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The reason I never liked the word 'success', is that there are different ways you could look at it.
On one hand, I've failed, and on the other there's great potential in future successes from that failure.
My primary goal is to not just create a video game, but a video game production cycle, that is to be cranking out these games like hot cakes. That still is my dream, to have series after series coming out...
In this goal, up until this point, I've failed. In finally finishing this current project's Season 1, I've succeeded. Regardless of what reviews it gets, how most people like it or not, I have created my own, in a way, cartoon series.
To say the cliche 'I've learned a lot from this experience' would be a vast understatement. Not just principles of game design itself, and all of the arts that come with that, but valuable life experiences.
I'll elaborate more on it when I've got the time, but all I can say is that we live in a jungle, a mess of a world, and we're trying to bring something that's organized and neat, a structure, bring a vision from the mental plane into physical reality so to speak.
My biggest tip right now would be, have your ducks in a row, but the world right now has more and more raging waters, so just getting those ducks set up....maybe it's a good time to pull them in for a while, I don't know the solution to be honest.
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