Hello Atari Maniacs, we just released a Patch for Atari Mania addressing a number of gameplay issues and player requests.
Most importantly, this update implements analog controls for all microgames, which should make for a much more precise and satisfying play experience. Our original decision to make our controls digital worked well for certain microgames, but overall made for less precise controls that caused some frustration for players - especially with games that initially had analog controls, like Pong. Were happy with the result of the control change, and hope you are too!
Silky Smooth
Weve also made a number of gameplay modifications based on player feedback, improved performance and framerate, and updated the descriptions of a number of microgames to make their objectives clearer.
Lastly, we are adding Steam Trading Cards! There are 6 in total to collect, along with badges, emoticons, and profile backgrounds!
Read on for our full patch notes, and thank you for playing Atari Mania.
Modifications
Improved Controls! Analog movement implemented for all microgames.
Microgame instructions edited for clarity
FPS optimizations for Vault Hub and microgames
Gameplay Modifications:
Adjusted movement of paddles in Pong microgames
Added one additional life to later microgame sequences
Added one additional life for mouse hole microgame sequences
Gloomdoom sequence adjusted during Bentley fight
Scaled up Gloomdoom during Boss Fight so he can be shot more easily
Swordquest/Combat Plane microgame adjusted based on player feedback
Removed timer in Dark Chambers "Three Heroes" microgame
Fine-tuned Gravitar controls to match Asteroids controls
Removed timer from Waterfall tutorial + polished for better experience
VSYNC on by default
Added loading screen between end of microgame sequence and returning to Hub, and between main menu and Floors
Characters can be seen in multiple locations after completing the game
Added loading bar during load screens
Added a pop-up when all posters and manuals are picked up
Updated default icon
Bug Fixes
Input issues with analog controls
Display arrow back instead of "B" to quit menu
Adjusted Torr with lamp collision that was slightly offset
Fixed the Default language
Canyon Bomber "Guide Bomb" Fix: Lose microgame if the bomb hit the ground
Warlords movement speed normalized
Archer kills count towards the kill counter in DarkChambers_DragonRampage micro game
SFX for Warren steps in the Adventure_Inputo is missing
Animation of walking James is missing after turning on the light in certain Haunted Houses games
The game can fail when Yars is touched by the red projectile while being in the green zone in the Yars_Survive
Millipede in the SwordQuest_ProtectMilli does not have a walking animation
Player is clipping with the Millipede statue on the secret floor
Infinite loading screen occurs at the start of microgame sequence under certain conditions
Arcade machines flicker in the room on the first floor
Bug where the "footsteps" noise the caretaker makes in between each microgame got louder over time
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
150 levels of microgame madness! Play as your favorite Atari characters as you solve puzzles, vanquish foes and race your way through lightning-fast mini games and boss battles based on classic Atari games.
Key Features
Play as Pete, the gunslinger from Outlaw
Mashups: Levels based on Asteroids, Circus Atari, Dodge’ Em, Missile Command, Yars' Revenge and many more combine and twist into tons of crazy new games.
Puzzles: You won’t get far if you cannot solve some tricky puzzles using tools you find along the way, and some smart thinking.
Easter Eggs: Special surprises are hidden throughout the game. Find them all and collect trophies along the way.
Chiptunes: Groove to a propulsive soundtrack of retro-inspired chiptune jams.