Tiny Tactics
Tiny Forge Gaming Developer
Tiny Forge Gaming Publisher
2022-08-05 Release
🎹🖱️Keyboard + Mouse
Very Positive
(617 reviews)
22 August Update - Expanded Settings and OptimisationsFeatures:
- Added a setting to enable or disable loading Images instead of 3d models in the shop. This should help those on older machines who are experiencing reduced performance (and sometimes crashing) towards the end of the wave.
- Added a setting to enable or disable V-Sync.
- Added a setting to enable or disable Full Screen.
- Added a setting to enable or disable the camera moving between rounds.
- The setting to enable or disable Depth of Field now also works for the campaign map.
Changed:
- Ranged cap has been increased from 6 to 12.
- Optimized Luxuria's model.
- Optimized Minerva's model.
- Optimized Scilla's model.
- Optimized Laurelle's model.
- Optimized Lucille's model.
Fixes:
- Fixed Bonus Objectives counting non-unique units within the bonus calculation.
- Fixed champions who could heal enemies if their spell power was lowered enough
This should be our biggest update to address performance issues and instability towards the end of a match. If you are experiencing issues, please turn off 3d models in the shop. What's been occurring is all 121 units have been loaded into memory towards the end of the match, and the internal unity process to clean them up is causing issues.
[ 2022-08-22 15:27:40 CET ] [ Original post ] Tiny Tactics is a Tower Defense game with a
heavy focus on mazing, with mechanics inspired by the Auto Chess genre.
Tiny Tactics is a love letter to those of us who enjoy focusing on mazing in a Tower Defense. You will be considering your enemy's path at all times while you try to upgrade your units by combining duplicates, getting the perfect class combinations, and placing the right units with abilities in the right spot to maximise their impact. After mastering the mechanics of the game, players can push themselves with challenge modes that unlock when they've reached the end of the campaign map.
Features
- 107 Different units (towers)
- 75 Different unit abilities
- 29 Unique classes
- 24 Unique enemies, including enemies with abilities
- 86 Different levels with unique mazing challenges and enhancement tiles
- A campaign map with talents that provide unlocks, unit powerups, and other enhancements
- Challenge modes to push your skills
Depths Rising Update:

The dead have started energizing the land, transforming it and opening up previously locked away areas and potential. Explore a new Biome with many updates and improvements to existing systems.
Update Features:
- New Beach Biome with 12 new levels and 5 new Enemy Types (entrance Somewhere in Summer)
- New Class, Aqua
- New Unit, Ran
- New Talent, Aura Magnet
- Height added to levels
- New enemy type - Flying units
- Existing unit selection reworked, including units removed and units updated
Existing Features Updated:
- Classes Brawler and Bounty Hunter reworked
- Changed Faster Hits to be a tiered talent
- Changed Harder Hits to be a tiered talent
- Rebalanced existing classes counts which lost units
- Added a Remove button to unassign talent points
- UI and UI Framework Overhalled
- Difficulty setting available from the start
- Updated Difficulty scaling. Normal is slightly more accessible, and Nightmare is more challenging
- Certain more challenging Level Bonuses updated to require multiple classes
- Unit selection improved
MINIMAL SETUP- OS: Ubuntu 18 or newer
- Processor: x86. x64 architecture with SSE2 instruction set support.Memory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: GTX 970 or greater
- Storage: 2500 MB available space
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