Here it is, one last devblog before the end of the year!
As we gear up for the launch of Die in the Dungeon, we're excited to share some major updates and celebrate the incredible journey we've had so far. Let's dive into the details!
A Release Date is Set!
Yes, you read that right,
Die in the Dungeon finally has a release date! While well officially announce it next month, lets just say youll only need less than 15 frog hands to count the days left!
The team is hard at work ensuring the best possible experience at launch, and we can't wait to share it with you soon.
Demo Update: Full Steam Ahead for Launch

With the release date in the horizon, we're now fully engaged in release mode. What does that mean? Well, all content for Areas 1, 2 and 3 is officially finished, so we have been working on squashing bugs and polishing important stuff like localization, controller support and game balancing. The game has a significant amount of combinations between dice, relics, events, characters and more, so fixing problematic behaviors and making sure the difficulty feels good is our top priority.
That said, being close to release also means we had to make a tough call: we're
pausing work on the final demo to fully
prioritize the release. While we know this might be disappointing, its a decision we made to ensure the full game is as great as it can be.
The game has had many versions over the years, but we're still sad that we couldn't keep our promise of releasing one last demo before launch. We deeply appreciate your understanding and support, and rest assured, were pouring our hearts into making Die in the Dungeon a game worth waiting for.
Roll the Wish Dice: Win a Full Game Key!
To celebrate the upcoming launch (and compensate a bit for the missing demo), we're hosting a
holiday raffle with a very special prize:
Steam keys for the full game!
To participate:
[olist]
Join our Discord server.
Head to the #roll-wish-dice channel and follow the instructions.[/olist]
We'll start with 5 keys, and the number will be increased if enough people join the raffle!
As a bonus for the Steam community, one extra key will be raffled among all users who comment on this devblog! To join, simply leave a comment below with a Die in the Dungeon-related wish for next year, and youll be entered to win. Also, don't forget to follow the game and developer pages on Steam!
The Steam raffle will end on January 30th, 2025, and the winner will be announced the following day. Good luck all!
https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/
Q&A Highlights: Your Burning Questions Answered!
A few weeks ago, we opened a new channel to let players send us their questions directly. Here's a recap with some of them:
Question: If the games achieves enough success, would you want to make content updates for Die in the Dungeon?
Answer: For sure, we already have some ideas for content after release! (and we're trying our best not to spoil anything for now ).
Q: How many characters are planned to be added in the future?
A: Aside from the 3 characters on release, we have at least one more character with a high chance of being added in the future. Other than that, we have some ideas but nothing set in stone yet.
Q: Are you planning for the game to have Steam Workshop compatibility?
A: We'd love to, but as many other things it'll depend of how the launch goes. Having mod support has been a goal of mine for a long time, so hopefully I can get the time to work on this in the future.
Q: How long will the full game be?
A: In terms of single run time, the release will be around 3 times longer than the demo (the demo has only 1 area, while the full game has 3 areas). In terms of total "completionist" time, the full game will probably range between 50 to 100+ hours depending on player skill.
Q: Are there any plans for roguelite mechanics after you die, even just cosmetic?
A: If you mean progression between runs, yeah. The release will have unlockables to increase the variety of the item pool and offer new ways of playing. These unlockables will include new dice, relics and characters.
(For the full Q&A and to ask your own questions, join the #ask-the-devs channel on Discord!)

Thank You for Your Support
And with that, that's everything for 2024! Thank you for your incredible patience and support. Stay tuned for more updates in January, including the official release date reveal.
Have a wonderful holiday season and happy new year!
And of course, may your dice rolls be ever in your favor!
The ATICO Team
[ 2024-12-30 18:26:41 CET ] [ Original post ]