Die in the Dungeon
DitD Team Developer
DitD Team Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
Very Positive
(1553 reviews)
Mini Update: New Version 4.1.5 (108.3)Hello everyone!
Its been over 24 hours since Die in the Dungeon launchedhow are you enjoying the Early Access version so far? Your response has been incredibly positive, and we truly appreciate your support! Were also grateful for all your feedback, especially in highlighting areas for improvement.
In particular, we want to focus our attention on improving loading times between tiles and general optimization of the game. Also, there seems to be a few issues with the game using incorrect resolutions on boot-up and getting stuck after starting a new run. Finally, we want to improve a few UI-related areas, like showing more information on dice from the backpack menu and always offering tooltips when properties are mentioned.
Beyond fixes, were excited to resume work on Controller Support next week, along with better Steam Deck compatibility! Well likely open a beta branch for early controller testing, so stay tuned for instructions on how to join.

Before jumping into the changelog, wed like to ask for a small favor: if youre enjoying the game, please consider leaving a review on Steam. Reviews are incredibly important for indie games, especially during the first week of launch, and they help us get more visibility. If you do, youll have our eternal frog gratitude!
Changelog for Die in the Dungeon EA Version 4.1.4 (108.3):
- Fixed loading screen softlock after completing battle tile.
- Fixed incorrectly formatted line in Korean related to Blood Dice (causing crash).
- Fixed Supporter Pack files (including OST) not downloading with game files.
- Fixed Rigged Coin relic not working correctly.
- Fixed enemy kills using Extendo Boxing Glove relic not registering correctly.
- Fixed tile info tooltip from map getting stuck on screen.
- Fixed all "Win X battles without taking damage" to correctly track when player took damage.
- Fixed "A Knight's Honor" achievement triggering without completing battle.
- Fixed "Quick Maths" achievement name on unlockable pop-up from end screen.
- Fixed description for Resilient modifier from Roachvil enemy not displaying in Korean.
- Modified "Mantis Massacre" achievement to only trigger when finishing the battle.
- Modified modifiers position for Queen Bee enemy.
- Modified music transition from battle to rewards.
Thank you for playing, more updates coming soon!
[ 2025-02-23 02:51:16 CET ] [ Original post ] https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/Die in the Dungeon is a
deck-building, turn-based roguelite where your deck is not made out of cards, but
DICE!
Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities.
Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to
find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.

Features
- Craft your deck from an ever-growing collection of dice. Every dice has its purpose, with tons of combinations to discover and exploit. On top of that, special properties and upgrades will ensure no single dice feel exactly the same.
- Explore the dungeon and its unwelcoming inhabitants. Forged by strong magic, the walls and floors of the dungeon shift continuously, creating a brand new experience in every run. Thankfully, encounters are not always hostile, but never let your guard down... it’s all a game of risk and reward down here.
- Discover powerful synergies choosing from a myriad of relics. Stack their powers and use them to boost your dice and board slots, multiplying the power of your combinations and becoming unstoppable. But don’t get too greedy, the stronger a relic is, the bigger their drawbacks will affect you and your deck.

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