- 40 levels gives you an easy introduction but ramps up in difficulty fast.
- Multiple ship types. The bigger the ship, the more damage they do.
- Rechargeable boost to give you that quick burst of speed when you need it most.
- Procedurally generated worlds that get bigger with each new level.
I finally got my build pipeline retooled and I\'ve managed to patch the Unity vulnerability. I\'ve also made several quality of life improvements that should help with Graphics, Linux/Steam Deck support, and Cloud Saves among others.
Unity Vulnerability has been addressed by updating to Unity 6
[/*]Build pipeline improvements (should fix \"Missing exe\" errors)
[/*]Controller support improvements including
[/*]Steam Deck support (UI navigation is able to be done via touchscreen or the right touchpad)
[/*]Remastered music
[/*]Linux version is now fully functional and works on Steam Deck
[/*]Cross platform cloud saves
[/*]Simplified settings
[/*]Removed performance based quality adjustment (It would sometimes drop quality for no reason)
[/*]
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