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Hi!
It's been a while... again.
I've been working on the game a lot lately and I'm happy to announce that it will finally be released in either August or September.
Internal QA tests and the redesign of the Steam artwork are the only things that are still in the way of release, but I'd rather wait for both and leave the release date vague, than rush out something that has game (and immersion) breaking bugs (fingers crossed). I'll make another announcement if I have a precise date to announce.
The price will be USD 9.99 with Steam's regional pricing applied and a launch discount of 10%. I am aware that Steam's regional pricing is off in some countries so please let me know if that's the case for you and I'll adjust it accordingly.
If you think USD 9.99 is too much, don't worry. There will be plenty of sales in the future and the discounts will likely reach 75% at some point in the future.
- Chris
Hi! It's been a while but I've been working on an update for the demo. Most changes were behind the scenes and the biggest visible new thing is a new area at the end of the old version of the demo. I'd like to thank Peter and Barny again for their relentless and unpaid QA testing of the game. The demo would have gone out with game breaking bugs without them. After working on the game on and off for almost two years now (good lord that's way too long) and experiencing some major life events in between, I finally sat down to dedicate a large part of my week to the game again. In the last month I've been working on an overhaul of the demo and the game's foundation.
Hello. I've never used this feature on Steam before so here goes nothing. I was invited by Jared Parisi to be a guest on his podcast "Indie Game International". We talk about the game, the demo and the future. Spotify Apple Podcasts Google Podcasts You can always join our Discord server if you want to talk: https://discord.gg/XXzPyCJECu
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