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Die in the Devlog: Demo Feedback & Winter Release

Hey guys! It's time for a new devblog! Its been a while, and a lot has happened since we published the demo back in June! Today, well cover: - How your feedback from the demo has helped shape the game. - What were currently working on. - And, of course... our updated release timeline!

The Demo and Your Feedback


This summer, we launched our demo during Steam Next Fest. The demo introduced new dice, enemies and relics, along with a key new featurea map that lets you control your characters path using dice. We believed this feature would add a new strategic layer, but thanks to your feedback, we realized wed missed the mark. Heres what we learned: - The map required too much focus and slowed down the gameplay. - Map choices felt repetitive and lacked real impact. - Overall, the pace from the Demo felt worse than Origins. Your feedback helped us recognize that this mechanic needed a rethink. We went back to the drawing board, understanding that the previous map was too complex and detracted from what we believe makes Die in the Dungeon truly shinethe dice-based battles! The new map is now simpler, letting you to explore the dungeon more intuitively and focus on the core combat experience. Huge thanks to our Discord community and players on the Steam forums for your invaluable feedback along the way! In addition, here are some other changes inspired by your feedback: - Dice shapes are no longer limited to D4s, other shapes are now available like the good ol' D6 ([spoiler]and maybe some with even more faces![/spoiler]) - Dice with face values of 0 aren't part of the starting deck anymore. Builds around 0s are still possible though, if you dare go for them. - Difficulty in Area 1 has been adjusted to create a less punishing experience at the start. Difficulty will still ramp up considerably the deeper you delve into the dungeon, this is a hard game after all!

Whens the Release?


Originally, the game was planned for a mid-fall release. However, with the changes to the games mechanics, we realized we needed more time to get things just right. As a result, weve made the tough decision to push the release to this Winter to ensure Die in the Dungeon meets our standards (and yours!).
We know many of you were eagerly waiting for the original date, and were grateful for your patience. Ultimately, we dont want to deliver a game that feels unpolished, which is why were willing to go the extra mile to make Die in the Dungeon as enjoyable as possible on release. This extra time is also allowing us to introduce a few new features, such as the Codex section you can see above!

Our Next Steps


Currently, we know the demo on Steam doesnt reflect the latest game improvements. To avoid any confusion, well be taking the current demo down the day this devlog goes livebut not for long! Well upload an updated version of the demo very soon, to let you try the game and make an informed decision before release. As always, dont hesitate to voice your opinion when it drops!
Now, you might be wondering: so what's left before release? Honestly, not much! 99% of the content has already been implemented, including several new dice types, properties, enemies and bosses for Area 2 and 3. On this last stretch, all that's left is fixing the remaining bugs, polishing the game, and balancing all the elements. Thankfully, our team of testers is currently helping us with all that, so things are progressing at a steady pace in preparation for launch! That's all for today! Stay tuned for the updated demo, and thank you again for your patience. We can't wait for you to experience what we've been working on. Stay safe, and may your dice rolls be ever in your favor! The ATICO Team


[ 2024-11-24 14:48:20 CET ] [ Original post ]


Die in the Dungeon is joining PixElated Fest on July 29th!

We love pixel art games, and we know you do too. So, lets celebrate together Were super excited to share that Die in the Dungeon joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be discounts live streams art contest demos developer chats all centred around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/ More news from us soon!


[ 2024-07-22 16:55:44 CET ] [ Original post ]


The "Even more Bugfixes" Update: New DEMO Version 2.3.5 (99.6f3)

Hello everyone! Next Fest is finally coming to an end, and we just got word from Steam about our demo being one of the most played during the fest! So, big thanks to everyone playing the demo and leaving feedback! Speaking of feedback, your input was one of the most valuable things we gained from the fest. We're planning to make changes across the board [strike](pun intended)[/strike] in order to create a broader gaming experience, without neglecting the positive aspects from the original idea (those that worked so well in Origins). By the way, would you like to keep playing the demo after Next Fest is over? We're still deciding whether to leave the demo up in the coming weeks, especially as we overhaul some current game systems in preparation for the future. Let us know in the comments if you'd like to keep playing! So, without further ado, the changelog: Changelog for Die in the Dungeon DEMO Version 2.3.4 (99.6): - Added description tooltip on Obtainable Dice when hovering over text. - Fixed softlock related to Spider Nest event and Cobweb Boots curse. - Modified Origami Frog relic behavior. - Reduced Counterfeit Note relic trigger value to 2 souls. - Reduced Green Goo relic trigger value to 1 soul. - Fixed relic selection rewards UI rendering in front of backpack menu. - Adjusted Draw Dice button collision box. - Fixed Tasty modifier triggering before all dice from the player have been executed. - Fixed Moon Chakram relic not automatically ending battles when no enemy is left. - Fixed audio out of sync with visual sliders. - Fixed dice moving to the bottom right corner of the screen when double-clicking fast. - Fixed multiple balance changes to enemies. Also, a hotfix was published shortly after to address an issue with the Grow property. Here it is: Changelog for Die in the Dungeon DEMO Version 2.3.5 (99.6f3 HOTFIX): - Fixed softlock due to bad text formatting on Grow property. That's all for today, thank you for playing Die in the Dungeon! https://store.steampowered.com/app/2077710


[ 2024-06-17 07:49:54 CET ] [ Original post ]


The "Tons of Bugfixes" Update: New DEMO Version 2.3.3 (99.5)

Hello everyone! How are you liking the new demo? Personally, we're processing as much feedback as possible from players, but response times might be slower due to us working on bugfixes and other serious issues like softlocks first. But we want to say this: this demo has been incredibly helpful in identifying certain design issues before it is too late (release), so now we have enough time to capitalize on the good parts and fix the bad ones. We want Die in the Dungeon to be the best game possible on release, and that means creating a game that players like you can fully enjoy. While we always like to experiment with new features and ideas, in the end only the best ones should remain. So thank you for letting us know what you like and what you don't, it's truly the best way of supporting the development of the project! Here's the full changelog for this update: - Added new graphics and improvements to reroll dice and draw dice buttons. - Added various general performance optimizations. - Added multiple missing translations. - Fixed dice in hand permanently getting stuck in unavailable state. - Fixed softlock related to Crimson Blade relic. - Fixed softlock related to small treasure tile. - Fixed shop UI blocking right-most dice from backpack. - Fixed crash when Mirror dice interacts with Sticky Boost dice. - Fixed currency not updating correctly after restarting run. - Fixed movement dice showing inaccurate values on tooltips. - Fixed tooltip displaying with incorrect offset when opening for the first time. - Fixed previously visited event triggering again after exiting Shop tile. - Fixed boss music playing on Game Over screen. - Fixed tile highlight incorrectly showing target tile when player is moving on map. - Fixed softlock during Tutorial with Simplified Chinese language. We're still working on more updates for the demo, so keep an eye on this page during Next Fest (and after it!). Thank you for playing Die in the Dungeon! https://store.steampowered.com/app/2077710


[ 2024-06-13 11:32:39 CET ] [ Original post ]


Die in the Dungeon Stream

Come and play Die in the Dungeon during Stream on Friday, 7-9PM CEST! See new demo now on game's page: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ May your dice rolls be good. ATICO team


[ 2024-06-12 19:00:11 CET ] [ Original post ]


Rolling in the Steam Next Fest!

DIE IN THE DUNGEON DEMO IS HERE


Thank you once again for your support! You can find our new demo with tons of new content here: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ Don't forget to add Die in the Dungeon to your wishlists! And take a look around! There are so many great demos this year! If you enjoyed Die in the Dungeon, you might also like Dungeon Clawler (it's actually great!): https://store.steampowered.com/app/2356780/Dungeon_Clawler/ Join our Twitter and Discord if you want to be the first to know about the future news! May your dice rolls be good. The ATICO team


[ 2024-06-10 19:47:27 CET ] [ Original post ]


Die in the Dungeon Stream

Come and play Die in the Dungeon during Stream on Wednesday, 8-10PM CEST! See new demo now on game's page: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ May your dice rolls be good. ATICO team


[ 2024-06-10 13:54:48 CET ] [ Original post ]


NEW DEMO IS OUT! PLAY NOW!

DIE IN THE DUNGEON DEMO IS HERE


Surprise! Yeah, that's rightan early version of the demo just launched! https://store.steampowered.com/app/2077710 We are ready to introduce the map system, new sets of dice, relics, bosses and lots of new tactics and builds. And you can try them right now!

What's new?



New Dice This version of the game comes with a new addition to the dice family: the D4, the little brother of the D6! D4 will give you more predictability in your rolls, but their values will be generally lower than other dice shapes. Find the balance between gaining power quickly and maximizing your potential!
And of course, there are new types of dice! Try to find them in the demo, there's a sneak peak of some right above. New System: Map and Area I This is the main innovation of this demo - a map that allows you to choose your next encounter. Different tiles will give you the opportunity to redistribute dice face values, rest, trade, or get into an event that will make you stronger!
Controller Support (Available at Steam Next Fest) In a few days, we will show you the implementation of controller support. We will add it on ...wait, who are these guys?
We hope you enjoy the demo as much as we enjoyed making it. And as always, if you know someone who might enjoy the game, be sure to share it with them! Thank you! We will be waiting for you at Steam Next Fest! https://store.steampowered.com/app/2077710 May your dice rolls be good. ATICO team


[ 2024-06-07 17:53:47 CET ] [ Original post ]


Die in the Devlog vol.2

Hello, long time no see!


We've missed you! We've got quite a bit of news in the meantime! And at the same time, we'll show you what we've been working on lately and what we're preparing for the final release. Let's start with saying thank you for your support during the release of Origins! Were happy to see that many of you are still playing it (more than 2000 reviews with 95% positive, crazy!). We've received tons of useful feedback, which we've immediately started processing. But Origins is just a part of our journey. And you'll see its new chapter very soon! But let's go step by step...

New Systems


So, if you remember the previous versions of our game and the prologues, they were quite linear. Our cute frogs fought battle after battle, they had no time to rest, and their attempts to pass through the dungeon was a bit too similar between them. Something that we wanted to add for a long time was a mechanic that shakes up the familiar rules of Die in the Dungeon - the travel map. Now you can choose your direction of movement and the events that await you throughout the dungeon.
(visuals are WIP) At the same time, we wanted to find a different approach on the usual way maps work in other roguelikes. A signature element of our design is dice and the ability to control randomness. We were inspired by traditional tabletop games and made dice the instrument used for moving along the map. Thus, dice rolls determine your fate not only during battles but also during movement through the game world. We are still exploring this game mechanic and working on how its design functions. You'll be able to try out this mechanic very soon!

Steam Next Fest!


And our next stop is 10th June at Steam Next Fest! In just 3 weeks you are going to see our new build! With the introduction of this new system, we would like to get feedback from you before our release. In addition to the map system, we have some others surprises for this version, but we don't want [strike]to reveal all our cards[/strike] roll all the dice just yet. Let's just say: from a gameplay perspective, the game has become much more diverse, so we want to make sure we're moving in the right direction. Here is a BIG tease of some of the new dice you will see in the demo:
And yes, you will be able to check out our new map system too! Also, as many of you know, Steam Next Fest is also a great opportunity to show the game to new players, so here we count on your support.

Future plans.


Steam Next Fest is the final stop before the push towards the Early Access release. We don't want to make promises too early, but we plan to release the game this year and sooner than you might think. We know it's a bit vague, but think of it as a pleasant surprise if everything works out as expected! And as always: add Die in the Dungeon to your wishlists if you haven't already! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ We promise to keep you updated! Don't forget to follow us on Twitter and Discord! [url=https://discord.gg/die-in-the-dungeon-829107672912494613]

See you soon! May your dice rolls be good. ATICO team


[ 2024-05-21 16:47:07 CET ] [ Original post ]


Die in the Devlog vol.1

Hello, friends! Today is announcement time! Here we go: on December 1st, our new prologue, Die in the Dungeon: Origins, will be released! While we are preparing for the release, making final adjustments to the balance, and finishing localization (which we'll also talk about today), let's discuss the progress we've made since the release of the last version of the game. Sit back and relax; there's a lot of exciting new details waiting for you! And remember: all these gameplay elements will also appear in the full version!

So What is Origins?



Origins is a free prequel to the main game, coming to Steam in just a week! The game takes place several years before the events of Die in the Dungeon, featuring many new mechanics and a new playable character, Lisver. For this prologue, we have updated the art and introduced new features to make the game more interesting and unique, while also keeping the core dice and board mechanics from the original version. Let's dive into the details!

Perilous Events


Throughout your adventures, you'll encounter not only a series of new enemies and dice but also unique events. True heroes don't just fight. Now, between battles, you'll sometimes come across special events where you can make decisions that open up new dice or, on the contrary, become obstacles you'll have to deal with. And there, you can acquire new relics!
Whaaaaat? What are these relics? Don't worry; we'll explain now!

Precious Relics


Relics are special items that will change the way dice work, altering the properties of your board and the rules of the game.
We've added more than 40 relics to help you create even more unique decks of dice. After all, their main task is to make each playthrough unique!

The Prism


New dice coming! Prism Dice are a highly powerful type of dice... if used correctly. By themselves, they don't really do much. But when you combined them with other dice, well, they say a gif is worth more than a thousand words:
That's right, Prims Dice reflect the power of other dice like Boost and Mirror, allowing them to target more slots and increasing their power greatly. Not bad, uh?

Meet Lisver



Lisver is a semi-retired Dice Knight, a legendary hero considered by many to be the fastest warrior in the realm. His offensive-based fighting style focuses on striking first and striking hard, with its own unique battle board and a brand new dice property: Flash.
But new heroes need new enemies!

The Doctor is here!


Coming from the depths of the dungeon, a new enemy appears! Plague bugs will use their poisonous potions to infect your board. This infection will quickly spread through slots, so use your dice to stop it before it's too late! [GIFs of the plague enemy throwing potions on the board and player] But believe us, this guy shouldnt be your main concern! Someone bigger is waiting for you around the corner

Localization!


Finally, let's discuss the localization of our new prologue! Making the game accessible to player all around the globe has been a priority for us for a long time So, we can confirm localization in 11 languages: English, Spanish, Russian, Chinese, Japanese, Korean, French, German, Brazilian Portuguese, Polish, and Turkish! Currently, we are selecting fonts, testing translations, and will strive to prepare all these languages for the release!
That's all for today! Don't forget to add Die in the Dungeon to your wishlists so you get notified when it launches! https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

Remember: on December 1st you will be able to try out all these... for free! Save the date!


Until next time! ATICO team


[ 2023-11-24 16:16:21 CET ] [ Original post ]


New Art Drop!

New art drop!! After the dungeon got an upgrade, the Steam page came next!
Die in the Dungeon and Die in the Dungeon: Origins got new banners, logos and cover art! New refreshing art, perfectly timed to prepare for the upcoming release of Die in the Dungeon: Origins!!
Wishlist here to be ready to explore the dungeon!! https://store.steampowered.com/app/2428770/?snr=1_5_9__205 We wave goodbye to our previous art made by our great game dev artist... And welcome with open arms the new art from Jon Nielsen!! You can also check Jon's art here!! https://twitter.com/encifer See you soon!


[ 2023-10-05 16:56:40 CET ] [ Original post ]


Die in the Dungeon: Origins Steam page

It's finally time... The new free prologue

Die in the Dungeon: Origins


Steam page is finally here!
The dungeon got an upgrade! We have reworked all the art with an improved style and new animations. From the first dice to the last enemy, everything got an upgrade!
New enemies and new relics bring more combinations and strategies for you to explore.
We also have made a new and improved event system with more options, rewards and curses.
And to top it all off, we introduce to you Lisver, a new character with their own weapons and story!
Go wishlist to be ready on October when the doors to the dungeon open!! https://store.steampowered.com/app/2428770/Die_in_the_Dungeon_Origins/


[ 2023-09-13 17:02:33 CET ] [ Original post ]


Die in the Dungeon X HypeTrain Digital

Hello everyone! For the past few months, something important has been brewing behind the scenes, something that will greatly impact the future of Die in the Dungeon: our search for the right publisher! You might be wondering, why do we need a publisher in the first place? Well, the main reason for us was time. You can only get so far spending only your free time on a project, so now that we can finally focus our full attention on Die in the Dungeon, development times will speed up significantly! And not only that, but we can also make all the new features we have for the game a reality. Of course, their help is not limited to only that, it also comes in the form of localization, marketing, platforms () and much more. We want the game to reach as many players as possible in the future, and theyre helping us make that happen! We have many other exciting news under wraps as we speak, but those will come at their appropriate time. Until then, keep an eye open for news and be sure to join the Discord server if you want more in-depth development insights!
Click to see HypeTrain's full catalog of games!


[ 2023-05-09 15:41:34 CET ] [ Original post ]


Die in the Dungeon PROLOGUE is out now!!!

This will be the final update for Die in the Dungeon CLASSIC, including: New enemy intent system. (Optional) tutorial. New unlockable mode. Credits. Tons of bugfixes and balancing. Secrets! With this release, we finally can dedicate our full time to work on the final version of the game. Well start showing progress on social media soon. We want to thank everyone who has been following the game, its been almost 2 years since release and we could not be happier with all the support and love from our fanbase weve received. Thats why well work as hard as possible to deliver an unique final version, which we are sure youll all love! With that said, hope you enjoy the PROLOGUE version! And dont forget to wishlist the game on Steam! Be sure to give the game a review in the first hours! It helps a lot with visibility! https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/


[ 2023-01-12 17:46:24 CET ] [ Original post ]



Die in the Dungeon
DitD Team
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  • Strategy RPG Singleplayer
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  • Game News Posts 14  
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  • https://ethernalstd.com/quantum-gravity
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    Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!



    Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.

    Features

    • Craft your deck from an ever-growing collection of dice. Every dice has its purpose, with tons of combinations to discover and exploit. On top of that, special properties and upgrades will ensure no single dice feel exactly the same.
    • Explore the dungeon and its unwelcoming inhabitants. Forged by strong magic, the walls and floors of the dungeon shift continuously, creating a brand new experience in every run. Thankfully, encounters are not always hostile, but never let your guard down... it’s all a game of risk and reward down here.
    • Discover powerful synergies choosing from a myriad of relics. Stack their powers and use them to boost your dice and board slots, multiplying the power of your combinations and becoming unstoppable. But don’t get too greedy, the stronger a relic is, the bigger their drawbacks will affect you and your deck.

    GAMEBILLET

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