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In the distant past, the Demon King who nearly destroyed the entire world was sealed away by the legendary hero, and the demons were driven to the edges of civilization. As time went on, people slowly forgot about the agony and suffering during that period. One day, the dormant demons suddenly reappeared and marched toward the prosperous Royal City where the protection circles resided.

In the face of an onslaught from demonic legions, the player takes the role of a skilled artisan from Holme to lead the heroic citizens of the kingdom in defending their homeland. The player must combine their wits with a variety of traps to hold the kingdom's last line of defense.

If we falter, all will be lost.

  • Monsters of varying types and powerful Bosses attack you from the air and the ground.
  • Tailor your tactics to changing terrain and enemy types.
  • Utilize different relics and build strategies to create the perfect deck.
  • Place totems, set traps, summon guards, and cast spells to repel endless waves of monsters.
  • Pause or speed up the game and implement the best tactics to overcome challenges.
  • Expand your strategies by gradually unlocking and upgrading hero abilities and new traps.
  • Each hero offers unique talents, abilities, and cards.
  • The difficulty continuously increases! Are you ready for a real nightmare?

Discord: https://discord.gg/a7Bahspuh4
Guardians of Holme
Moss TechnologyDeveloper
indienovaPublisher
Coming SoonRelease
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (117 reviews)
Public Linux Depots:
  • [0 B]
V0.10.10 Patch Note

Balance Adjustments

Relics

Dragon Box
Maximum Health Increase: 1520
Number of Randomly Enhanced Traps: 13

Recycling Scroll
Reroll Progress: 15%25%

Iron Chains
Increased Barricade Health: 100%150%

Elven Sword
Skill Damage Increase: 50%100%

Elven Goblet
Materials Obtained per Pickup: 100600

Mana Ring
Number of Skills Cast without Cooldown: 34

Elven Bow
Damage: 300750

Cart
Materials Obtained: 12

Kingdom Reserve
Materials Obtained per Wave: 120350

Durable Metal
Traps in Deck Triggering Effect: 106

Pay Order
Damage Increase per Trigger: 4%10%

Heroic Blade
Damage Increase: 75%125%

Engine Oil
Duration: 15 seconds20 seconds

True Crossbow
Damage Increase: 30%40%

Stun Gun
Damage Increase: 17%20%

Strong Springs
Displacement Strength Enhancement: 30%45%

Wooden Staff
Skill Casting Cooldown Reduction: 30%50%

Shovel
Now Provides an Initial 1600 Materials

Leather Crawler Belt
Traps Triggered by Effect: 1012

Overlord Core
Percentage of Life Triggered by Effect: 50%40%

Gemstone Ring
Enemy Health Reduction: 20%10%

Amber Ring
Enemy Movement Speed Reduction: 15%10%

Druid Drink
Health Restored after Battle: 126

Golden Bottle
Life Recovery: 25%15%

Windy Pearl
Duration: 10 seconds8 seconds

Ancient Crystal
Negative Status Enhancement: 40%35%

Oil Tar Rune
Tar Slowdown Effect Enhancement: 50%25%

Elven Well
Initial Materials: 24003200
Maximum Health Increase: 159

Old Coin
Initial Materials: 24003000
Gold Gained: 700450

Fire Stopper
Initial Materials: 24003000

Coupon
Shop Discount: 40%30%
Initial Materials: 24002800

Smooth Gear
Initial Materials: 24001600

Long-Handled Mirror
Number of Barrier with Zero Cost: 32

Flocket
Hand Limit Increase: 21

Traps

Conductive Floor
Material Cost: 300200 (Upgrade Cost Reduced Accordingly)

Eagle Statue
Damage: 120|150|180|210180|220|260|300

Springboard Trap
Attack Windup: 0.3 seconds0.1 seconds
Attack Wait: 0.1 seconds0

Wind Wall
Material Cost: 600400 (Upgrade Cost Reduced Accordingly)

Conductor Floor
Material Cost: 600400 (Upgrade Cost Reduced Accordingly)

Nail Trap
Attack Interval: 5 seconds|4.5 seconds|4 seconds|3.5 seconds4 seconds|3.2 seconds|2.4 seconds|1.6 seconds

Sunken Trap
Damage: 4|6|10|157|10|15|20

Hook Trap
Attack Interval: 2.7 seconds3 seconds|2.5 seconds|2 seconds|1.5 seconds

Paralysis Trap
Paralysis Duration: 1.4 seconds|1.8 seconds|2.2 seconds|2.6 seconds1.8 seconds|2.2 seconds|2.6 seconds|3 seconds

Acid Trap
Material Cost: 1050|525|525|525800|400|400|400 (Upgrade Cost Reduced Accordingly)

Mortar Trap
Material Cost: 12001500 (Upgrade Cost Increased Accordingly)
Attack Interval: 2 seconds2.8 seconds

Thunder Elemental's Mark
Summoning Interval: 8 seconds10 seconds
Stun Chance: 50%35%

Wisp Tower
Attack Interval: 2.5 seconds|2 seconds|1.5 seconds|1 second2 seconds

Icicle Trap
Material Cost: 10001400 (Upgrade Cost Increased Accordingly)

Harvest Trap
Material Cost: 6001000 (Upgrade Cost Increased Accordingly)
Material Gain: 15|20|25|308|12|16|20

Machine Gun
Damage: 30|45|60|7520|30|40|60

Arcane Statue
Material Cost: 8001100 (Upgrade Cost Increased Accordingly)

Water Elemental's Mark
Summoning Interval: 10 seconds|9 seconds|8 seconds|7 seconds10 seconds

Charm Floor
Attack Interval: 3 seconds4 seconds

Balista Trap
Attack Interval: 2 seconds2.5 seconds

Windstorm Trap
Attack Interval: 2 seconds3.2 seconds

Field Generator
Damage: 7|10|14|194|7|11|15

Arctic Floor
Damage: 120|140|165|19080|100|120|150

Steam Engine
Material Cost: 500400 (Upgrade Cost Decreased Accordingly)
Advanced Trap Reduction Interval Effect: 10%20%

Frost Treasury
Material Cost: 950900 (Upgrade Cost Decreased Accordingly)
Advanced Trap Reduction Target: 21
Effect Trigger Target: 6|5|4|35|4|3|2
Material Gain per Trigger: 1015

Recycling Furnace
Material Cost: 14001000 (Upgrade Cost Decreased Accordingly)
Material Gain per Trigger: 1015

Laceration Floor
Material Cost: 200400 (Upgrade Cost Increased Accordingly)
Damage: 15|35|55|7540|50|65|90
Additional Damage Percentage: 400%500%

Capacitor
Material Cost: 1050800 (Upgrade Cost Decreased Accordingly)
Material Gain per Pickup: 1015
Advanced Trap Material Gain: 110

Alchemy Floor
Burning Additional Damage Ratio: 500%750%
Material Gain per Pickup: 1015

Oil Tar Trap
Tar Movement Speed Reduction: 35%|40%|50%|65%20%|25%|30%|40%
Tar Duration: 3 seconds5 seconds
Evolution Branch A Time Increase: 1 second5 seconds

Bug Fixes

Fixed a bug where Bucket List description was incorrect.
Fixed a bug where enemies would stop moving due to multiple sources of slow.
Fixed a bug where Piggy Bank caused gold to reset.
Fixed a bug where Durable Metal would kick players out of the shop.
Fixed a bug where Magic Fruit would kick players out of the shop.
Fixed a bug where Magic Fruit caused issues with the enhancement interface resolution.

Experience Improvements

The daily challenge details will no longer cover part of the difficulty switch arrows.
The daily challenge details will no longer cover part of the difficulty descriptions.

[ 2023-09-25 06:16:47 CET ] [Original Post]
GAMEBILLET

[ 6391 ]

25.19$ (16%)
3.93$ (21%)
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17.75$ (11%)
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5.78$ (17%)
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20.72$ (17%)
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41.47$ (17%)
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4.19$ (16%)
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[ 1953 ]

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3.83$ (74%)
0.85$ (91%)
1.28$ (91%)
2.55$ (91%)
4.25$ (91%)
1.02$ (87%)
4.25$ (79%)
6.0$ (80%)
MacGamestore

[ 4278 ]

1.89$ (81%)
1.09$ (82%)
42.49$ (15%)
1.19$ (76%)
7.99$ (84%)
2.49$ (88%)
2.99$ (70%)
0.99$ (80%)
1.99$ (80%)
1.19$ (76%)
9.49$ (5%)
1.19$ (88%)
2.79$ (86%)
1.99$ (90%)
38.99$ (13%)
1.49$ (94%)
1.24$ (75%)
53.99$ (10%)
4.99$ (83%)
4.89$ (88%)
1.89$ (87%)
1.09$ (84%)
1.99$ (90%)
1.19$ (88%)
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1.49$ (85%)
1.19$ (60%)
1.89$ (81%)
1.19$ (91%)
5.49$ (86%)

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