Hello everyone! Next Fest is finally coming to an end, and we just got word from Steam about our demo being one of the most played during the fest! So, big thanks to everyone playing the demo and leaving feedback! Speaking of feedback, your input was one of the most valuable things we gained from the fest. We're planning to make changes across the board [strike](pun intended)[/strike] in order to create a broader gaming experience, without neglecting the positive aspects from the original idea (those that worked so well in Origins). By the way, would you like to keep playing the demo after Next Fest is over? We're still deciding whether to leave the demo up in the coming weeks, especially as we overhaul some current game systems in preparation for the future. Let us know in the comments if you'd like to keep playing! So, without further ado, the changelog: Changelog for Die in the Dungeon DEMO Version 2.3.4 (99.6): - Added description tooltip on Obtainable Dice when hovering over text. - Fixed softlock related to Spider Nest event and Cobweb Boots curse. - Modified Origami Frog relic behavior. - Reduced Counterfeit Note relic trigger value to 2 souls. - Reduced Green Goo relic trigger value to 1 soul. - Fixed relic selection rewards UI rendering in front of backpack menu. - Adjusted Draw Dice button collision box. - Fixed Tasty modifier triggering before all dice from the player have been executed. - Fixed Moon Chakram relic not automatically ending battles when no enemy is left. - Fixed audio out of sync with visual sliders. - Fixed dice moving to the bottom right corner of the screen when double-clicking fast. - Fixed multiple balance changes to enemies. Also, a hotfix was published shortly after to address an issue with the Grow property. Here it is: Changelog for Die in the Dungeon DEMO Version 2.3.5 (99.6f3 HOTFIX): - Fixed softlock due to bad text formatting on Grow property. That's all for today, thank you for playing Die in the Dungeon! https://store.steampowered.com/app/2077710
Die in the Dungeon
DitD Team
DitD Team
Coming soon
Strategy RPG Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
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https://ethernalstd.com/quantum-gravity
https://store.steampowered.com/app/2026820 
Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!
Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.
Features
- Craft your deck from an ever-growing collection of dice. Every dice has its purpose, with tons of combinations to discover and exploit. On top of that, special properties and upgrades will ensure no single dice feel exactly the same.
- Explore the dungeon and its unwelcoming inhabitants. Forged by strong magic, the walls and floors of the dungeon shift continuously, creating a brand new experience in every run. Thankfully, encounters are not always hostile, but never let your guard down... it’s all a game of risk and reward down here.
- Discover powerful synergies choosing from a myriad of relics. Stack their powers and use them to boost your dice and board slots, multiplying the power of your combinations and becoming unstoppable. But don’t get too greedy, the stronger a relic is, the bigger their drawbacks will affect you and your deck.
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