Hi!
It's been a while but I've been working on an update for the demo. Most changes were behind the scenes and the biggest visible new thing is a new area at the end of the old version of the demo.
I'd like to thank Peter and Barny again for their relentless and unpaid QA testing of the game. The demo would have gone out with game breaking bugs without them.
After working on the game on and off for almost two years now (good lord that's way too long) and experiencing some major life events in between, I finally sat down to dedicate a large part of my week to the game again. In the last month I've been working on an overhaul of the demo and the game's foundation.
An upgrade from Unity 2020 LTS to Unity 2022.3 LTS for some much needed engine features (e. g. light cookies, decals, much less painful custom post-processing).
Lots of code refactoring and tossing out old junk thanks to having more experience with the engine.
No more baked lightmaps. They look awesome but baking lightmaps in Unity is a PITA and it slowed down development tenfold. A better understanding of Unity's lighting system allows me to approximate the current look really well I think.
All of this allows me to focus on building the game world and implementing gameplay without having to stop and wrestle with engine specific details.
If you have any feedback you can hop on to our Discord server or just use the Steam forum.
Discord: https://discord.gg/XXzPyCJECu
Steam forum: https://steamcommunity.com/app/2179390/discussions/
Dyer Expedition is a puzzle adventure game with light Lovecraftian horror elements and a story inspired by Lovecraft's 1931 novella At the Mountains of Madness.
It's 1931 and Antarctic continent is still a new scientific frontier. The Miskatonic University of Massachusetts has launched an expedition, led by William Dyer, to excavate fossils and find concrete evidence for scientific hypotheses about the land. The expedition arrived on an island in the Antarctic region but contact was soon lost as their supply ship returned to an all but abandoned base camp.
You not only fear the worst for your colleagues but you also have an inexplicable sense of dread surrounding the expedition. Without support from the university anytime soon, you begin a rogue mission to find out what happened to the team. You make your way to Australia and find a fishing boat that is willing to drop you off and pick you back up after two days.
Features
Explore atmospheric levels and solve puzzles to progress.