




A few bugs slipped through in the last update, including some shy dice hiding behind the hand tray!
Full Changelog:
- Fixed dice rendering behind the dice tray after opening the backpack while the map was already open. - Fixed extra value from High Ground relic incorrectly resetting at the end of the turn. Sorry for the issues, and thank you for playing!
[ 2025-03-15 23:40:54 CET ] [ Original post ]
Hello everyone!
The full release of Die in the Dungeon is now officially three weeks old, and the updates arent stopping anytime soon! This time, we're bringing a much-needed optimization along with a mix of other bugfixes.
Shorter Loading Times
Thats right! After some deep changes, were happy to announce that loading times between tiles should now be noticeably shorter. We appreciate your patience, it took some time to address this issue as we had to modify critical parts of the game, but we hope this optimization makes your runs much smoother now! Quick note: The transition time between areas remains unchanged for now. Since it only happens twice per run at most, we plan to optimize it in a future update.
Addressing a Couple of Long-standing Issues
Thanks to your feedback, we were able to pinpoint and fix a few recurrent issues, including the numbers "3" and "8" being hard to tell apart, and softlocks when using certain dice combinations or interacting with enemy dice. For a full list of fixes, check out the changelog below!
Changelog for Die in the Dungeon EA Version 4.1.9 (109.1f0):
- Fixed long loading times between map tiles.
- Fixed softlock when rapidly using dice with Flash and Heavy properties on the board.
- Fixed softlock when Ant Dice interacts with Haste slot from Winged Sandals relic.
- Fixed music not playing after certain transitions.
- Fixed "Look Mom, No Heal" achievement to correctly trigger when not using heal dice.
- Fixed multiple typos in French.
- Modified run score to take into account starting HP of each character.
- Modified relics UI when the map is open to prevent relics from overlapping tiles.
- Modified font to make "3" and "8" characters more distinct.
What's Coming Next?
In the immediate future, were focusing on bringing full controller support as soon as possible! A beta branch for players to test will be available very soon, so stay tuned! Beyond that, were working on lots of new content for the coming weeks, including: - New relics to support even more playstyles! - A rework of the Elite Battles to make them more unique! - A brand-new mechanic that will give players more agency during runs!

A new way to shape your run is coming Can you guess what it is? Thats all for today! Let us know if you notice the improvements in loading times and keep the feedback coming. See you next week, and as always, thank you for playing!
[ 2025-03-15 17:11:31 CET ] [ Original post ]
The last build had an issue where players who had already completed D4 had to redo it for D5 to unlock. This hotfix ensures that D5 now unlocks automatically for those players, sorry for the issue! Along with this fix, weve also made a few additional tweaks and bug fixes in this update. Check out the full details below!
Full Changelog:
- Fixed D5 difficulty not unlocking automatically when D4 difficulty is already completed.
- Fixed Plague enemy incorrectly having the Poisonous modifier in D1+ (now correctly exclusive to D6).
- Fixed Mirror Dice miscalculating terrain value from mirrored dice.
- Modified color outlines for Curses.
- Modified difficulty rules text to dynamically adjust gradient color based on difficulty level.
- Modified Moon Chakram relic to no longer trigger effects from Thorns and Poisonous modifiers.
[ 2025-03-05 22:41:29 CET ] [ Original post ]
Hello everyone!
After a hectic (and great!) launch period, were now focusing on key design issues reported by players in reviews, forums, and feedback reports. Heres a non-exhaustive list of some of the most important ones:
- The difficulty jump between D0 and D1 is too steep.
- Runs feel too long.
- Dice rewards are not exciting enough.
- Elite Battles are repetitive (same enemies).
- The Resilient modifier from the Roachvil enemy is frustrating.
- Inconsistent UI in certain menus (like the backpack).
Difficulty Overhaul
All difficulty levels have been reshuffled to create a smoother progression. D1 has been split into two levelsone focusing on higher HP enemies, and the other introducing new actions and stronger attacks. Weve also added a brand-new difficulty level involving curses! As always, balance is tricky, so wed love to hear your feedback on these changes. Your input helps us shape a better game!

Resilient Modifier Rework
Many players found the Resilient modifier from Roachvil frustrating, as it sometimes required very specific dice rolls to land an Accurate Kill. To fix this, weve tweaked the mechanic so that failing the Accurate Kill is less punishing. Now, instead of the enemy remaining nearly unkillable, it will either buff or debuff you, depending on whether you succeed or fail with the Accurate Kill. Roachvil is already a tough enemy with high damage output, so this should balance it better without removing the core mechanic.
More Exciting Dice Rewards (and Better UI!)
Area 1 can feel a bit stale after multiple runs, so weve implemented a popular request: loosened area-based dice restrictions! This means dice from later areas can now appear earlier, making deck-building more dynamic and exciting. These dice will still be rarer in early areas, but we hope this will allow for more creative builds and strategies! Additionally, weve fully implemented the UI update from our last postdice in the backpack now display all relevant information, making the UI more consistent across menus. If you have any UI/UX feedback, let us know!

Support for Speedrunning... and Future Challenges?
As a bonus for this update, weve introduced a toggleable in-game timer! We've noticed a growing speedrunning community in our Discord, so we wanted to provide a reliable timer. Since we're still working on reducing loading times, the timer has been adjusted to exclude load times from its count. Looking ahead, wed love to organize challenge-specific runs with the community! These wont necessarily be speedrun-focused, but could introduce unique restrictions. Let us know if youd be interested!
Changelog for Die in the Dungeon EA Version 4.1.7 (109.0f0):
- Added two new difficulties: D5 & D6.
- Added new UI for dice in the backpack (including description for modifiers and energy cost)
- Added toggleable in-game timer to settings.
- Added two new relics: Insect Repellent & Sticker Pack.
- Added three new curses: Septic Bandage, Idolizing Eye and Shattered Opal.
- Fixed multiple issues related to screen resolution.
- Fixed Jester event always removing properties from first valid dice in deck.
- Fixed incorrect hitbox in relic rewards.
- Modified Resilient modifier behavior (from Roachvil enemy).
- Modified rules for difficulties D1, D2 and D4.
- Modified HP and attack value of multiple enemies.
- Modified shop cost scaling per area (reduced in Area 2 and 3).
- Modified graphics for difficulty icon.
- Modified dice rewards in all areas.
What's Next?
For the next update, our top priority is still reducing loading times, especially in later stages. We have tentative fixes in progress, but they require thorough testing as they impact critical game systems. Meanwhile, controller support is progressing steadily, and were fixing various input-related issues before opening a beta branch for early testing. Finally, a small teaser: this week, were starting work on new content! Were excited to introduce a fun mechanic that makes battles a bit less RNG-dependent. More details soon!

Before we go, thank you to everyone who has played, left a review, shared the game with friends, or simply enjoyed their time with Die in the Dungeon! Were a small team, but were committed to keeping a steady flow of updates with the help of the community. Your feedback directly shapes the game, and we want you to see those changes in real time. See you next week!
[ 2025-03-05 09:23:55 CET ] [ Original post ]
Hello everyone!
Its been 5 days since release, and were bringing another mini-update packed with miscellaneous changes. Lets go through them!
Performance Improvements
First and foremost, we're focusing our efforts on improving the game's performance. This includes general optimizations and, most importantly, reducing loading times. In this update, weve introduced an initial round of changes to make the game run smoother. However, were still working on more significant improvements to further cut down loading times in future updates.
Balance Adjustments
Weve made a few tweaks to enemies in difficulty D1. We noticed that many players are struggling in D1, and were aware that the jump from D0 to D1 is currently too steep. Were actively looking into ways to make difficulty progression feel more natural, so expect more changes in the near future! Additionally, we plan to rework the Roachvil enemy, as its current Accurate Kill mechanic can feel frustrating. More details soon!
UI Enhancements
Weve added tooltips to all events where properties are mentioned, so players can quickly check what each property does before applying it to their dice. For the next update, were working on expanding tooltip functionality in the backpack menu, making all menus more cohesive and providing a comprehensive description of all dice-related effects. Heres an early sneak peek:

Thank You!
I also want to take a moment to thank everyone who has been posting feedback on the forums, creating content, and just enjoying the game! With the launch, ongoing updates, and future plans, we havent been able to respond to every thread individually, but were reading everything and will continue to do so!
Changelog for Die in the Dungeon EA Version 4.1.6 (108.4f0):
- Implemented multiple optimization changes to improve loading times (first pass) and item selection in shop tiles.
- Added additional information describing how certain modifiers decrease (Regen, Barrier and Thorns).
- Added property description to event and shop tiles when granting properties to your dice.
- Fixed softlock when quick-grabbing dice while backpack UI is open.
- Fixed dice in last position of deck unable to be selected during shop tiles.
- Fixed incorrect description for "Speedhopper" achievement in-game.
- Fixed incorrect description for "Toadally Loaded" achievement in-game.
- Fixed incorrect description for Hidden Ace relic in Polish.
- Fixed incorrect value for Infected slot in German.
- Modified tutorial button to not display if playing with Lisver or Mango.
- Modified multiple mobs in Area 2.
- Modified Bee Worker enemy actions in D1 difficulty.
- Modified Ciolinist enemy to only grant 1 boost on D1 difficulty.
- Modified text for Pack and Group property in Polish
Join Our Discord!
For those who dont know, we have a Discord server with lots of exclusive content, including:
- Sneak peeks at future updates.
- Polls to help shape the games direction.
- Dedicated forums for ideas and suggestions.

That's all for today. Keep your feedback coming, it'll help us make the game even better! Thank you for playing!
[ 2025-02-26 17:15:55 CET ] [ Original post ]
Hello everyone!
Its been over 24 hours since Die in the Dungeon launchedhow are you enjoying the Early Access version so far? Your response has been incredibly positive, and we truly appreciate your support! Were also grateful for all your feedback, especially in highlighting areas for improvement.
In particular, we want to focus our attention on improving loading times between tiles and general optimization of the game. Also, there seems to be a few issues with the game using incorrect resolutions on boot-up and getting stuck after starting a new run. Finally, we want to improve a few UI-related areas, like showing more information on dice from the backpack menu and always offering tooltips when properties are mentioned.
Beyond fixes, were excited to resume work on Controller Support next week, along with better Steam Deck compatibility! Well likely open a beta branch for early controller testing, so stay tuned for instructions on how to join.
Before jumping into the changelog, wed like to ask for a small favor: if youre enjoying the game, please consider leaving a review on Steam. Reviews are incredibly important for indie games, especially during the first week of launch, and they help us get more visibility. If you do, youll have our eternal frog gratitude!
Changelog for Die in the Dungeon EA Version 4.1.4 (108.3):
- Fixed loading screen softlock after completing battle tile.
- Fixed incorrectly formatted line in Korean related to Blood Dice (causing crash).
- Fixed Supporter Pack files (including OST) not downloading with game files.
- Fixed Rigged Coin relic not working correctly.
- Fixed enemy kills using Extendo Boxing Glove relic not registering correctly.
- Fixed tile info tooltip from map getting stuck on screen.
- Fixed all "Win X battles without taking damage" to correctly track when player took damage.
- Fixed "A Knight's Honor" achievement triggering without completing battle.
- Fixed "Quick Maths" achievement name on unlockable pop-up from end screen.
- Fixed description for Resilient modifier from Roachvil enemy not displaying in Korean.
- Modified "Mantis Massacre" achievement to only trigger when finishing the battle.
- Modified modifiers position for Queen Bee enemy.
- Modified music transition from battle to rewards.
[ 2025-02-23 02:51:16 CET ] [ Original post ]
A few players reported issues with incorrectly formatted text in Korean, Simplified Chinese, German and French. This hotfix addreses these issues to avoid crashes and softlocks.
Full Changelog:
- Fixed incorrectly formatted line in Korean related to Double Dip property (causing crash). - Fixed incorrectly formatted line in Simplified Chinese related to Green Goo relic (causing crash). - Fixed incorrectly formatted lines in German and French causing technical text on Tutorial dialog. Thank you for playing, more updates coming soon!
[ 2025-02-22 00:44:41 CET ] [ Original post ]
Hey folks! The time has come.
Die in the Dungeon is now available in Early Access!
So grab your dice and jump in! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/
Supporter Pack
But thats not all! Weve also prepared a Supporter Pack featuring the games soundtrack, a special Cinder armor skin, and an adorable Baby Fly companion: https://store.steampowered.com/bundle/50639/Die_in_the_Dungeon__Supporter_Bundle/ Wed be incredibly grateful for your support if you decide to grab this pack! And theres more! Weve put together a series of bundles with additional discounts, offering something for everyone:
DIE DIE DICE Bundle
https://store.steampowered.com/bundle/49858/DIE_DIE_DICE_Bundle
Cute, Green & Deadly Bundle
https://store.steampowered.com/bundle/49857/Cute_Green_Deadly_Bundle
Roguelike Dungeons Bundle
https://store.steampowered.com/bundle/49859/Roguelike_Dungeons_Bundle
Union of Cobalts and Frogs Bundle
https://store.steampowered.com/bundle/49860/Union_of_Cobalts_and_Frogs_Bundle
Way of Dice Bundle
https://store.steampowered.com/bundle/49953/Way_of_Dice_Bundle A huge thank you for supporting us throughout this journey! Please report any issues you encounterwere here for you and are kicking off full game support from day one of release. Your feedback has been the driving force behind many improvements in the game, and it will continue to shape its development. Join us on Discord to share your thoughts, or leave your feedback in the Steam forums! Wed love for you to spread the word to your favorite streamers and YouTube creatorsyour support truly means the world to us! Enjoy the game!
[ 2025-02-21 16:11:16 CET ] [ Original post ]
Hey, friends! The time has almost come, Die in the Dungeon is just around the corner! The game launches in Early Access tomorrow at: 5PM CET 4PM UTC 8AM PST 11AM EST https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ Dont forget to wishlist and follow the game on Steam to be among the first to dive in! And yes, the game is already available to influencers! Wed love for you to spread the word to your favorite streamers and YouTube creators. Your support truly means the world to us! See you tomorrow!
[ 2025-02-20 15:18:57 CET ] [ Original post ]
Hey, folks!
You might have already seen Die in the Dungeon popping up with some content creators! Their early feedback has helped us refine the game, smoothing out rough edges in preparation for launch. Thats right, were racing full speed toward Early Access on February 21! Its hard to believe its finally happening, but here we are. Nows the perfect time to break down what you can expect at launch, whats coming in the first few months, and a little something special for those who want to support us!
Early Access Content
The game is content-complete based on our original vision, meaning all planned areas, characters, dice, events, relics, and unlockables are already in place. But we still have plenty of ideas on how to make the game even better! At this stage, we believe listening to the community should be our top priority, just as we did throughout all previous versions (Classic, Origins, and the Demo). Heres what youll get at launch: - Three areas, filled with new enemies and five unique bosses! - Three playable characters, each with a unique board and exclusive dice types. - 100 relics to collect and experiment with. - 31 different dice types with 14 combinable properties. - Four extra difficulty levels. - 40+ achievements and unlockables. - Full localization in 11 languages.
Roadmap
We have big plans for Die in the Dungeon beyond launch. Heres a look at whats coming in the first few months:

1. Controller Support
We originally aimed to have controller support ready for launch but decided to hold off until we could do it right. Expect a much smoother and more polished controller experience in a post-launch update. We may even introduce it through a beta branch first, stay tuned!
2. More Difficulties & Endless Mode
At launch, youll already have four unlockable difficulty levels (with more to come in the future!), but we want even the best players to have more interesting challenges and rewards. Thats why were working on Endless Mode, a fresh challenge with new enemies and bespoke mechanics for those who want to push their limits.
3. Sneak Peek into the Future
We don't want to reveal too much just yet, but here's is a small taste of what's coming: - Better Events. As a beloved mechanic from Origins, we want to reintroduce dice-rolling during events. But this time, we have a much better idea on how to make them feel better and more balanced. More details soon! - Bestiary and More Content. The new Codex already includes an exhaustive list with all characters, dice and relics in the game, but somethings still missing enemies! Were working on a proper Bestiary with detailed enemy info, including lore! Of course, well also continue expanding other categories with new dice, relics, and more. - Story and Secrets. While we focused primarily on gameplay for the Early Access release, that doesnt mean we arent planning to expand the world of Die in the Dungeon. In fact, those of you who played CLASSIC will probably have a few questions waiting for an answer Is there a *true ending* awaiting our amphibian heroes?
Supporter Pack
And now, for those who want to go the extra mile, were excited to introduce the Supporter Pack!

If youd like to support the development of Die in the Dungeon, the Supporter Pack is a great way to do so! By picking it up, youll be directly helping us continue improving and expanding the game while receiving some exclusive content in return. This pack is purely cosmetic and does not affect gameplay, its simply a way for fans to show their support and contribute to the games ongoing development. Heres whats included: New Cinder Skin: Dice Knight (shiny and proud)

Companion/Pet: Baby Flyfant (does nothing, just cute)

Full OST by Fat Bard with 19 tracks (more to be added during Early Access!)
Steam Raffle Winner
Before we go, it's time to announce the winner of our Steam raffle! Without further ado, let's see who the lucky one is... > kolpro12! Congratulations! You'll receive a message from us soon, enjoy your key!
Were almost there!
Make sure to wishlist the game, recommend it to your favorite streamers/youtubers, and spread the word! Thank you for your support, and may your dice rolls always be in your favor! The ATICO Team
[ 2025-02-13 16:58:15 CET ] [ Original post ]
Hello everyone! Did you know we're running a holiday raffle that's ending in just two days? The prize? Game keys for the upcoming game, launching on February 21st!
How To Join The Raffle
There's two ways to enter: 1. On Discord: Join our Die in the Dungeon server and head to the #roll-wish-dice channel. Follow the instructions there for a chance to win one of 8+ keys! 2. On Steam: Not a Discord user? Or just want to boost your chances? Leave a comment on this post with a Die in the Dungeon-related wish (or anything else!), and you'll be entered to win one extra game key! (comments on our previous post count too). Wed be forever grateful if you considered following our game and developer pages on Steam. Thank you! Both raffles (Discord and Steam) close on January 30th, 2025 at 10:00 AM PST. Winners will be announced the next day. https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ Good luck to everyone and may your dice rolls be ever in your favor! The ATICO Team
[ 2025-01-28 17:45:03 CET ] [ Original post ]
Hey fellas! Youve probably already noticed that weve announced the games release date: February 21st 2025. Very soon, well return with details about the new dice, mechanics, and characters! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ Today, we want to close an important chapter in our journey to release: On December 1st, 2023, the free prologue Die in the Dungeon: Origins was launched. On January 31st, 2025, the page for Origins will be closed. https://store.steampowered.com/app/2428770/Die_in_the_Dungeon_Origins/
- Origins will be available for download to anyone who has already added it to their library.
- Origins will remain available for free on Itch.io.
- Its possible that the Origins (along with older versions of the game) will be available for those who want to support us as a part of a Supporter Pack. We will get back to you soon with the info!
[ 2025-01-24 13:14:33 CET ] [ Original post ]
Hey, friends! The wait is over, we're thrilled to announce that Die in the Dungeon will launch on February 21st! Make sure to wishlist the game now to be among the first to roll into the action! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ And thats not all, our launch trailer is live! Check it out to see whats waiting for you in the dungeon: - New characters! - New areas! - New enemies and bosses! - New dice and modifiers! - An much, much more! Its all new, fresh, and packed with fun! Watch here: [previewyoutube=5geKorczBrI;full][/previewyoutube] Exactly 4 years ago to that date, the original gamejam prototype was born. From that tiny tadpole seed, weve grown through many iterations: Classic, Origins, the Next Fest demo... and now, the final version is finally within reach! We're incredibly proud of what we've created with such a tiny team, and we couldnt have done it without you, our amazing community. Your support and belief in us made this journey possible. Thank you for being part of it! We cant wait to finally share the fruits of this journey with all of you. Join our Discord community and follow us on X and Bluesky for updates, behind-the-scenes content, and a chance to participate in playtests. The dungeon awaits, see you there very soon!
[ 2025-01-16 18:02:03 CET ] [ Original post ]
Here it is, one last devblog before the end of the year! As we gear up for the launch of Die in the Dungeon, we're excited to share some major updates and celebrate the incredible journey we've had so far. Let's dive into the details!
A Release Date is Set!
Yes, you read that right, Die in the Dungeon finally has a release date! While well officially announce it next month, lets just say youll only need less than 15 frog hands to count the days left! The team is hard at work ensuring the best possible experience at launch, and we can't wait to share it with you soon.
Demo Update: Full Steam Ahead for Launch

With the release date in the horizon, we're now fully engaged in release mode. What does that mean? Well, all content for Areas 1, 2 and 3 is officially finished, so we have been working on squashing bugs and polishing important stuff like localization, controller support and game balancing. The game has a significant amount of combinations between dice, relics, events, characters and more, so fixing problematic behaviors and making sure the difficulty feels good is our top priority. That said, being close to release also means we had to make a tough call: we're pausing work on the final demo to fully prioritize the release. While we know this might be disappointing, its a decision we made to ensure the full game is as great as it can be. The game has had many versions over the years, but we're still sad that we couldn't keep our promise of releasing one last demo before launch. We deeply appreciate your understanding and support, and rest assured, were pouring our hearts into making Die in the Dungeon a game worth waiting for.
Roll the Wish Dice: Win a Full Game Key!
To celebrate the upcoming launch (and compensate a bit for the missing demo), we're hosting a holiday raffle with a very special prize: Steam keys for the full game! To participate: [olist]
Q&A Highlights: Your Burning Questions Answered!
A few weeks ago, we opened a new channel to let players send us their questions directly. Here's a recap with some of them: Question: If the games achieves enough success, would you want to make content updates for Die in the Dungeon? Answer: For sure, we already have some ideas for content after release! (and we're trying our best not to spoil anything for now ). Q: How many characters are planned to be added in the future? A: Aside from the 3 characters on release, we have at least one more character with a high chance of being added in the future. Other than that, we have some ideas but nothing set in stone yet. Q: Are you planning for the game to have Steam Workshop compatibility? A: We'd love to, but as many other things it'll depend of how the launch goes. Having mod support has been a goal of mine for a long time, so hopefully I can get the time to work on this in the future. Q: How long will the full game be? A: In terms of single run time, the release will be around 3 times longer than the demo (the demo has only 1 area, while the full game has 3 areas). In terms of total "completionist" time, the full game will probably range between 50 to 100+ hours depending on player skill. Q: Are there any plans for roguelite mechanics after you die, even just cosmetic? A: If you mean progression between runs, yeah. The release will have unlockables to increase the variety of the item pool and offer new ways of playing. These unlockables will include new dice, relics and characters. (For the full Q&A and to ask your own questions, join the #ask-the-devs channel on Discord!)

Thank You for Your Support
And with that, that's everything for 2024! Thank you for your incredible patience and support. Stay tuned for more updates in January, including the official release date reveal. Have a wonderful holiday season and happy new year! And of course, may your dice rolls be ever in your favor! The ATICO Team
[ 2024-12-30 18:26:41 CET ] [ Original post ]
Hey guys! It's time for a new devblog! Its been a while, and a lot has happened since we published the demo back in June! Today, well cover: - How your feedback from the demo has helped shape the game. - What were currently working on. - And, of course... our updated release timeline!
The Demo and Your Feedback
This summer, we launched our demo during Steam Next Fest. The demo introduced new dice, enemies and relics, along with a key new featurea map that lets you control your characters path using dice. We believed this feature would add a new strategic layer, but thanks to your feedback, we realized wed missed the mark. Heres what we learned: - The map required too much focus and slowed down the gameplay. - Map choices felt repetitive and lacked real impact. - Overall, the pace from the Demo felt worse than Origins. Your feedback helped us recognize that this mechanic needed a rethink. We went back to the drawing board, understanding that the previous map was too complex and detracted from what we believe makes Die in the Dungeon truly shinethe dice-based battles! The new map is now simpler, letting you to explore the dungeon more intuitively and focus on the core combat experience. Huge thanks to our Discord community and players on the Steam forums for your invaluable feedback along the way! In addition, here are some other changes inspired by your feedback: - Dice shapes are no longer limited to D4s, other shapes are now available like the good ol' D6 ([spoiler]and maybe some with even more faces![/spoiler]) - Dice with face values of 0 aren't part of the starting deck anymore. Builds around 0s are still possible though, if you dare go for them. - Difficulty in Area 1 has been adjusted to create a less punishing experience at the start. Difficulty will still ramp up considerably the deeper you delve into the dungeon, this is a hard game after all!
Whens the Release?
Originally, the game was planned for a mid-fall release. However, with the changes to the games mechanics, we realized we needed more time to get things just right. As a result, weve made the tough decision to push the release to this Winter to ensure Die in the Dungeon meets our standards (and yours!).

We know many of you were eagerly waiting for the original date, and were grateful for your patience. Ultimately, we dont want to deliver a game that feels unpolished, which is why were willing to go the extra mile to make Die in the Dungeon as enjoyable as possible on release. This extra time is also allowing us to introduce a few new features, such as the Codex section you can see above!
Our Next Steps
Currently, we know the demo on Steam doesnt reflect the latest game improvements. To avoid any confusion, well be taking the current demo down the day this devlog goes livebut not for long! Well upload an updated version of the demo very soon, to let you try the game and make an informed decision before release. As always, dont hesitate to voice your opinion when it drops!

Now, you might be wondering: so what's left before release? Honestly, not much! 99% of the content has already been implemented, including several new dice types, properties, enemies and bosses for Area 2 and 3. On this last stretch, all that's left is fixing the remaining bugs, polishing the game, and balancing all the elements. Thankfully, our team of testers is currently helping us with all that, so things are progressing at a steady pace in preparation for launch! That's all for today! Stay tuned for the updated demo, and thank you again for your patience. We can't wait for you to experience what we've been working on. Stay safe, and may your dice rolls be ever in your favor! The ATICO Team
[ 2024-11-24 14:48:20 CET ] [ Original post ]
We love pixel art games, and we know you do too.
So, lets celebrate together Were super excited to share that Die in the Dungeon joins PixElated Festival next week!
This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be discounts live streams art contest demos developer chats all centred around your favorite games.
Check out the official line-up and more information about the event here:
http://pixelatedfest.com/
More news from us soon!
[ 2024-07-22 16:55:44 CET ] [ Original post ]
Hello everyone! Next Fest is finally coming to an end, and we just got word from Steam about our demo being one of the most played during the fest! So, big thanks to everyone playing the demo and leaving feedback! Speaking of feedback, your input was one of the most valuable things we gained from the fest. We're planning to make changes across the board [strike](pun intended)[/strike] in order to create a broader gaming experience, without neglecting the positive aspects from the original idea (those that worked so well in Origins). By the way, would you like to keep playing the demo after Next Fest is over? We're still deciding whether to leave the demo up in the coming weeks, especially as we overhaul some current game systems in preparation for the future. Let us know in the comments if you'd like to keep playing! So, without further ado, the changelog: Changelog for Die in the Dungeon DEMO Version 2.3.4 (99.6): - Added description tooltip on Obtainable Dice when hovering over text. - Fixed softlock related to Spider Nest event and Cobweb Boots curse. - Modified Origami Frog relic behavior. - Reduced Counterfeit Note relic trigger value to 2 souls. - Reduced Green Goo relic trigger value to 1 soul. - Fixed relic selection rewards UI rendering in front of backpack menu. - Adjusted Draw Dice button collision box. - Fixed Tasty modifier triggering before all dice from the player have been executed. - Fixed Moon Chakram relic not automatically ending battles when no enemy is left. - Fixed audio out of sync with visual sliders. - Fixed dice moving to the bottom right corner of the screen when double-clicking fast. - Fixed multiple balance changes to enemies. Also, a hotfix was published shortly after to address an issue with the Grow property. Here it is: Changelog for Die in the Dungeon DEMO Version 2.3.5 (99.6f3 HOTFIX): - Fixed softlock due to bad text formatting on Grow property. That's all for today, thank you for playing Die in the Dungeon! https://store.steampowered.com/app/2077710
[ 2024-06-17 07:49:54 CET ] [ Original post ]
Hello everyone! How are you liking the new demo? Personally, we're processing as much feedback as possible from players, but response times might be slower due to us working on bugfixes and other serious issues like softlocks first. But we want to say this: this demo has been incredibly helpful in identifying certain design issues before it is too late (release), so now we have enough time to capitalize on the good parts and fix the bad ones. We want Die in the Dungeon to be the best game possible on release, and that means creating a game that players like you can fully enjoy. While we always like to experiment with new features and ideas, in the end only the best ones should remain. So thank you for letting us know what you like and what you don't, it's truly the best way of supporting the development of the project! Here's the full changelog for this update: - Added new graphics and improvements to reroll dice and draw dice buttons. - Added various general performance optimizations. - Added multiple missing translations. - Fixed dice in hand permanently getting stuck in unavailable state. - Fixed softlock related to Crimson Blade relic. - Fixed softlock related to small treasure tile. - Fixed shop UI blocking right-most dice from backpack. - Fixed crash when Mirror dice interacts with Sticky Boost dice. - Fixed currency not updating correctly after restarting run. - Fixed movement dice showing inaccurate values on tooltips. - Fixed tooltip displaying with incorrect offset when opening for the first time. - Fixed previously visited event triggering again after exiting Shop tile. - Fixed boss music playing on Game Over screen. - Fixed tile highlight incorrectly showing target tile when player is moving on map. - Fixed softlock during Tutorial with Simplified Chinese language. We're still working on more updates for the demo, so keep an eye on this page during Next Fest (and after it!). Thank you for playing Die in the Dungeon! https://store.steampowered.com/app/2077710
[ 2024-06-13 11:32:39 CET ] [ Original post ]
Come and play Die in the Dungeon during Stream on Friday, 7-9PM CEST! See new demo now on game's page: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ May your dice rolls be good. ATICO team
[ 2024-06-12 19:00:11 CET ] [ Original post ]
DIE IN THE DUNGEON DEMO IS HERE
Thank you once again for your support! You can find our new demo with tons of new content here: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ Don't forget to add Die in the Dungeon to your wishlists! And take a look around! There are so many great demos this year! If you enjoyed Die in the Dungeon, you might also like Dungeon Clawler (it's actually great!): https://store.steampowered.com/app/2356780/Dungeon_Clawler/ Join our Twitter and Discord if you want to be the first to know about the future news! May your dice rolls be good. The ATICO team
[ 2024-06-10 19:47:27 CET ] [ Original post ]
Come and play Die in the Dungeon during Stream on Wednesday, 8-10PM CEST! See new demo now on game's page: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ May your dice rolls be good. ATICO team
[ 2024-06-10 13:54:48 CET ] [ Original post ]
DIE IN THE DUNGEON DEMO IS HERE
Surprise! Yeah, that's rightan early version of the demo just launched! https://store.steampowered.com/app/2077710 We are ready to introduce the map system, new sets of dice, relics, bosses and lots of new tactics and builds. And you can try them right now!
What's new?

New Dice This version of the game comes with a new addition to the dice family: the D4, the little brother of the D6! D4 will give you more predictability in your rolls, but their values will be generally lower than other dice shapes. Find the balance between gaining power quickly and maximizing your potential!

And of course, there are new types of dice! Try to find them in the demo, there's a sneak peak of some right above. New System: Map and Area I This is the main innovation of this demo - a map that allows you to choose your next encounter. Different tiles will give you the opportunity to redistribute dice face values, rest, trade, or get into an event that will make you stronger!

Controller Support (Available at Steam Next Fest) In a few days, we will show you the implementation of controller support. We will add it on ...wait, who are these guys?

We hope you enjoy the demo as much as we enjoyed making it. And as always, if you know someone who might enjoy the game, be sure to share it with them! Thank you! We will be waiting for you at Steam Next Fest! https://store.steampowered.com/app/2077710 May your dice rolls be good. ATICO team
[ 2024-06-07 17:53:47 CET ] [ Original post ]
Hello, long time no see!
We've missed you! We've got quite a bit of news in the meantime! And at the same time, we'll show you what we've been working on lately and what we're preparing for the final release. Let's start with saying thank you for your support during the release of Origins! Were happy to see that many of you are still playing it (more than 2000 reviews with 95% positive, crazy!). We've received tons of useful feedback, which we've immediately started processing. But Origins is just a part of our journey. And you'll see its new chapter very soon! But let's go step by step...

New Systems
So, if you remember the previous versions of our game and the prologues, they were quite linear. Our cute frogs fought battle after battle, they had no time to rest, and their attempts to pass through the dungeon was a bit too similar between them. Something that we wanted to add for a long time was a mechanic that shakes up the familiar rules of Die in the Dungeon - the travel map. Now you can choose your direction of movement and the events that await you throughout the dungeon.

(visuals are WIP) At the same time, we wanted to find a different approach on the usual way maps work in other roguelikes. A signature element of our design is dice and the ability to control randomness. We were inspired by traditional tabletop games and made dice the instrument used for moving along the map. Thus, dice rolls determine your fate not only during battles but also during movement through the game world. We are still exploring this game mechanic and working on how its design functions. You'll be able to try out this mechanic very soon!
Steam Next Fest!
And our next stop is 10th June at Steam Next Fest! In just 3 weeks you are going to see our new build! With the introduction of this new system, we would like to get feedback from you before our release. In addition to the map system, we have some others surprises for this version, but we don't want [strike]to reveal all our cards[/strike] roll all the dice just yet. Let's just say: from a gameplay perspective, the game has become much more diverse, so we want to make sure we're moving in the right direction. Here is a BIG tease of some of the new dice you will see in the demo:

And yes, you will be able to check out our new map system too! Also, as many of you know, Steam Next Fest is also a great opportunity to show the game to new players, so here we count on your support.
Future plans.
Steam Next Fest is the final stop before the push towards the Early Access release. We don't want to make promises too early, but we plan to release the game this year and sooner than you might think. We know it's a bit vague, but think of it as a pleasant surprise if everything works out as expected! And as always: add Die in the Dungeon to your wishlists if you haven't already! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ We promise to keep you updated! Don't forget to follow us on Twitter and Discord! [url=https://discord.gg/die-in-the-dungeon-829107672912494613]


See you soon! May your dice rolls be good. ATICO team
[ 2024-05-21 16:47:07 CET ] [ Original post ]
Hello, friends! Today is announcement time! Here we go: on December 1st, our new prologue, Die in the Dungeon: Origins, will be released! While we are preparing for the release, making final adjustments to the balance, and finishing localization (which we'll also talk about today), let's discuss the progress we've made since the release of the last version of the game. Sit back and relax; there's a lot of exciting new details waiting for you! And remember: all these gameplay elements will also appear in the full version!
So What is Origins?

Origins is a free prequel to the main game, coming to Steam in just a week! The game takes place several years before the events of Die in the Dungeon, featuring many new mechanics and a new playable character, Lisver. For this prologue, we have updated the art and introduced new features to make the game more interesting and unique, while also keeping the core dice and board mechanics from the original version. Let's dive into the details!
Perilous Events
Throughout your adventures, you'll encounter not only a series of new enemies and dice but also unique events. True heroes don't just fight. Now, between battles, you'll sometimes come across special events where you can make decisions that open up new dice or, on the contrary, become obstacles you'll have to deal with. And there, you can acquire new relics!

Whaaaaat? What are these relics? Don't worry; we'll explain now!
Precious Relics
Relics are special items that will change the way dice work, altering the properties of your board and the rules of the game.

We've added more than 40 relics to help you create even more unique decks of dice. After all, their main task is to make each playthrough unique!
The Prism
New dice coming! Prism Dice are a highly powerful type of dice... if used correctly. By themselves, they don't really do much. But when you combined them with other dice, well, they say a gif is worth more than a thousand words:

That's right, Prims Dice reflect the power of other dice like Boost and Mirror, allowing them to target more slots and increasing their power greatly. Not bad, uh?
Meet Lisver

Lisver is a semi-retired Dice Knight, a legendary hero considered by many to be the fastest warrior in the realm. His offensive-based fighting style focuses on striking first and striking hard, with its own unique battle board and a brand new dice property: Flash.

But new heroes need new enemies!
The Doctor is here!
Coming from the depths of the dungeon, a new enemy appears! Plague bugs will use their poisonous potions to infect your board. This infection will quickly spread through slots, so use your dice to stop it before it's too late! [GIFs of the plague enemy throwing potions on the board and player] But believe us, this guy shouldnt be your main concern! Someone bigger is waiting for you around the corner

Localization!
Finally, let's discuss the localization of our new prologue! Making the game accessible to player all around the globe has been a priority for us for a long time So, we can confirm localization in 11 languages: English, Spanish, Russian, Chinese, Japanese, Korean, French, German, Brazilian Portuguese, Polish, and Turkish! Currently, we are selecting fonts, testing translations, and will strive to prepare all these languages for the release!

That's all for today! Don't forget to add Die in the Dungeon to your wishlists so you get notified when it launches! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/
Remember: on December 1st you will be able to try out all these... for free! Save the date!
Until next time! ATICO team
[ 2023-11-24 16:16:21 CET ] [ Original post ]
New art drop!!
After the dungeon got an upgrade, the Steam page came next!
Die in the Dungeon and Die in the Dungeon: Origins got new banners, logos and cover art!
New refreshing art, perfectly timed to prepare for the upcoming release of Die in the Dungeon: Origins!!
Wishlist here to be ready to explore the dungeon!!
https://store.steampowered.com/app/2428770/?snr=1_5_9__205
We wave goodbye to our previous art made by our great game dev artist...
And welcome with open arms the new art from Jon Nielsen!!
You can also check Jon's art here!!
https://twitter.com/encifer
See you soon!
[ 2023-10-05 16:56:40 CET ] [ Original post ]
It's finally time... The new free prologue
Die in the Dungeon: Origins
Steam page is finally here!

The dungeon got an upgrade! We have reworked all the art with an improved style and new animations. From the first dice to the last enemy, everything got an upgrade!

New enemies and new relics bring more combinations and strategies for you to explore.

We also have made a new and improved event system with more options, rewards and curses.

And to top it all off, we introduce to you Lisver, a new character with their own weapons and story!

Go wishlist to be ready on October when the doors to the dungeon open!! https://store.steampowered.com/app/2428770/Die_in_the_Dungeon_Origins/
[ 2023-09-13 17:02:33 CET ] [ Original post ]
Hello everyone!
For the past few months, something important has been brewing behind the scenes, something that will greatly impact the future of Die in the Dungeon: our search for the right publisher! You might be wondering, why do we need a publisher in the first place? Well, the main reason for us was time. You can only get so far spending only your free time on a project, so now that we can finally focus our full attention on Die in the Dungeon, development times will speed up significantly! And not only that, but we can also make all the new features we have for the game a reality.
Of course, their help is not limited to only that, it also comes in the form of localization, marketing, platforms () and much more. We want the game to reach as many players as possible in the future, and theyre helping us make that happen!
We have many other exciting news under wraps as we speak, but those will come at their appropriate time. Until then, keep an eye open for news and be sure to join the Discord server if you want more in-depth development insights!
Click to see HypeTrain's full catalog of games!
[ 2023-05-09 15:41:34 CET ] [ Original post ]
This will be the final update for Die in the Dungeon CLASSIC, including: New enemy intent system. (Optional) tutorial. New unlockable mode. Credits. Tons of bugfixes and balancing. Secrets! With this release, we finally can dedicate our full time to work on the final version of the game. Well start showing progress on social media soon. We want to thank everyone who has been following the game, its been almost 2 years since release and we could not be happier with all the support and love from our fanbase weve received. Thats why well work as hard as possible to deliver an unique final version, which we are sure youll all love! With that said, hope you enjoy the PROLOGUE version! And dont forget to wishlist the game on Steam! Be sure to give the game a review in the first hours! It helps a lot with visibility! https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/
[ 2023-01-12 17:46:24 CET ] [ Original post ]
Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!
Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.
Features
- Craft your deck from an ever-growing collection of dice. Every dice has its purpose, with tons of combinations to discover and exploit. On top of that, special properties and upgrades will ensure no single dice feel exactly the same.
- Explore the dungeon and its unwelcoming inhabitants. Forged by strong magic, the walls and floors of the dungeon shift continuously, creating a brand new experience in every run. Thankfully, encounters are not always hostile, but never let your guard down... it’s all a game of risk and reward down here.
- Discover powerful synergies choosing from a myriad of relics. Stack their powers and use them to boost your dice and board slots, multiplying the power of your combinations and becoming unstoppable. But don’t get too greedy, the stronger a relic is, the bigger their drawbacks will affect you and your deck.