Balance Adjustments -Increased the number of melee units blocking monsters. Bug Fixes [olist]
[ 2024-01-15 05:09:32 CET ] [ Original post ]
BUG Fixes 1. Fixed an issue where the Heroic Monument failed to increase attack power. 2. Fixed an issue where Assassins sometimes failed to throw bombs. 3. Fixed some multilingual errors.
[ 2023-12-22 10:03:07 CET ] [ Original post ]
Hello, players! The official version of Guardians of Holme has now been released! In this official 1.0.0 version, we introduce Horus, a new character whose main combat strategy is summoning units, along with new relics, skills, and 27 character-specific cards. We will showcase some of these in our announcement. https://store.steampowered.com/app/2086850/_/ We thank our players for their support and feedback during the Early Access phase, which has helped us continually release updates and fix game bugs. We've also optimized various aspects such as UI, graphics, and controls. You can view the details of previous updates in our prior patch notes.
New Character
As the third hero of "Guardians of Holme," Horus, a high-ranking general of the kingdom and partner of Seth, is about to make his debut. He has a unique deck capable of summoning various combat units, commanding powerful Valkyries and Berserkers to fight for him, and can also use the power of alchemy to severely damage enemies. His addition will bring more variability to your battles.
Featured Cards
- Shield Guard's Mark: High health unit capable of blocking enemies with a shield.
- Alchemist's Mark: A ranged mage proficient in alchemy.
- Valkyrie's Mark: Valkyries are powerful and summoned when allied units die
- Berserker's Mark: A warrior who becomes stronger as the battle progresses.
- Cannon Trap: A trap that deals significant ranged damage.
Featured Skills
- Summon: Summons a guardian to block enemies.
- Acid Rain: Unleashes a wide area of acid rain, causing damage and corrosion effects.
Featured Artifacts
- Commander's Flag: Increases the number of summoned allies.
- Strong Bow: Increases the range of ranged units.
Balance Adjustments
Traps
- Weaken Floor: Weakness bonus effect increased from 50|60|75|95 to 60|75|95|120, Duration increased from 6000 to 9000
- Acid Trap: Cost reduced from 800|400|400|400 to 650|325|325|325
- Lightning Trap: Damage increased from 60|80|105|135 to 70|90|115|145, Cost reduced from 900|450|450|450 to 750|375|375|375
- Lightning Floor: Cost reduced from 600|300|300|300 to 450|225|225|225, Damage increased from 40|52|65|80 to 45|57|70|85
- Ice Trap: Cost reduced from 1000|500|500|500 to 750|375|375|375
- Conductive Floor: Cost reduced from 200|100|100|100 to 150|75|75|75, Transfer ratio increased from 85%|100%|120%|150% to 90%|110%|150%|190%
- Charcoal Floor: Cost reduced from 200|100|100|100 to 150|75|75|75, Burning duration extension increased from 5|5.5|6|6.5|7 to 5|7|9|11
- Machine Gun Trap: Cost increased from 1200|600|600|600 to 1500|750|750|750, Damage reduced from 20|30|40|60 to 18|26|34|45
- Mortar Trap: Cost increased from 1200|600|600|600 to 1500|750|750|750, Attack interval increased from 2.8s to 3.5s
- Wisp Tower: Cost increased from 1200|600|600|600 to 1500|750|750|750, Attack interval increased from 2s to 2.1s
- Icicle Trap: Cost increased from 1400|700|700|700 to 1500|750|750|750, Attack interval increased from 2s to 3s
Relics:
- Loop Gems: Redraw points limit increased from 2 to 3
- Elven Longsword: Skill damage increased from 100% to 150%
- Elven Bow: Damage dealt increased from 750 to 1000
- Heroic Sword: Damage increase from 125% to 200%
- Kingdom Gift: Starting materials increased from 900 to 1200
- Engine Oil: Attack interval reduction from 50 to 75, Duration from 20 to 30 seconds
- Cart: Additional material gain from 2 to 3 per second
- Recycling Scroll: Redraw progress from 25% to 100%
- Sun Fragment: Damage per second reduced from 5 to 2
- Ominous Gemstone Ring: Enemy life reduction from 10 to 5
- Ancient Crystal: Negative status duration from 35% to 25%
- Ice Hammer: Splash damage from 25 to 20
- Windy Pearl: Attack interval reduction from 25 to 20, Duration from 10 to 7 seconds
- Double Barrel Shotgun: Double shot probability from 30 to 20
- Rage Rune: Damage increase limit from 17% to 15%
- Reliquary: Life recovery from 10 to 7
- Ominous Amber Ring: Movement speed reduction from 15 to 8
- Druid Drink: Life recovery from 6 to 3
- Sun Scepter: Damage increase per n life points from 5 to 8, Damage increase from 2 to 1
- Cultist Robe: Enemy count reduction from 10 to 5
- Charged Incense Burner: Enemy kill count from 30 to 60, Maximum storage from 2 to 1
- Broken Horcrux: Boss life reduction from 30 to 15
- Backpack: Redraw progress gain from 20 to 10%
- Clad Layer: Barrier life bonus from 100 to 75%
- Unpolished Sword: Damage increase per game from 3 to 2, Increase limit from 21 to 16
- Fire Stopper: Starting materials from 3000 to 2400
- Flocket: Starting materials from 3000 to 2400
- Elven Well: Starting materials from 3200 to 2400, Life limit increase from 9 to 12
- Coupon: Shop price reduction from 30 to 20, Starting materials from 2800 to 2400
- Magnetic Base: Starting materials from 3000 to 2400
Skills
- Bomb: Damage: 200|320|440|560|680|800|1000 -> 250|450|700|900|1200|1500|2000
- Fireball: Damage: 100|180|260|340|420|550|700 -> 220|350|500|700|900|1200|1500
- Arrow Rain: Range: 2000|2750|3500|4250|5000|5750|6500 -> 2000|2500|3000|3500|4000|4500|5000
- Charm: Casting Interval: 100s|95s|85s|80s|75s|70s -> 110s|115s|100s|95s|85s|80s
Other Adjustments
- Adjusted numerous map designs.
- Adjusted the configuration of some enemy groups.
Bug Fixes
- Fixed some known issues.
[ 2023-12-14 08:00:50 CET ] [ Original post ]
New Difficulty
- Nightmare 14: Cards in the starting deck now have an extra set of duplicates.
- Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves.
- Nightmare 16: Less progress for rerolls during battles.
- Nightmare 17: Enemy life regeneration effects are increased by 100%.
- Nightmare 18: A random elite enemy is summoned when a BOSS appears.
Bug Fixes
- Fixed the bug where the Arcane Puppet does not automatically refresh.
- Fixed the issue where flying monster textures were incorrect when Flying Strawberry were present.
[ 2023-11-06 06:44:33 CET ] [ Original post ]
BUG Fixes
- Fixed an issue where the health values of elite and boss monsters would sometimes be abnormal.
- Fixed an issue where the relic Bearing did not increase the maximum number of re-draws.
[ 2023-11-02 05:37:45 CET ] [ Original post ]
Bugs Fixed
1. Fixed an issue where the Daily Challenge effects "Production" and "Wrong Blueprint" would cause the Roadblock Trap to be duplicated when stacked. 2. Fixed a typo about Bucket List. 3. Fixed an issue where Fatal Bonds would sometimes incorrectly target enemies."
[ 2023-10-20 07:37:45 CET ] [ Original post ]
Endless Mode
A brand new mode, Endless Mode, is now available. In Endless Mode, the difficulty conditions will be divided by seasons. In Endless Mode, the game will not end after defeating the boss in Chapter 3, but will continue into a new round of the game. With each new round, the difficulty conditions of Endless Mode will stack. Just as the name suggests, the game will not actively end, and players will challenge their limits in continuously increasing difficulty. Similar to daily challenges, Endless Mode will also exist in a seasonal leaderboard format, where every player can compete for high scores.
[ 2023-10-16 05:42:15 CET ] [ Original post ]
New Relics
Deerclops Eyeball
When an enemy dies while Frozen, deal damage equal to 10% of Max HP to all surrounding enemies. If an enemy dies to this damage, they will be considered to have died while Frozen.
Nightmare Amulet
When picked up, suffer 5 non-fatal damage. Increases the materials required for your traps by ???%, and damage by ???%. The effects of this Relic will increase as the difficulty of the game increases.
Rotten Flesh
Whenever an enemy dies from Burn damage, gain 10 materials.
Fatal Bonds
Whenever an enemy dies from falling into a pit, deal damage to the enemy on the field with the highest tier, and Slow by 25%. Damage dealt is the higher of 125 or 2% of Max HP.
[ 2023-10-07 04:22:25 CET ] [ Original post ]
New Difficulty
- Inferno 9-Start the game with 5 points of damage.
- Inferno 10-Increase the build cost of Roadblock Traps.
- Inferno 11-Elite enemies now gain extra armor, Resistance, and HP.
- Inferno 12-Bosses now gain extra armor, Resistance, and HP.
- Inferno 13-Enemies are temporarily invincible when they first make an appearance.
[ 2023-09-28 10:31:19 CET ] [ Original post ]
Balance Adjustments
Relics
Dragon Box Maximum Health Increase: 1520 Number of Randomly Enhanced Traps: 13 Recycling Scroll Reroll Progress: 15%25% Iron Chains Increased Barricade Health: 100%150% Elven Sword Skill Damage Increase: 50%100% Elven Goblet Materials Obtained per Pickup: 100600 Mana Ring Number of Skills Cast without Cooldown: 34 Elven Bow Damage: 300750 Cart Materials Obtained: 12 Kingdom Reserve Materials Obtained per Wave: 120350 Durable Metal Traps in Deck Triggering Effect: 106 Pay Order Damage Increase per Trigger: 4%10% Heroic Blade Damage Increase: 75%125% Engine Oil Duration: 15 seconds20 seconds True Crossbow Damage Increase: 30%40% Stun Gun Damage Increase: 17%20% Strong Springs Displacement Strength Enhancement: 30%45% Wooden Staff Skill Casting Cooldown Reduction: 30%50% Shovel Now Provides an Initial 1600 Materials Leather Crawler Belt Traps Triggered by Effect: 1012 Overlord Core Percentage of Life Triggered by Effect: 50%40% Gemstone Ring Enemy Health Reduction: 20%10% Amber Ring Enemy Movement Speed Reduction: 15%10% Druid Drink Health Restored after Battle: 126 Golden Bottle Life Recovery: 25%15% Windy Pearl Duration: 10 seconds8 seconds Ancient Crystal Negative Status Enhancement: 40%35% Oil Tar Rune Tar Slowdown Effect Enhancement: 50%25% Elven Well Initial Materials: 24003200 Maximum Health Increase: 159 Old Coin Initial Materials: 24003000 Gold Gained: 700450 Fire Stopper Initial Materials: 24003000 Coupon Shop Discount: 40%30% Initial Materials: 24002800 Smooth Gear Initial Materials: 24001600 Long-Handled Mirror Number of Barrier with Zero Cost: 32 Flocket Hand Limit Increase: 21
Traps
Conductive Floor Material Cost: 300200 (Upgrade Cost Reduced Accordingly) Eagle Statue Damage: 120|150|180|210180|220|260|300 Springboard Trap Attack Windup: 0.3 seconds0.1 seconds Attack Wait: 0.1 seconds0 Wind Wall Material Cost: 600400 (Upgrade Cost Reduced Accordingly) Conductor Floor Material Cost: 600400 (Upgrade Cost Reduced Accordingly) Nail Trap Attack Interval: 5 seconds|4.5 seconds|4 seconds|3.5 seconds4 seconds|3.2 seconds|2.4 seconds|1.6 seconds Sunken Trap Damage: 4|6|10|157|10|15|20 Hook Trap Attack Interval: 2.7 seconds3 seconds|2.5 seconds|2 seconds|1.5 seconds Paralysis Trap Paralysis Duration: 1.4 seconds|1.8 seconds|2.2 seconds|2.6 seconds1.8 seconds|2.2 seconds|2.6 seconds|3 seconds Acid Trap Material Cost: 1050|525|525|525800|400|400|400 (Upgrade Cost Reduced Accordingly) Mortar Trap Material Cost: 12001500 (Upgrade Cost Increased Accordingly) Attack Interval: 2 seconds2.8 seconds Thunder Elemental's Mark Summoning Interval: 8 seconds10 seconds Stun Chance: 50%35% Wisp Tower Attack Interval: 2.5 seconds|2 seconds|1.5 seconds|1 second2 seconds Icicle Trap Material Cost: 10001400 (Upgrade Cost Increased Accordingly) Harvest Trap Material Cost: 6001000 (Upgrade Cost Increased Accordingly) Material Gain: 15|20|25|308|12|16|20 Machine Gun Damage: 30|45|60|7520|30|40|60 Arcane Statue Material Cost: 8001100 (Upgrade Cost Increased Accordingly) Water Elemental's Mark Summoning Interval: 10 seconds|9 seconds|8 seconds|7 seconds10 seconds Charm Floor Attack Interval: 3 seconds4 seconds Balista Trap Attack Interval: 2 seconds2.5 seconds Windstorm Trap Attack Interval: 2 seconds3.2 seconds Field Generator Damage: 7|10|14|194|7|11|15 Arctic Floor Damage: 120|140|165|19080|100|120|150 Steam Engine Material Cost: 500400 (Upgrade Cost Decreased Accordingly) Advanced Trap Reduction Interval Effect: 10%20% Frost Treasury Material Cost: 950900 (Upgrade Cost Decreased Accordingly) Advanced Trap Reduction Target: 21 Effect Trigger Target: 6|5|4|35|4|3|2 Material Gain per Trigger: 1015 Recycling Furnace Material Cost: 14001000 (Upgrade Cost Decreased Accordingly) Material Gain per Trigger: 1015 Laceration Floor Material Cost: 200400 (Upgrade Cost Increased Accordingly) Damage: 15|35|55|7540|50|65|90 Additional Damage Percentage: 400%500% Capacitor Material Cost: 1050800 (Upgrade Cost Decreased Accordingly) Material Gain per Pickup: 1015 Advanced Trap Material Gain: 110 Alchemy Floor Burning Additional Damage Ratio: 500%750% Material Gain per Pickup: 1015 Oil Tar Trap Tar Movement Speed Reduction: 35%|40%|50%|65%20%|25%|30%|40% Tar Duration: 3 seconds5 seconds Evolution Branch A Time Increase: 1 second5 seconds
Bug Fixes
Fixed a bug where Bucket List description was incorrect. Fixed a bug where enemies would stop moving due to multiple sources of slow. Fixed a bug where Piggy Bank caused gold to reset. Fixed a bug where Durable Metal would kick players out of the shop. Fixed a bug where Magic Fruit would kick players out of the shop. Fixed a bug where Magic Fruit caused issues with the enhancement interface resolution.
Experience Improvements
The daily challenge details will no longer cover part of the difficulty switch arrows. The daily challenge details will no longer cover part of the difficulty descriptions.
[ 2023-09-25 06:16:47 CET ] [ Original post ]
- We add a counter display to certain traps, including overheating traps, making it easier to directly view point-related effects and progress during battles.
- Fixed a bug that caused price tags in the shop to display abnormally.
- Fixed a bug that caused traps triggering cumulative progress effects to reset their progress due to upgrades.
- Fixed a bug in the daily challenge that caused entering the wrong date when switching the leaderboard date.
- Fixed a bug where elite battle node animations on the map would start playing before combat was triggered.
- Fixed a bug where some traps didn't fully restore to their complete state during the preparation phase.
- Fixed a bug where decorations on the map would overlap during generation.
- Fixed a bug where some relics didn't correctly trigger random rules.
- Fixed a bug where the sound effects for Cooling Liquid Device played incorrectly.
- Fixed a bug with the advanced trap description for Conveyor Floor, which now displays correctly.
- The Conveyor Floor's overheating point generation per second has been increased from 2 points to 6|5|4|3.
- The maximum overheating points for Conveyor Floor have been increased from 20|25|30|35 to 60.
[ 2023-09-15 07:05:00 CET ] [ Original post ]
- Fixed an issue with the Relics interface displaying incorrect artifacts.
- Adjusted the range detection for some area attack traps.
- Fixed the logic for Useless trap, preventing them from being deployed now.
- Fixed core damage being blocked.
- Fixed an issue where the special effects of Auto Balista would repeatedly play during pauses.
- Fixed a rare case that caused the daily challenge to become stuck.
- Fixed an issue where Jiuli Pot repeatedly triggered its effect during pauses.
- Reduced the post-attack delay for Water Element attacks from 0.35 seconds to 0.
- Reduced the post-attack delay for Archer from 0.35 seconds to 0.
- Adjusted the animation logic for obtaining materials during battles, ensuring correct animation for initial material acquisition.
- Optimized the display logic for some traps, now showing point-related effects directly on the trap icons.
[ 2023-09-08 14:57:38 CET ] [ Original post ]
BUG Fixes
- Fixed an issue with the particle effects of Auto Balista where they would loop infinitely even during pauses.
- Fixed a problem where core would sometimes not take damage under certain circumstances.
- Fixed an issue where the visual effects of falling into pits in combat scenes didn't match the actual target.
- Fixed a problem that allowed upgrading AB branches even when materials were insufficient.
- Fixed an issue where rapidly pressing shortcut keys would result in multiple skill activations.
- Fixed missing sound effects for certain traps.
- Fixed an issue where projectile traps wouldn't generate Overheat under advanced trap bonuses.
- Corrected the erroneous textual description of the Corrosion Nail's effect text in certain languages.
- Fixed a problem where some enemies getting stuck in pits would cause the game to freeze.
[ 2023-09-01 07:33:38 CET ] [ Original post ]
BUG Fixes
- Fixed the issue with incorrect skill activation of Soul Schism.
- Fixed the problem where relics trigger prompt icons were blocking trap upgrades.
- Fixed the problem of UI getting stuck in certain situations.
- Fixed the problem of incorrect text display in the interface at certain resolutions.
- Fixed the issue where Alchemy Floor wasn't adding initial materials.
- Fixed the problem of incorrect display after upgrading the Oil Tar Trap's AB branch.
[ 2023-08-25 07:17:50 CET ] [ Original post ]
New Difficulty
- Inferno4 Starting material is reduced by 25%.
- Inferno5 HP recovery after defeating a boss is reduced.
- Inferno6 Cards in the initial card deck currently have 1 set of extra copies.
- Inferno7 Start the battle with 2 Useless Traps in the deck.
- Inferno8 Bosses will use 1 extra interruption skill.
New Daily Challenges
- Skid: Increases Displace effect by 50%.
- Stone of Darkness: Bosses will use 1 extra interruption skills in each battle.
- Alloy Parts: Increases the building price of Traps by 50% and reduces the cost of Leveling Up by 50%.
Bug Fixes
- Fixed an issue where Mortar Trap couldn't attack.
- Fixed an issue where Frisby's effect triggered repeatedly.
[ 2023-08-20 16:49:24 CET ] [ Original post ]
New Daily Challenges
- Fortune Coin: Enemies other than the boss have a 50% chance of not taking damage when entering the Core.
- Loophole: For every unplayable card in your hand, increases enemy Move Speed by 5%, and ATK by 10%.
- False Appearances: You will not lose HP outside of battle, but HP loss in battle is increased by 100%.
New Relics
- Frisby: When picked up, remove 1 card from the deck. The next time you win and receive rewards, you will receive 3 copies of the card that was removed.
- Perfect Vision: After each preparation phase, the first wave will include an additional {0} Treasure Goblin(s).
- Flying Strawberry: Reduces the weight of non-ground enemies by 30% and Move Speed by 25%.
- Kekule's Dream: Whenever you draw on an empty deck and return a card from the Discard Area, for every 1 card(s) in the draw deck, deal 10 damage to all enemies on the field.
- Grimace Hat: Nicole's Exclusive RelicIncreases Skill Delay by 50%, and damage by 50%.
BUG Fixes
- Fixed the bug of infinite access to traps caused by some daily challenges.
- Fixed the bug that the text configurations of some daily challenges were obtained incorrectly.
[ 2023-08-11 10:16:36 CET ] [ Original post ]
Experience Optimization
1. Introduced a brand new UI in the character interface, allowing for easier access to skill and current mode challenge information.
2. Designed and created a series of simple artifact animations to enhance their performance, including:
- Sharp Spear
- Deep Turquoise
- Molotov Cocktail
- Acid Bomb
- Red Signal Light
- Auto Balista
- Engineering Book
- Barbed Panel
- Frost Rune
- Blessing of Nature
- Black Magnet
- Rod
- Charging Censer
- Dynamite
- Sharp Rivets
- Peace Idol
- Broken Horcrux
- Bucket List
- Sun Amulet
- Elven Bow
- Horcrux Fragment
- Wooden Doll
- Recycling Scroll
- Azure Stone
- Reliquary
- Double Barrel
- Windy Pearl
- Ice Hammer
Bug Fixes
- Further addressed the issue of incorrect random effects in Daily Challenges.
- Fixed the issue of summon unit flags having incorrect hierarchy.
- Corrected the erroneous effects of the Black Magnet.
- Rectified the issues with the Frost Rune's effects.
- Resolved the problem where trap effects from Restriction Disarmed remained after removal.
- Fixed a bug that caused the game to freeze when completing it on the highest difficulty.
- Fixed the incorrect display range of the Silence.
- Addressed the problem where the in-game timer would accelerate erroneously under certain conditions.
[ 2023-08-04 06:42:15 CET ] [ Original post ]
New Content
New Daily Challenges
-
Elemental Affinity: Doubles Oil Tar, Acid, Frost, and Burn stacks. -
Demon Armor: Increases enemy Armor by 100%. -
Full Speed Ahead: Waves will arrive earlier.
New Skill
- Restriction Disarmed: Reduces Attack Delay of all traps within 1 cells by 15% for 10 seconds.
New Relics
-
Bucket List: When an ally is eliminated, applies Charm to the enemy. Can trigger 1 time every 20 seconds. -
Corrosion Nail: Increases Trap damage of traps not constructed by players by 25%. -
Auto Balista: Triggers 1 time every 60 seconds, dealing 200 damage to the first enemy about to reach the core.
Experience Optimization
- Optimized the misalignment of the cursor when trying to select traps on walls.
Bug Fixes
- Fixed an issue in some languages where players couldn't view current attributes in the character interface.
- Fixed the display problem with summon mark flags.
- Fixed the issue where some traps could not be randomized under specific circumstances.
- Fixed the issue where random numbers caused excessive monotony in daily challenge types.
[ 2023-07-27 07:02:41 CET ] [ Original post ]
New Content
1. New Traps
Thunder Elemental's Mark: Summons a max of Thunder Elemental. Its attacks have a chance to Stun the enemy.
2. New Skills
Bait Tactic: Throw a large number of nets in an area, immobilizing enemies caught in the nets. Flying units will be grounded if caught.
Silence: Silence all enemies within 1.5 cells for 20 seconds.
3. New Relics
Jiuli Pot: When an enemy is about to reach the Core, summon 1 Lv.4 Guard into the battle.Can be used once per battle.
Red Signal Light: When you take more than 10 damage in a single battle, increases all Trap damage by 25% and decreases all Trap Attack Delay by 25% until the end of battle.
Charging Censer: Shields your Core from 1 attack(s). Every 30 enemies eliminated will recharge 1 charge of effect for this Relic, up to 2 charges.
Balance Adjustments
Traps
- Spell Tower: Cost reduced from 800 to 500, upgrade cost adjusted accordingly. Damage increased from 300|400|550|750 to 500|650|800|950.
- Conductor Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Ignition damage reduced from 15|22|30|40 to 20|27|35|45.
- Oil Tar Trap: Slow effect increased from 25%|30%|40%|55% to 35%|40%|50%|65%.
- Nail Trap: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 70|87|105|130 to 90|107|125|150.
- Conductive Floor: Cost reduced from 400 to 300, upgrade cost adjusted accordingly. Conductive damage increased from 55%|70%|85%|100% to 85%|100%|120%|150%.
- Dart Trap: Damage increased from 15|22|29|40 to 20|27|34|45.
- Springboard Trap: Cost reduced from 500 to 400, upgrade cost adjusted accordingly.
- Paralysis Trap: Cost reduced from 1200 to 900, upgrade cost adjusted accordingly. Damage increased from 50|70|90|110 to 60|80|105|135.
- Paralysis Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 35|47|57|71 to 40|52|65|80.
- Hook Trap: Cost reduced from 400 to 300, upgrade cost adjusted accordingly.
- Sulfur Floor: Cost reduced from 650 to 400, upgrade cost adjusted accordingly. Damage increased from 7|14|21|28 to 9|16|23|30.
- Fly Saw Trap: Cost reduced from 1250 to 800, upgrade cost adjusted accordingly.
- Projectile Trap: Overheat points per bullet reduced from 2 to 1. Maximum overheat points reduced from 30 to 20.
- Net Trap: Cost reduced from 300 to 200, upgrade cost adjusted accordingly.
- Pulverizer Trap: Damage and overheat points ratio decreased from 15|20|25|30 to 20|25|32|42.
- Icicle Trap: Cost increased from 750 to 1000, upgrade cost adjusted accordingly. Damage decreased from 80|95|115|140 to 60|75|95|120.
- Wisp Tower: Cost increased from 750 to 1200, upgrade cost adjusted accordingly.
- Windstorm Trap: Cost increased from 1100 to 1200, upgrade cost adjusted accordingly. Magic damage bonus decreased from 20000 to 15000.
- Field Generator: Base attack interval increased from 3.8 seconds to 5 seconds.
Relics
- Mixed Juice: Minimum skill cooldown reduced from 5 to 1. Maximum skill cooldown reduced from 40 to 30.
- Deep Turquoise: Progress gained from rerolls increased from 5% to 10%.
- Sharp Spear: Damage increased from 75 to 150.
- Sun Shield: Life recovery ratio increased from 3% to 5%.
- Burn Rune: Damage increase ratio increased from 30% to 45%.
- Kingdom Gift: Materials obtained increased from 750 to 900.
- Blessing of Might: Damage increase ratio increased from 10% to 15%.
- Scar Pendant: Each damage stack ratio increased from 1% to 3%. Maximum stack ratio increased from 50% to 60%. Duration increased from 5 seconds to 10 seconds.
- Super Glue: Slow effect increase ratio increased from 25% to 35%.
- Molotov Cocktail: Burning damage applied increased from 10 to 20. Duration increased from 5 seconds to 10 seconds.
- Stun Gun: Damage increase ratio per reroll point increased from 15% to 17%.
- Rage Rune: Maximum damage increase ratio decreased from 20% to 17%.
- Ancient Crystal: Negative status duration extension ratio decreased from 50% to 40%.
- Cultist Robe: Enemy quantity reduction ratio decreased from 15% to 10%.
- Sun Scepter: Damage increase ratio per 5 life decreased from 3% to 2%.
- Peace Idol: Material consumption ratio for preventing damage increased from 20% to 30%.
Skills
- Arrow Rain: Skill damage increased from 250|450|650|900|1200|1500|1800 to 350|550|750|1000|1300|1600|1900.
- Bomb: Skill damage increased from 100|220|340|460|580|700|900 to 200|320|440|560|680|800|1000.
- Midas Touch: Cooldown reduced from 120 seconds|110 seconds|100 seconds|90 seconds|80 seconds|70 seconds|60 seconds to 100 seconds|90 seconds|80 seconds|70 seconds|60 seconds|55 seconds|50 seconds.
- Hex: Skill targets reduced from 2|3|4|5|6|7|8 to 1|2|3|4|5|6|7.
- Charm: Cooldown increased from 90 seconds|85 seconds|80 seconds|75 seconds|70 seconds|65 seconds|60 seconds to 100 seconds|95 seconds|90 seconds|85 seconds|80 seconds|75 seconds|70 seconds.
Enemies
- Leviathan: Health reduced from 2500 to 2200. Armor reduced from 55 to 35. Speed reduced from 55 to 48.
- Baal: Health reduced from 3000 to 2800. Armor reduced from 55 to 45.
- Dumah: Health reduced from 3800 to 3400.
- Mastema: Health reduced from 5000 to 4500.
- Mammon: Armor increased from 0 to 50.
- Beelzebub: Health reduced from 5500 to 5000. Armor reduced from 100 to 70.
- Lucifer: Armor increased from 0 to 50.
- Azazel: Armor increased from 0 to 50.
- Abaddon: Health reduced from 10000 to 9500. Armor increased from 0 to 100.
- Boss Goblin Witch: Health increased from 3500 to 4200.
- Boss Shield Wolf Raider: Health increased from 3100 to 3600. Speed reduced from 80 to 70.
- Boss Orc Catapult: Health increased from 6000 to 6800. Speed reduced from 50 to 45.
- Boss Cruel Troll: Health increased from 7000 to 8000.
- Boss Hellfire: Health increased from 5000 to 6000.
- Bat Knight: Speed reduced from 75 to 65. Health reduced from 450 to 350.
- Jackal Raider: Health reduced from 300 to 250. Speed reduced from 150 to 120.
- Orc Catapult: Health reduced from 1500 to 1200. Speed reduced from 45 to 40.
Bug Fixes:
- Fixed an issue where selling traps in event [The Alliance] event did not grant gold.
- Fixed an issue where selling relics in event [The Alliance] resulted in incorrect rewards.
- Fixed UI adaptation issues for special resolutions.
- Fixed issues with certain traps behaving abnormally in high difficulty levels.
Experience Improvements
- Fixed an issue where the pause UI blocked trap placement during battles.
- Added the ability to cancel card selection/skill usage by right-clicking the mouse.
[ 2023-07-20 07:36:04 CET ] [ Original post ]
[BUG Fixes] [olist]
[ 2023-07-06 09:05:36 CET ] [ Original post ]
[BUG Fixes] [olist]
[ 2023-07-02 10:43:53 CET ] [ Original post ]
[olist]
[ 2023-06-30 11:38:10 CET ] [ Original post ]
Bug Fixes
- Fixed issues caused by upgrading the A and B branches of the Arcane Missile Trap.
- Fixed an issue where the settlement page would sometimes get stuck.
[ 2023-06-22 16:06:01 CET ] [ Original post ]
Bug Fixes
- Fixed the stuttering issue.
- Fixed the memory leak issue.
- Fixed the issue where Nicole's unlock button did not appear on 4K screens.
- Fixed the issue where traps would not disappear when dismantled in an overheated state.
- Fixed the issue where the relic Whetstone was increasing acid damage.
- Fixed the issue where a large number of Soul Schisms would sometimes appear.
- Fixed the issue where the third difficulty level Heroic could not be unlocked properly.
- Fixed the issue where extra rewards could be obtained in controller mode.
- Fixed the issue where exiting the game at the bonfire allowed repeated rewards.
- The position of the sell button is now on the right side.
- You can use Q/E to release the first/second skill in the keyboard/mouse mode.
- You can use Number keys 1-9 and 0 to quickly pick up traps.
- About the relic Oil of Purity: Damage increased: 100 -> 75. Attack interval reduced: 50 -> 35.
- Summoned Soul Schisms by Mammon's skill: 4 -> 5.
- Summoned Soul Schisms per wave in boss battles: 3 -> 2.
[ 2023-06-20 11:49:11 CET ] [ Original post ]
Hello everyone! Thank you for your continuous support and patience! Since the release of the demo version of Guardians of Holme, we have received a lot of feedback and suggestions from you, which help us improve the game. And today, the Early Access version of Guardians of Holme is officially live!
https://store.steampowered.com/app/2086850/_/
In the Early Access version of Guardians of Holme, you can experience two completely different playstyles with the characters Seth and Nicole, with 74 trap cards and 138 relics. With each turn of the challenge, you can go further, unlock more traps, and explore interesting combinations of them. If you think the game is not challenging, there are additional difficulty modes to unlock after completing the game, for the tower defense and roguelike enthusiasts.
We have now fixed all the technical bugs that players provided feedback on in the previous demo version. We will continue to optimize and adjust the game based on player feedback after the Early Access release, ensuring a better gaming experience. Meanwhile, the third character, Horus, is in the final stages of preparation, along with new traps, relics, and game modes. We will continue to unlock new content during the Early Access period, and we welcome players to join us and provide valuable feedback to make Guardians of Holme even better!
Feel free to join our community: https://discord.gg/a7Bahspuh4
[ 2023-06-16 16:22:09 CET ] [ Original post ]
Hello players! We're happy to announce Steam Early Access of the strategy game Guardians of Holme will be available on June 16, 2023, with a price of 12.99 USD. Additionally, players can enjoy a 20% discount during the first week that you wont want to miss out!
Check the trailer here:
[previewyoutube=OTvZR7DCNNA;full][/previewyoutube]
Guardians of Holme is a tower defense game with deckbuilding and rogue-lite elements. Players must use the terrain to their advantage and formulate defensive tactics by strategically placing powerful traps to repel endless waves of enemies. As the game progresses, players can acquire new trap cards, relics, and upgrade existing cards, enhancing their deck and enabling them to face more formidable enemies.
In the early access version of Guardians of Holme, players can experience two distinct play styles by choosing between two characters, Seth and Nicole. There are a large number of traps and artifacts make each attempt unique. Whether focusing on maximizing the damage of a single trap, utilizing displacing traps to push enemies into pits, or employing roadblocks in synergy with the terrain, players have the freedom to devise their own tactics.
The development team is committed to continuous improvement and will eagerly incorporate feedback during the early access phase. Plans for new characters, traps, artifacts, and game modes are in preparation Player participation during this development stage is encouraged, your valuable opinions will contribute to making Guardians of Holme a better gaming experience!
Join Our Community
- Discord - https://discord.gg/a7Bahspuh4
- Twitter - https://twitter.com/indienovacn
[ 2023-06-05 05:04:01 CET ] [ Original post ]
Dear Players,
We are pleased to share that Guardians of Holme is participating in the Eastern Games Fest event hosted by Steam China. During this event, a demo version will be available in the event page and everyone is welcome to try it out!
Currently, Guardians of Holme is in the optimization and polishing stage before its official launch. Add to Wishlist and keep following us for future updates. We look forward to meeting you guys officially in the near future.
https://store.steampowered.com/app/2086850/_/
Eastern Games Fest event: https://store.steampowered.com/sale/easterngamesfest
[ 2023-04-12 10:43:44 CET ] [ Original post ]
Dear players,
We've just released a free demo of Guardians of Holme for the upcoming Steam Next Fest!
The demo consists of the first full map and a unique hero to show how the core gameplay works, but it should give you a taste of what the full game is like. And don't forget to wishlist it if you like the demo:
https://store.steampowered.com/app/2086850/
Guardians of Holme is a tower defense game with deck-building and roguelite elements. Players must use the terrain to their advantage and formulate defensive tactics by strategically placing powerful traps to repel endless waves of enemies.
- Monsters of varying types and powerful Bosses attack you from the air and the ground.
- Tailor your tactics to changing terrain and enemy types.
- Utilize different relics and build strategies to create the perfect deck.
- Place totems, set traps, summon guards, and cast spells to repel endless waves of monsters.
- Pause or speed up the game and implement the best tactics to overcome challenges.
- Expand your strategies by gradually unlocking and upgrading hero abilities and new traps.
- Each hero offers unique talents, abilities, and cards.
- The difficulty continuously increases! Are you ready for a real nightmare?
We hope you enjoy it and feel free to let us know what you think of it, welcome to join our discord: https://discord.gg/a7Bahspuh4
And please don't forget to check the demo builds from our other games:
https://store.steampowered.com/publisher/indienova/list/98354
[ 2022-10-03 10:16:08 CET ] [ Original post ]
🎮 Full Controller Support
- [0 B]
In the distant past, the Demon King who nearly destroyed the entire world was sealed away by the legendary hero, and the demons were driven to the edges of civilization. As time went on, people slowly forgot about the agony and suffering during that period. One day, the dormant demons suddenly reappeared and marched toward the prosperous Royal City where the protection circles resided.
In the face of an onslaught from demonic legions, the player takes the role of a skilled artisan from Holme to lead the heroic citizens of the kingdom in defending their homeland. The player must combine their wits with a variety of traps to hold the kingdom's last line of defense.
If we falter, all will be lost.
- Monsters of varying types and powerful Bosses attack you from the air and the ground.
- Tailor your tactics to changing terrain and enemy types.
- Utilize different relics and build strategies to create the perfect deck.
- Place totems, set traps, summon guards, and cast spells to repel endless waves of monsters.
- Pause or speed up the game and implement the best tactics to overcome challenges.
- Expand your strategies by gradually unlocking and upgrading hero abilities and new traps.
- Each hero offers unique talents, abilities, and cards.
- The difficulty continuously increases! Are you ready for a real nightmare?
Discord: https://discord.gg/a7Bahspuh4
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