Hello again! So first of all, there's a little update rolling out today! It took a little while but I think I've solved some of the bigger issues people were facing in the game. Here's the patch notes:
- Fixed the glitch where you fall through the portals and die on the spikes in collage
- Fixed the music stopping abruptly in the calibration chamber in graphite
- Fixed the handful of sound effects that weren't actually controlled by the in-game volume controls
- Removed the rope warp glitch... Sorry, speedrunners!
- Fixed a typo that has been in the game for an embarrassingly long time
- Added a button to the artifacts page on the main menu that lets you reset your collectible progress (I actually did this one a little while ago, but never announced it)
Hello all,
It's been a little while, and I've been very busy.
I've seen countless comments from players interested in listening to the soundtrack, so I wanted to put it out there in some way. I worked with my wonderful musicians to name and compile all the music into an album, and put it on every streaming platform I could.
You can find it on Spotify, YouTube, iTunes, Apple Music, Amazon, etc... Just look for The Multi-Medium Original Soundtrack.
On YouTube, you can find it in a playlist on my channel, at https://www.youtube.com/@micahboursier.
We've included all the different variations of every song, in all their full lengths, so it may be a little long or repetitive to listen to the whole thing like a normal album. We just wanted to make sure nothing was left out.
Sorry it's so late, I intended to release the soundtrack much sooner, but life has kept me busy with other things. It's not available for purchase on steam yet, but it may be in the future if I have the time to put it up (alongside some artwork, if I can manage).
Thanks for your patience,
Micah
Hey everyone! Since releasing yesterday, I've gotten a lot of feedback, and many small bugs have been brought to my attention that I had not previously noticed. I don't know if you've noticed, but I've been rolling out a lot of little updates to fix things as they enter my radar. Here's a changelog:
- Fixed the spider getting stuck when crawling on sharper corners
- Fixed the delay in the acquisition of the achievement that you get for finding every artifact.
- Fixed the watercolor boss acting all weird when you get killed on its third dash move.
- Hopefully fixed the issue where you could accidentally abandon the square people and get stuck in the ink level (let me know if this is still happening, I had trouble recreating it, but made some general fixes anyway)
- Fixed the issue where you can glitch the ink boss if you die via a stray laser shortly after defeating it.
- Fixed some of the goofy behavior involving push-blocks and portals. If you really try, you can still get some weird things to happen, but I don't think anything too weird should happen to the standard player. I'm still working on fixing some things.
- Added an option in the settings menu so you can force the mouse cursor to stay visible during gameplay, even when not aiming.
- And some other smaller things...
- This one's important: some people have mentioned being unable to finish off the ink boss... For some reason it refuses to die when hit... I don't fully know why this is, and I can't get it to happen myself, but I've tried a few things that might be the culprit... To those of you who ran into this issue, please let me know if it is still happening now...
- Some people have reported the music randomly cutting out during the same ink boss fight. I think I've fixed it, but I'm not entirely sure because I couldn't recreate it. Again, please let me know if it still happens to you after updating.
Hello all! It's been a long time since my last game was released, and I've spent the majority of that time working on this new project. It's been a long and arduous journey and I've learned a ton. Now I'm finally ready to share it with the world. Tell all your friends! I can't wait to see what you think. If you play it, stick around to the end, the later levels are my favorite ones ;) Anyway, Please enjoy the game and provide feedback in the in-game feedback menu. I have learned a lot from reading feedback from the demo last year, and I intend to learn more. Oh, and if you like it, please do write a review, that'd be a great help... A side note, for those of you who played the demo of the game from half a year ago: A whole lot has changed... I received tons and tons of feedback, and did my best to address all of it. One of the most common notes I saw was that people didn't find the movement system (jumping, climbing, etc.) satisfying, or it didn't work as expected. Since the demo, I have completely reworked the movement system. Now, there is finer mid-air control, variable jump height and jump-button-press leniency. Also, climbing walls is also much faster and more satisfying now than it was before. Countless other features have changed since then, so expect a very different (and hopefully much more enjoyable) experience! Thanks for all the support and patience, Micah
The Multi-Medium
Micah Boursier
Micah Boursier
2023-01-20
Indie Casual Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(292 reviews)
https://www.alejandrohervella.com/aliensafterava
https://store.steampowered.com/app/2077380 
[6.25 G]
Jump, climb, swing, swim, toss, and grapple your way through 10 diverse universes, each with its own distinct art style, setting, and story.
Each level of the game is painted or drawn in a different physical medium, scanned, then brought to life in the game. Absolutely no digital art was used in the making of the game.
Features:
- 10 worlds, each with its own distinct art style, setting, and story
- new mechanics in each level to keep the gameplay fresh and exciting
- 7 bizarre boss fights/encounters
- plenty of strange characters to meet
- hidden secrets in every level
- OS: Ubuntu 16.04 LTS (x86-64)
- Processor: Multi-core 1.8Ghz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia GTX 750 or faster
- Storage: 6 GB available space
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