Die in the Devlog vol.2
We've missed you! We've got quite a bit of news in the meantime! And at the same time, we'll show you what we've been working on lately and what we're preparing for the final release. Let's start with saying thank you for your support during the release of Origins! Were happy to see that many of you are still playing it (more than 2000 reviews with 95% positive, crazy!). We've received tons of useful feedback, which we've immediately started processing. But Origins is just a part of our journey. And you'll see its new chapter very soon! But let's go step by step...
So, if you remember the previous versions of our game and the prologues, they were quite linear. Our cute frogs fought battle after battle, they had no time to rest, and their attempts to pass through the dungeon was a bit too similar between them. Something that we wanted to add for a long time was a mechanic that shakes up the familiar rules of Die in the Dungeon - the travel map. Now you can choose your direction of movement and the events that await you throughout the dungeon.
(visuals are WIP) At the same time, we wanted to find a different approach on the usual way maps work in other roguelikes. A signature element of our design is dice and the ability to control randomness. We were inspired by traditional tabletop games and made dice the instrument used for moving along the map. Thus, dice rolls determine your fate not only during battles but also during movement through the game world. We are still exploring this game mechanic and working on how its design functions. You'll be able to try out this mechanic very soon!
And our next stop is 10th June at Steam Next Fest! In just 3 weeks you are going to see our new build! With the introduction of this new system, we would like to get feedback from you before our release. In addition to the map system, we have some others surprises for this version, but we don't want [strike]to reveal all our cards[/strike] roll all the dice just yet. Let's just say: from a gameplay perspective, the game has become much more diverse, so we want to make sure we're moving in the right direction. Here is a BIG tease of some of the new dice you will see in the demo:
And yes, you will be able to check out our new map system too! Also, as many of you know, Steam Next Fest is also a great opportunity to show the game to new players, so here we count on your support.
Steam Next Fest is the final stop before the push towards the Early Access release. We don't want to make promises too early, but we plan to release the game this year and sooner than you might think. We know it's a bit vague, but think of it as a pleasant surprise if everything works out as expected! And as always: add Die in the Dungeon to your wishlists if you haven't already! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ We promise to keep you updated! Don't forget to follow us on Twitter and Discord! [url=https://discord.gg/die-in-the-dungeon-829107672912494613]
See you soon! May your dice rolls be good. ATICO team
[ 2024-05-21 16:47:07 CET ] [ Original post ]
Hello, long time no see!
We've missed you! We've got quite a bit of news in the meantime! And at the same time, we'll show you what we've been working on lately and what we're preparing for the final release. Let's start with saying thank you for your support during the release of Origins! Were happy to see that many of you are still playing it (more than 2000 reviews with 95% positive, crazy!). We've received tons of useful feedback, which we've immediately started processing. But Origins is just a part of our journey. And you'll see its new chapter very soon! But let's go step by step...
New Systems
So, if you remember the previous versions of our game and the prologues, they were quite linear. Our cute frogs fought battle after battle, they had no time to rest, and their attempts to pass through the dungeon was a bit too similar between them. Something that we wanted to add for a long time was a mechanic that shakes up the familiar rules of Die in the Dungeon - the travel map. Now you can choose your direction of movement and the events that await you throughout the dungeon.
(visuals are WIP) At the same time, we wanted to find a different approach on the usual way maps work in other roguelikes. A signature element of our design is dice and the ability to control randomness. We were inspired by traditional tabletop games and made dice the instrument used for moving along the map. Thus, dice rolls determine your fate not only during battles but also during movement through the game world. We are still exploring this game mechanic and working on how its design functions. You'll be able to try out this mechanic very soon!
Steam Next Fest!
And our next stop is 10th June at Steam Next Fest! In just 3 weeks you are going to see our new build! With the introduction of this new system, we would like to get feedback from you before our release. In addition to the map system, we have some others surprises for this version, but we don't want [strike]to reveal all our cards[/strike] roll all the dice just yet. Let's just say: from a gameplay perspective, the game has become much more diverse, so we want to make sure we're moving in the right direction. Here is a BIG tease of some of the new dice you will see in the demo:
And yes, you will be able to check out our new map system too! Also, as many of you know, Steam Next Fest is also a great opportunity to show the game to new players, so here we count on your support.
Future plans.
Steam Next Fest is the final stop before the push towards the Early Access release. We don't want to make promises too early, but we plan to release the game this year and sooner than you might think. We know it's a bit vague, but think of it as a pleasant surprise if everything works out as expected! And as always: add Die in the Dungeon to your wishlists if you haven't already! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ We promise to keep you updated! Don't forget to follow us on Twitter and Discord! [url=https://discord.gg/die-in-the-dungeon-829107672912494613]
See you soon! May your dice rolls be good. ATICO team
Die in the Dungeon
DitD Team
DitD Team
Coming soon
Strategy RPG Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
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https://ethernalstd.com/quantum-gravity
https://store.steampowered.com/app/2026820 
https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/
Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!
Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.
Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!
Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.
Features
- Craft your deck from an ever-growing collection of dice. Every dice has its purpose, with tons of combinations to discover and exploit. On top of that, special properties and upgrades will ensure no single dice feel exactly the same.
- Explore the dungeon and its unwelcoming inhabitants. Forged by strong magic, the walls and floors of the dungeon shift continuously, creating a brand new experience in every run. Thankfully, encounters are not always hostile, but never let your guard down... it’s all a game of risk and reward down here.
- Discover powerful synergies choosing from a myriad of relics. Stack their powers and use them to boost your dice and board slots, multiplying the power of your combinations and becoming unstoppable. But don’t get too greedy, the stronger a relic is, the bigger their drawbacks will affect you and your deck.
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