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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Got a few new things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported, and includes changes we forgot to post on Steam (sorry about that!) Improvement - When creating a new world, it will directly take you to an unsaved environment, rather than forcing you to save an unnecessary empty world first - Audio component pitch range is greatly extended to 0.1 - 10 - Improved the volume level of component music by APX - Added a railroad wheel entity - Added a console command Bricks.DrawDebugColliders 1 to see what the collision shapes of your creations look like - Added ability to interact in third person - Added interaction prompts - Added special crosshair for interactive and grabbable objects - Added mechanic to un-flip your vehicle with spacebar - Updated Game of Live world - Added ability to hide the hover icon and label for interaction. - Don't display the label in first person unless the user wrote custom label text. Bugs - Fixed crash loading world that has a minigame with default loadout configured - Fixed crash saving world if you had previously resized a brick beyond a chunk border - Fixed crash on receiving network update for already destroyed physics object out of order - Fixed being unable to follow your friends loading a new world due to the invite code changing - Fixed being unable to remove a saved minigame from a world once created - Fixed being able to set volume of sounds and brightness of lights beyond sensible values with wires - Speculative fix for a crash on leaving world - Speculative fix for a crash on having certain input devices connected - Fixed rail wheels spamming physics sounds - Fixed wrong colorable sections on "Cut" hair - Fixed interact widget being left behind if visible before character death - Reconnect joints when their orientation is changed.
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