickadia | ||
Developer | Brickadia, LLC | ||
Publisher | Brickadia, LLC | ||
Tags | |||
Release | April 2023 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
After a bit of a wait, we finally have another devlog to show off! Come check out some new features we've added to the game. Engine updates (again), an upgraded environment system, better reflections, improved glass rendering, HDR support, DLSS 3 and FSR 2 upscaling, and better transitions between brick cluster levels of detail - plenty to read about! |
This incredibly technical devlog makes up our 4th development update, where we go over many improvements made to the engine in order to get physics running as cleanly as possible. On top of that, we've applied some miscellaneous improvements to load times and memory usage. The result? Highly detailed physics between objects that allow you to make some impressive contraptions. |
In our 3rd devlog, we go into details about placeable entities and various ways they can be used. Not only that, but we introduce the new physics joints, which are used to create contraptions and (sorta) vehicles! |
For our second devlog, we go into the details of the various new graphical features and performance improvements gained by moving to Unreal Engine 5.1, including things like Proto-Lumen and fancy depth of field to make builds really pop out in screenshots. |
Welcome to the Brickadia devlog! We'll post various information related to the development of Brickadia here. In our first devlog, we discuss upgrading our game to Unreal Engine 5.1, and also integrating Physx 5.1. |