Build anything you can imagine

Using our constantly growing collection of bricks and intuitive, powerful tools, you can build towering skyscrapers, fun vehicles, islands, spaceships, cities, anything you can dream of. The only limit is your imagination.
Battle other players

With the flexible game rules system and our grand collection of Pew Pews, any build can instantly become a fierce battle arena! Blow your friends to smithereens or host servers with custom game modes for anyone to join.
Explore endless creations

Building your own creations doesn’t fancy you? No problem. Brickadia makes it easier than ever to jump into experiences created by other players. Explore solo, or with friends. Maybe remix things to give them your own personal twist!
Be anyone or anything
Mix and match from several hundred pieces to build your own entirely unique avatar. Replace any body part, attach accessories like belts and vests, put on a hat or even some fresh hair? Create an unlimited number of avatars to use in the game however you like!
Make your creations interactive

Create interactive builds with buttons, switches, doors, lights and so much more with wire logic. Set up simple circuits with logic gates to add interactivity to your creations! Build complex puzzles, terrifying traps, and fascinating circuits - all without writing code.
Go beyond with visual scripting

You're a veteran creator and even wire logic is not enough for your awesome game mode? Make your own advanced systems and all the custom logic you need using our powerful Behaviors scripting language.
The possibilities really are endless!
Gallery
Updated the prefab details view to the new wider style.
[/*]Prefabs now have shared codes and can be searched for by code.
[/*]
Prefabs
When copying and then immediately pasting before the server processed it, the system now buffers the actions so you do not paste a previous clipboard entry.
[/*]When copying a prefab and then using the clipboard for something else (such as copying text or a screenshot) the game will now fall back to pasting the last known copied prefab instead of doing nothing.
[/*]Legacy conversion progress dialog now shows the full path of the file being converted.
[/*]The placer now shows stats about the prefab about to be placed.
[/*]
Applicator
You can now press R to toggle X-Ray Mode, which will edit bricks that have existing components through other bricks and entities.
[/*]
Connector
The connector now always uses X-Ray Mode and only interacts with bricks that have components.
[/*]The gate brick will now be highlighted when hovering a physical port.
[/*]
Selector
Box select now selects entities that are completely contained within the selection box.
[/*]When copying multiple complete physics grids, no longer assumes one of them to become the pivot, so you can paste the pile of objects in the same orientation.
[/*]When using box selection mode, holding ctrl then clicking and dragging over multiple bricks now always expands the selection box to contain all of them.
[/*]
Bots
Player collision channels can now be customized on bot spawns.
[/*]
Engine
Updated DLSS plugin to version 8.3.0-NGX310.4.0.
[/*]
Localization
Updated strings for all languages after the recent hotfixes.
[/*]
Bugs
Fixed crash when creating a very (very) long chain of rerouters or logic gates.
[/*]Fixed more issues with incorrect micro wedge overlaps by rewriting the overlap check completely, it is now exact in all cases, and trying to extend a micro wedge against a wall corner no longer makes it randomly penetrate the wall by a few units.
[/*]Fixed saving a world as client or uploading it to the gallery not preserving components, wires and joints.
[/*]Fixed that saving a world as client would unnecessarily hitch your game to convert it.
[/*]Fixed clients only being able to upload a world to a server one time before the server has to be restarted.
[/*]Fixed clients not being able to switch to precision mode on paste when copying bricks from physics grids.
[/*]Fixed chance of mysterious 1 unit offset when using switch to precision mode on paste.
[/*]Fixed hologram and translucent plastic brick materials causing Lumen to render an extremely slow ray traced reflection which cannot be seen.
[/*]Fixed broken depth bounds for fog rendering causing it to cut off on surfaces close to the camera.
[/*]Fixed race condition causing the options button on the escape menu to not function sometimes.
[/*]Fixed being able to hand-grab objects in third person and from unlimited distance.
[/*]Fixed bearing outputting angle as -0.5 to 0.5 rather than 0 to 1 when in percentage mode.
[/*]Fixed client predicted hit markers showing for objects that cannot be damaged.
[/*]Fixed third person camera collision not being re-enabled after leaving the vehicle seat.
[/*]Fixed connection not being aborted if client fails to insert a replicated brick into the designated chunk.
[/*]Fixed gallery viewer scaling incorrectly when there are very long titles.
[/*]Fixed prefabs sometimes failing to capture thumbnail properly.
[/*]Fixed prefab publish dialog not showing the screenshot of the prefab about to be published.
[/*]Fixed buttons remaining held when clicked too fast.
[/*]Fixed incorrect materials on laser cleaver and laser axe pickups causing parts of the weapon to always spin.
[/*]Fixed input splitter being shown in add component list.
[/*]Fixed \"Failed to insert brick in chunk\" log spam.
[/*]
Minimum Setup
- OS: Debian distribution (11+). such as Ubuntu
- Processor: 3 GHz Dual-Core or better with AVXMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Recent integrated graphics or dedicated GPU. >= 1GB VRAM and support for SM5
- Storage: 2 GB available spaceAdditional Notes: Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world.
Recommended Setup
- OS: Debian distribution (11+). such as Ubuntu
- Processor: AMD Ryzen 5000 Series CPU or betterMemory: 8 GB RAM
- Graphics: Nvidia GTX 1070 or better
- Storage: 2 GB available spaceAdditional Notes: The game generally does not limit the amount of things you can build. so even top level hardware can be maxed out if you go crazy.
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