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Hello dear players of The Multi-Medium! If you didn't already know, my next game, Poco, has a Kickstarter page! Here's the link. And good news! It's already been funded! If you still want your name in the credits or any other backer perks, there's still time to donate before it's over. Any additional funds would be a big help to the team and I. Either way, Poco will be free to play upon release, so if you're interested, you can wishlist it now! Thanks again for all your support, Micah
Hello again! So first of all, there's a little update rolling out today! It took a little while but I think I've solved some of the bigger issues people were facing in the game. Here's the patch notes:
Hello all,
It's been a little while, and I've been very busy.
I've seen countless comments from players interested in listening to the soundtrack, so I wanted to put it out there in some way. I worked with my wonderful musicians to name and compile all the music into an album, and put it on every streaming platform I could.
You can find it on Spotify, YouTube, iTunes, Apple Music, Amazon, etc... Just look for The Multi-Medium Original Soundtrack.
On YouTube, you can find it in a playlist on my channel, at https://www.youtube.com/@micahboursier.
We've included all the different variations of every song, in all their full lengths, so it may be a little long or repetitive to listen to the whole thing like a normal album. We just wanted to make sure nothing was left out.
Sorry it's so late, I intended to release the soundtrack much sooner, but life has kept me busy with other things. It's not available for purchase on steam yet, but it may be in the future if I have the time to put it up (alongside some artwork, if I can manage).
Thanks for your patience,
Micah
Hey everyone! Since releasing yesterday, I've gotten a lot of feedback, and many small bugs have been brought to my attention that I had not previously noticed. I don't know if you've noticed, but I've been rolling out a lot of little updates to fix things as they enter my radar. Here's a changelog:
Hello all! It's been a long time since my last game was released, and I've spent the majority of that time working on this new project. It's been a long and arduous journey and I've learned a ton. Now I'm finally ready to share it with the world. Tell all your friends! I can't wait to see what you think. If you play it, stick around to the end, the later levels are my favorite ones ;) Anyway, Please enjoy the game and provide feedback in the in-game feedback menu. I have learned a lot from reading feedback from the demo last year, and I intend to learn more. Oh, and if you like it, please do write a review, that'd be a great help... A side note, for those of you who played the demo of the game from half a year ago: A whole lot has changed... I received tons and tons of feedback, and did my best to address all of it. One of the most common notes I saw was that people didn't find the movement system (jumping, climbing, etc.) satisfying, or it didn't work as expected. Since the demo, I have completely reworked the movement system. Now, there is finer mid-air control, variable jump height and jump-button-press leniency. Also, climbing walls is also much faster and more satisfying now than it was before. Countless other features have changed since then, so expect a very different (and hopefully much more enjoyable) experience! Thanks for all the support and patience, Micah
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