Build anything you can imagine

Using our constantly growing collection of bricks and intuitive, powerful tools, you can build towering skyscrapers, fun vehicles, islands, spaceships, cities, anything you can dream of. The only limit is your imagination.
Battle other players

With the flexible game rules system and our grand collection of Pew Pews, any build can instantly become a fierce battle arena! Blow your friends to smithereens or host servers with custom game modes for anyone to join.
Explore endless creations

Building your own creations doesn’t fancy you? No problem. Brickadia makes it easier than ever to jump into experiences created by other players. Explore solo, or with friends. Maybe remix things to give them your own personal twist!
Be anyone or anything
Mix and match from several hundred pieces to build your own entirely unique avatar. Replace any body part, attach accessories like belts and vests, put on a hat or even some fresh hair? Create an unlimited number of avatars to use in the game however you like!
Make your creations interactive

Create interactive builds with buttons, switches, doors, lights and so much more with wire logic. Set up simple circuits with logic gates to add interactivity to your creations! Build complex puzzles, terrifying traps, and fascinating circuits - all without writing code.
Go beyond with visual scripting

You're a veteran creator and even wire logic is not enough for your awesome game mode? Make your own advanced systems and all the custom logic you need using our powerful Behaviors scripting language.
The possibilities really are endless!
Selector
When copying in box mode without anything selected, will now automatically deselect it again after.
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Bots
Bots now have the correct team color in the kill feed from the minigame.
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Components
Added a new component, the Brick Property Changer. Can be used to change the visibility, collision channels, and color of a brick using wires.
[/*]The ancient per-type component quota has been removed. There is now a single per-user quota of active components (lights, audio, item spawns, engines, etc) which can be adjusted in server settings.
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UI
Focusing the catalog search box now selects all text so you can quickly replace it.
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Performance
Optimized building and share zone checks when modifying bricks.
[/*]Optimized zone checks when characters move.
[/*]Optimized manipulator searching for possible joints to attach while holding entity.
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Servers
Improved /BrickCount output to include entity counts.
[/*]Removed /DestroyAllGrids, which was an obsolete test command.
[/*]Added /ClearAllEntities, which removes all entities in the world.
[/*]Added /ClearEntities, which removes your own entities.
[/*]Added /ClearEntities \\[player], which removes someone elses entities.
[/*]Added /ClearAllLooseEntities, which removes all entities not attached to at least one more entity.
[/*]Added /ClearLooseEntities, which does the same but only for your entities.
[/*]Added /ClearLooseEntities \\[player], which does the same but for someone elses entities.
[/*]Added /ClearAllFarEntities \\[distance], which removes all entities further away than some distance in studs.
[/*]Added /ClearFarEntities \\[distance], which does the same but only for your entities.
[/*]Added /ClearFarEntities \\[player] \\[distance], which does the same but for someone elses entities.
[/*]Added /BrickCount \\[player], which shows how many bricks, entities and components a specific player has.
[/*]Updated player admin actions drop down to include Clear Entities, Clear Loose Entities, Clear Far Entities (defaults distance to 10000 studs).
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Bugs
Fixed aurora setting in environment not functioning.
[/*]Fixed inactive bots respawning off their spawn brick when the minigame is reset.
[/*]Fixed frozen entities not being frozen when copy pasted.
[/*]Fixed vehicles not being pasted with physics on by default.
[/*]Fixed a case of precision mode on paste selecting the wrong grid.
[/*]Fixed missile launcher not locking onto targets after collision channel change.
[/*]Fixed bots sometimes holding the left hand claw incorrectly.
[/*]Fixed water effects and damage not working when standing in low water.
[/*]Fixed tutorial allowing you to place prefabs from the gallery.
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Minimum Setup
- OS: Debian distribution (11+). such as Ubuntu
- Processor: 3 GHz Dual-Core or better with AVXMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Recent integrated graphics or dedicated GPU. >= 1GB VRAM and support for SM5
- Storage: 2 GB available spaceAdditional Notes: Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world.
Recommended Setup
- OS: Debian distribution (11+). such as Ubuntu
- Processor: AMD Ryzen 5000 Series CPU or betterMemory: 8 GB RAM
- Graphics: Nvidia GTX 1070 or better
- Storage: 2 GB available spaceAdditional Notes: The game generally does not limit the amount of things you can build. so even top level hardware can be maxed out if you go crazy.
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